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//! Driver for a PS/2 PC keyboard.
//!
//! Supports PS/2 Scan Code Set 1 and 2, on a variety of keyboard layouts. See
//! [the OSDev Wiki](https://wiki.osdev.org/PS/2_Keyboard).
//!
//! There are three basic steps to handling keyboard input. Your application may bypass some of these.
//!
//! * [`Ps2Decoder`] - converts 11-bit PS/2 words into bytes, removing the start/stop
//! bits and checking the parity bits. Only needed if you talk to the PS/2
//! keyboard over GPIO pins and not required if you talk to the i8042 PC keyboard
//! controller.
//! * [`ScancodeSet`] - converts from Scancode Set 1 (i8042 PC keyboard controller) or
//! Scancode Set 2 (raw PS/2 keyboard output) into a symbolic [`KeyCode`] and an
//! up/down [`KeyState`].
//! * [`EventDecoder`] - converts symbolic [`KeyCode`] and [`KeyState`] into a Unicode
//! characters (where possible) according to the currently selected `KeyboardLayout`.
//!
//! There is also [`Keyboard`] which combines the above three functions into a single object.
#![cfg_attr(not(test), no_std)]
// ****************************************************************************
//
// Modules
//
// ****************************************************************************
pub mod layouts;
mod scancodes;
pub use crate::scancodes::{ScancodeSet1, ScancodeSet2};
// ****************************************************************************
//
// Public Types
//
// ****************************************************************************
/// Encapsulates decode/sampling logic, and handles state transitions and key events.
#[derive(Debug)]
pub struct Keyboard<L, S>
where
S: ScancodeSet,
L: KeyboardLayout,
{
ps2_decoder: Ps2Decoder,
scancode_set: S,
event_decoder: EventDecoder<L>,
}
/// Handles decoding of IBM PS/2 Keyboard (and IBM PC/AT Keyboard) bit-streams.
#[derive(Debug)]
pub struct Ps2Decoder {
register: u16,
num_bits: u8,
}
/// Converts KeyEvents into Unicode, according to the current Keyboard Layout
#[derive(Debug)]
pub struct EventDecoder<L>
where
L: KeyboardLayout,
{
handle_ctrl: HandleControl,
modifiers: Modifiers,
layout: L,
}
/// Indicates different error conditions.
#[derive(Debug, PartialEq, Eq, Copy, Clone)]
#[non_exhaustive]
pub enum Error {
BadStartBit,
BadStopBit,
ParityError,
UnknownKeyCode,
}
/// Keycodes that can be generated by a keyboard.
///
/// We use this enum to abstract over Scan Code Set 1 and Scan Code Set 2.
///
/// See <https://kbdlayout.info/kbduk/shiftstates+virtualkeys/base>
#[derive(Debug, PartialEq, Eq, Copy, Clone, PartialOrd, Ord)]
#[repr(u8)]
pub enum KeyCode {
// ========= Row 1 (the F-keys) =========
/// Top Left of the Keyboard
Escape,
/// Function Key F1
F1,
/// Function Key F2
F2,
/// Function Key F3
F3,
/// Function Key F4
F4,
/// Function Key F5
F5,
/// Function Key F6
F6,
/// Function Key F7
F7,
/// Function Key F8
F8,
/// Function Key F9
F9,
/// Function Key F10
F10,
/// Function Key F11
F11,
/// Function Key F12
F12,
/// The Print Screen Key
PrintScreen,
/// The Sys Req key (you get this keycode with Alt + PrintScreen)
SysRq,
/// The Scroll Lock key
ScrollLock,
