use objc2::__framework_prelude::*;
use crate::*;
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct UIDeviceOrientation(pub NSInteger);
impl UIDeviceOrientation {
#[doc(alias = "UIDeviceOrientationUnknown")]
pub const Unknown: Self = Self(0);
#[doc(alias = "UIDeviceOrientationPortrait")]
pub const Portrait: Self = Self(1);
#[doc(alias = "UIDeviceOrientationPortraitUpsideDown")]
pub const PortraitUpsideDown: Self = Self(2);
#[doc(alias = "UIDeviceOrientationLandscapeLeft")]
pub const LandscapeLeft: Self = Self(3);
#[doc(alias = "UIDeviceOrientationLandscapeRight")]
pub const LandscapeRight: Self = Self(4);
#[doc(alias = "UIDeviceOrientationFaceUp")]
pub const FaceUp: Self = Self(5);
#[doc(alias = "UIDeviceOrientationFaceDown")]
pub const FaceDown: Self = Self(6);
}
unsafe impl Encode for UIDeviceOrientation {
const ENCODING: Encoding = NSInteger::ENCODING;
}
unsafe impl RefEncode for UIDeviceOrientation {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct UIInterfaceOrientation(pub NSInteger);
impl UIInterfaceOrientation {
#[doc(alias = "UIInterfaceOrientationUnknown")]
pub const Unknown: Self = Self(UIDeviceOrientation::Unknown.0);
#[doc(alias = "UIInterfaceOrientationPortrait")]
pub const Portrait: Self = Self(UIDeviceOrientation::Portrait.0);
#[doc(alias = "UIInterfaceOrientationPortraitUpsideDown")]
pub const PortraitUpsideDown: Self = Self(UIDeviceOrientation::PortraitUpsideDown.0);
#[doc(alias = "UIInterfaceOrientationLandscapeLeft")]
pub const LandscapeLeft: Self = Self(UIDeviceOrientation::LandscapeRight.0);
#[doc(alias = "UIInterfaceOrientationLandscapeRight")]
pub const LandscapeRight: Self = Self(UIDeviceOrientation::LandscapeLeft.0);
}
unsafe impl Encode for UIInterfaceOrientation {
const ENCODING: Encoding = NSInteger::ENCODING;
}
unsafe impl RefEncode for UIInterfaceOrientation {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct UIInterfaceOrientationMask(pub NSUInteger);
bitflags::bitflags! {
impl UIInterfaceOrientationMask: NSUInteger {
#[doc(alias = "UIInterfaceOrientationMaskPortrait")]
const Portrait = 1<<UIInterfaceOrientation::Portrait.0;
#[doc(alias = "UIInterfaceOrientationMaskLandscapeLeft")]
const LandscapeLeft = 1<<UIInterfaceOrientation::LandscapeLeft.0;
#[doc(alias = "UIInterfaceOrientationMaskLandscapeRight")]
const LandscapeRight = 1<<UIInterfaceOrientation::LandscapeRight.0;
#[doc(alias = "UIInterfaceOrientationMaskPortraitUpsideDown")]
const PortraitUpsideDown = 1<<UIInterfaceOrientation::PortraitUpsideDown.0;
#[doc(alias = "UIInterfaceOrientationMaskLandscape")]
const Landscape = UIInterfaceOrientationMask::LandscapeLeft.0|UIInterfaceOrientationMask::LandscapeRight.0;
#[doc(alias = "UIInterfaceOrientationMaskAll")]
const All = UIInterfaceOrientationMask::Portrait.0|UIInterfaceOrientationMask::LandscapeLeft.0|UIInterfaceOrientationMask::LandscapeRight.0|UIInterfaceOrientationMask::PortraitUpsideDown.0;
#[doc(alias = "UIInterfaceOrientationMaskAllButUpsideDown")]
const AllButUpsideDown = UIInterfaceOrientationMask::Portrait.0|UIInterfaceOrientationMask::LandscapeLeft.0|UIInterfaceOrientationMask::LandscapeRight.0;
}
}
unsafe impl Encode for UIInterfaceOrientationMask {
const ENCODING: Encoding = NSUInteger::ENCODING;
}
unsafe impl RefEncode for UIInterfaceOrientationMask {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}