orbtk_utils/
angle.rs

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use derive_more::{Add, Div, From, Mul, Sub};
use std::f64::consts::{PI, TAU};

/// The OrbTk way to handle angles
#[derive(Add, Sub, Copy, From, Clone, Debug, PartialEq, Mul, Div)]
pub struct Angle(f64);

impl Angle {
    // TODO: Make this const fns, when the floating point operations on const fns become stable
    pub fn from_radians(radians: f64) -> Angle {
        Angle(radians)
    }

    pub fn from_degrees(degrees: f64) -> Angle {
        Angle(degrees * PI / 180.0)
    }

    /// Takes a number between 0.0 and 1.0 where 0.0 represents 0 degrees and 1.0 360 degrees
    pub fn from_turn(turn: f64) -> Angle {
        Angle(turn * TAU)
    }

    pub fn to_radians(self) -> f64 {
        self.0
    }

    pub fn to_degrees(self) -> f64 {
        self.0 * 180.0 / PI
    }

    /// Gives a number between 0.0 and 1.0 where 0.0 represents 0 degrees and 1.0 360 degrees
    pub fn to_turn(self) -> f64 {
        self.0 / std::f64::consts::TAU
    }

    /// Creates a `Angle` with a value of 0.0
    pub fn zero() -> Angle {
        Angle(0.0)
    }
}

impl Default for Angle {
    fn default() -> Self {
        Self::zero()
    }
}