/// The Pause/Break key
PauseBreak,
// ========= Row 2 (the numbers) =========
/// Symbol key to the left of `Key1`
Oem8,
/// Number Line, Digit 1
Key1,
/// Number Line, Digit 2
Key2,
/// Number Line, Digit 3
Key3,
/// Number Line, Digit 4
Key4,
/// Number Line, Digit 5
Key5,
/// Number Line, Digit 6
Key6,
/// Number Line, Digit 7
Key7,
/// Number Line, Digit 8
Key8,
/// Number Line, Digit 9
Key9,
/// Number Line, Digit 0
Key0,
/// US Minus/Underscore Key (right of 'Key0')
OemMinus,
/// US Equals/Plus Key (right of 'OemMinus')
OemPlus,
/// Backspace
Backspace,
/// Top Left of the Extended Block
Insert,
/// Top Middle of the Extended Block
Home,
/// Top Right of the Extended Block
PageUp,
/// The Num Lock key
NumpadLock,
/// The Numpad Divide (or Slash) key
NumpadDivide,
/// The Numpad Multiple (or Star) key
NumpadMultiply,
/// The Numpad Subtract (or Minus) key
NumpadSubtract,
// ========= Row 3 (QWERTY) =========
/// The Tab Key
Tab,
/// Letters, Top Row #1
Q,
/// Letters, Top Row #2
W,
/// Letters, Top Row #3
E,
/// Letters, Top Row #4
R,
/// Letters, Top Row #5
T,
/// Letters, Top Row #6
Y,
/// Letters, Top Row #7
U,
/// Letters, Top Row #8
I,
/// Letters, Top Row #9
O,
/// Letters, Top Row #10
P,
/// US ANSI Left-Square-Bracket key
Oem4,
/// US ANSI Right-Square-Bracket key
Oem6,
/// US ANSI Backslash Key / UK ISO Backslash Key
Oem5,
/// The UK/ISO Hash/Tilde key (ISO layout only)
Oem7,
/// The Delete key - bottom Left of the Extended Block
Delete,
/// The End key - bottom Middle of the Extended Block
End,
/// The Page Down key - -bottom Right of the Extended Block
PageDown,
/// The Numpad 7/Home key
Numpad7,
/// The Numpad 8/Up Arrow key
Numpad8,
/// The Numpad 9/Page Up key
Numpad9,
/// The Numpad Add/Plus key
NumpadAdd,
// ========= Row 4 (ASDF) =========
/// Caps Lock
CapsLock,
/// Letters, Middle Row #1
A,
/// Letters, Middle Row #2
S,
/// Letters, Middle Row #3
D,
/// Letters, Middle Row #4
F,
/// Letters, Middle Row #5
G,
/// Letters, Middle Row #6
H,
/// Letters, Middle Row #7
J,
/// Letters, Middle Row #8
K,
/// Letters, Middle Row #9
L,
/// The US ANSI Semicolon/Colon key
Oem1,
/// The US ANSI Single-Quote/At key
Oem3,
/// The Return Key
Return,
/// The Numpad 4/Left Arrow key
Numpad4,
/// The Numpad 5 Key
Numpad5,
/// The Numpad 6/Right Arrow key
Numpad6,
// ========= Row 5 (ZXCV) =========
/// Left Shift
LShift,
/// Letters, Bottom Row #1
Z,
/// Letters, Bottom Row #2
X,
/// Letters, Bottom Row #3
C,
/// Letters, Bottom Row #4
V,
/// Letters, Bottom Row #5
B,
/// Letters, Bottom Row #6
N,
/// Letters, Bottom Row #7
M,
/// US ANSI `,<` key
OemComma,
/// US ANSI `.>` Key
OemPeriod,
/// US ANSI `/?` Key
Oem2,
/// Right Shift
RShift,
/// The up-arrow in the inverted-T
ArrowUp,
/// Numpad 1/End Key
Numpad1,
/// Numpad 2/Arrow Down Key
Numpad2,
/// Numpad 3/Page Down Key
Numpad3,
/// Numpad Enter
NumpadEnter,
// ========= Row 6 (modifers and space bar) =========
/// The left-hand Control key
LControl,
/// The left-hand 'Windows' key
LWin,
/// The left-hand Alt key
LAlt,
/// The Space Bar
Spacebar,
/// The right-hand AltGr key
RAltGr,
/// The right-hand Win key
RWin,
/// The 'Apps' key (aka 'Menu' or 'Right-Click')
