Structs§
- Basic
Command - Beatmap
- Colour
Command - Colours
- Colours section
- Context
- Difficulty
- Difficulty section
- Editor
- Editor section
- Event
Sequence - Events
- Events section
- Fade
Command - Full
HitSound - General
- General section
- HitObject
- HitObject
Flags - HitSound
- Loop
Command - Metadata
- Metadata section
- Move
Command - MoveX
Command - MoveY
Command - Rotate
Command - Scale
Command - Sound
Types - Span
- Time
- Time in milliseconds
- Timing
Point - Timing
Point Flags - Trigger
Command - Variables
- Variables section
- Vector
Scale Command
Enums§
- Basic
Event Command Sequence - Countdown
- Map countdown types
- Event
Command Sequence - Event
Easing - Event
Layer - Event
Loop - Event
Object - Event
Origin - Event
Sample Set - Event sample sets
- Event
Trigger - Game
Mode - Game modes
- HitObject
Kind - Overlay
Position - Hit circle overlay position compared to hit numbers
- Parameter
Command - Read
Error - Sample
Set - Sample sets
- Section
- Slider
Kind - Sound
Type