macro_rules! shuffle {
    ($vec0:expr, $vec1:expr, [$l0:expr, $l1:expr]) => { ... };
    ($vec0:expr, $vec1:expr, [$l0:expr, $l1:expr, $l2:expr, $l3:expr]) => { ... };
    ($vec0:expr, $vec1:expr,
     [$l0:expr, $l1:expr, $l2:expr, $l3:expr,
      $l4:expr, $l5:expr, $l6:expr, $l7:expr]) => { ... };
    ($vec0:expr, $vec1:expr,
     [$l0:expr, $l1:expr, $l2:expr, $l3:expr,
      $l4:expr, $l5:expr, $l6:expr, $l7:expr,
      $l8:expr, $l9:expr, $l10:expr, $l11:expr,
      $l12:expr, $l13:expr, $l14:expr, $l15:expr]) => { ... };
    ($vec0:expr, $vec1:expr,
     [$l0:expr, $l1:expr, $l2:expr, $l3:expr,
      $l4:expr, $l5:expr, $l6:expr, $l7:expr,
      $l8:expr, $l9:expr, $l10:expr, $l11:expr,
      $l12:expr, $l13:expr, $l14:expr, $l15:expr,
      $l16:expr, $l17:expr, $l18:expr, $l19:expr,
      $l20:expr, $l21:expr, $l22:expr, $l23:expr,
      $l24:expr, $l25:expr, $l26:expr, $l27:expr,
      $l28:expr, $l29:expr, $l30:expr, $l31:expr]) => { ... };
    ($vec0:expr, $vec1:expr,
     [$l0:expr, $l1:expr, $l2:expr, $l3:expr,
      $l4:expr, $l5:expr, $l6:expr, $l7:expr,
      $l8:expr, $l9:expr, $l10:expr, $l11:expr,
      $l12:expr, $l13:expr, $l14:expr, $l15:expr,
      $l16:expr, $l17:expr, $l18:expr, $l19:expr,
      $l20:expr, $l21:expr, $l22:expr, $l23:expr,
      $l24:expr, $l25:expr, $l26:expr, $l27:expr,
      $l28:expr, $l29:expr, $l30:expr, $l31:expr,
      $l32:expr, $l33:expr, $l34:expr, $l35:expr,
      $l36:expr, $l37:expr, $l38:expr, $l39:expr,
      $l40:expr, $l41:expr, $l42:expr, $l43:expr,
      $l44:expr, $l45:expr, $l46:expr, $l47:expr,
      $l48:expr, $l49:expr, $l50:expr, $l51:expr,
      $l52:expr, $l53:expr, $l54:expr, $l55:expr,
      $l56:expr, $l57:expr, $l58:expr, $l59:expr,
      $l60:expr, $l61:expr, $l62:expr, $l63:expr]) => { ... };
    ($vec:expr, [$($l:expr),*]) => { ... };
}
Expand description

Shuffles vector elements.

This macro returns a new vector that contains a shuffle of the elements in one (shuffle!(vec, [indices...])) or two (shuffle!(vec0, vec1, [indices...])) input vectors.

The type of vec0 and vec1 must be equal, and the element type of the resulting vector is the element type of the input vector.

The number of indices must be a power-of-two in range [0, 64), since currently, the largest vector supported by the library has 64 lanes. The length of the resulting vector equals the number of indices provided.

The indices must be in range [0, M * N) where M is the number of input vectors (1 or 2) and N is the number of lanes of the input vectors. The indices i in range [0, N) refer to the i-th element of vec0, while the indices in range [N, 2*N) refer to the i - N-th element of vec1.

Examples

Shuffling elements of two vectors:

// Shuffle allows reordering the elements:
let x = i32x4::new(1, 2, 3, 4);
let y = i32x4::new(5, 6, 7, 8);
let r = shuffle!(x, y, [4, 0, 5, 1]);
assert_eq!(r, i32x4::new(5, 1, 6, 2));

// The resulting vector can als be smaller than the input:
let r = shuffle!(x, y, [1, 6]);
assert_eq!(r, i32x2::new(2, 7));

// Or larger:
let r = shuffle!(x, y, [1, 3, 4, 2, 1, 7, 2, 2]);
assert_eq!(r, i32x8::new(2, 4, 5, 3, 2, 8, 3, 3));
// At most 2 * the number of lanes in the input vector.

Shuffling elements of one vector:

// Shuffle allows reordering the elements of a vector:
let x = i32x4::new(1, 2, 3, 4);
let r = shuffle!(x, [2, 1, 3, 0]);
assert_eq!(r, i32x4::new(3, 2, 4, 1));

// The resulting vector can be smaller than the input:
let r = shuffle!(x, [1, 3]);
assert_eq!(r, i32x2::new(2, 4));

// Equal:
let r = shuffle!(x, [1, 3, 2, 0]);
assert_eq!(r, i32x4::new(2, 4, 3, 1));

// Or larger:
let r = shuffle!(x, [1, 3, 2, 2, 1, 3, 2, 2]);
assert_eq!(r, i32x8::new(2, 4, 3, 3, 2, 4, 3, 3));
// At most 2 * the number of lanes in the input vector.