Apps,
/// The right-hand Control key
RControl,
/// The left-arrow in the inverted-T
ArrowLeft,
/// The down-arrow in the inverted-T
ArrowDown,
/// The right-arrow in the inverted-T
ArrowRight,
/// The Numpad 0/Insert Key
Numpad0,
/// The Numppad Period/Delete Key
NumpadPeriod,
// ========= JIS 109-key extra keys =========
/// Extra JIS key (0x7B)
Oem9,
/// Extra JIS key (0x79)
Oem10,
/// Extra JIS key (0x70)
Oem11,
/// Extra JIS symbol key (0x73)
Oem12,
/// Extra JIS symbol key (0x7D)
Oem13,
// ========= Extra Keys =========
/// Multi-media keys - Previous Track
PrevTrack,
/// Multi-media keys - Next Track
NextTrack,
/// Multi-media keys - Volume Mute Toggle
Mute,
/// Multi-media keys - Open Calculator
Calculator,
/// Multi-media keys - Play
Play,
/// Multi-media keys - Stop
Stop,
/// Multi-media keys - Increase Volume
VolumeDown,
/// Multi-media keys - Decrease Volume
VolumeUp,
/// Multi-media keys - Open Browser
WWWHome,
/// Sent when the keyboard boots
PowerOnTestOk,
/// Sent by the keyboard when too many keys are pressed
TooManyKeys,
/// Used as a 'hidden' Right Control Key (Pause = RControl2 + Num Lock)
RControl2,
/// Used as a 'hidden' Right Alt Key (Print Screen = RAlt2 + PrntScr)
RAlt2,
}
/// The new state for a key, as part of a key event.
#[derive(Debug, PartialEq, Eq, Copy, Clone)]
pub enum KeyState {
/// Key has just been released
Up,
/// Key has just been pressed
Down,
/// Key was pressed and then released as an atomic action. Or it's like a
/// PowerOnSelfTest event which doesn't have an 'Up' or a 'Down'.
SingleShot,
}
/// Options for how we can handle what happens when the Ctrl key is held down
/// and a letter is pressed.
#[derive(Debug, PartialEq, Eq, Copy, Clone)]
pub enum HandleControl {
/// If either Ctrl key is held down, convert the letters A through Z into
/// Unicode chars U+0001 through U+001A. If the Ctrl keys are not held
/// down, letters go through normally.
MapLettersToUnicode,
/// Don't do anything special - send through the Ctrl key up/down events,
/// and leave the letters as letters.
Ignore,
}
/// A event describing something happen to a key on your keyboard.
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct KeyEvent {
/// Which key this event is for
pub code: KeyCode,
/// The new state for the key
pub state: KeyState,
}
/// Describes a Keyboard Layout.
///
/// Layouts might include "en_US", or "en_GB", or "de_GR".
pub trait KeyboardLayout {
/// Convert a `KeyCode` enum to a Unicode character, if possible.
/// `KeyCode::A` maps to `DecodedKey::Unicode('a')` (or
/// `DecodedKey::Unicode('A')` if shifted), while `KeyCode::LAlt` becomes
/// `DecodedKey::RawKey(KeyCode::LAlt)` because there's no Unicode equivalent.
fn map_keycode(
&self,
keycode: KeyCode,
modifiers: &Modifiers,
handle_ctrl: HandleControl,
) -> DecodedKey;
}
/// A mechanism to convert bytes from a Keyboard into [`KeyCode`] values.
///
/// This conversion is stateful.
pub trait ScancodeSet {
/// Handles the state logic for the decoding of scan codes into key events.
fn advance_state(&mut self, code: u8) -> Result<Option<KeyEvent>, Error>;
}
/// The set of modifier keys you have on a keyboard.
#[derive(Debug, Default, Clone, Eq, PartialEq, Hash)]
pub struct Modifiers {
/// The left shift key is down
pub lshift: bool,
/// The right shift key is down
pub rshift: bool,
/// The left control key is down
pub lctrl: bool,
/// The right control key is down
pub rctrl: bool,
/// The Num Lock toggle is on
pub numlock: bool,
/// The caps lock toggle is on
pub capslock: bool,
/// The left alt key is down
pub lalt: bool,
/// The right alt key is down
pub ralt: bool,
/// Special 'hidden' control key is down (used when you press Pause)
pub rctrl2: bool,
}
/// Contains either a Unicode character, or a raw key code.
#[derive(Debug, PartialEq, Eq, Copy, Clone)]
pub enum DecodedKey {
RawKey(KeyCode),
Unicode(char),
}
// ****************************************************************************
//
// Public Data
//
// ****************************************************************************
// None
// ****************************************************************************
//
// Private Types
//
// ****************************************************************************
/// Tracls
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
enum DecodeState {
Start,
Extended,
Release,
ExtendedRelease,
Extended2,
Extended2Release,
}
// ****************************************************************************
//
// Private Data
//
// ****************************************************************************
const KEYCODE_BITS: u8 = 11;
const EXTENDED_KEY_CODE: u8 = 0xE0;
const EXTENDED2_KEY_CODE: u8 = 0xE1;
const KEY_RELEASE_CODE: u8 = 0xF0;
// ****************************************************************************
//
// Public Functions and Implementation
//
// ****************************************************************************
impl<L, S> Keyboard<L, S>
where
L: KeyboardLayout,
S: ScancodeSet,
{
/// Make a new Keyboard object with the given layout.
pub const fn new(scancode_set: S, layout: L, handle_ctrl: HandleControl) -> Keyboard<L, S> {
Keyboard {
ps2_decoder: Ps2Decoder::new(),
scancode_set,
event_decoder: EventDecoder::new(layout, handle_ctrl),
}
}
/// Get the current key modifier states.
pub const fn get_modifiers(&self) -> &Modifiers {
&self.event_decoder.modifiers
}
/// Change the Ctrl key mapping.
pub fn set_ctrl_handling(&mut self, new_value: HandleControl) {
self.event_decoder.set_ctrl_handling(new_value);
}
/// Get the current Ctrl key mapping.
pub const fn get_ctrl_handling(&self) -> HandleControl {
self.event_decoder.get_ctrl_handling()
}
/// Clears the bit register.
///
/// Call this when there is a timeout reading data from the keyboard.
pub fn clear(&mut self) {
self.ps2_decoder.clear();
}
/// Processes a 16-bit word from the keyboard.
///
/// * The start bit (0) must be in bit 0.
/// * The data octet must be in bits 1..8, with the LSB in bit 1 and the
/// MSB in bit 8.
/// * The parity bit must be in bit 9.
/// * The stop bit (1) must be in bit 10.
pub fn add_word(&mut self, word: u16) -> Result<Option<KeyEvent>, Error> {
let byte = self.ps2_decoder.add_word(word)?;
self.add_byte(byte)
}
/// Processes an 8-bit byte from the keyboard.
///
/// We assume the start, stop and parity bits have been processed and
/// verified.
pub fn add_byte(&mut self, byte: u8) -> Result<Option<KeyEvent>, Error> {
self.scancode_set.advance_state(byte)
}
/// Shift a bit into the register.
///
/// Call this /or/ call `add_word` - don't call both.
/// Until the last bit is added you get Ok(None) returned.
pub fn add_bit(&mut self, bit: bool) -> Result<Option<KeyEvent>, Error> {
if let Some(byte) = self.ps2_decoder.add_bit(bit)? {
self.scancode_set.advance_state(byte)
} else {
Ok(None)
}
}
/// Processes a `KeyEvent` returned from `add_bit`, `add_byte` or `add_word`
/// and produces a decoded key.
///
/// For example, the KeyEvent for pressing the '5' key on your keyboard
/// gives a DecodedKey of unicode character '5', unless the shift key is
/// held in which case you get the unicode character '%'.
pub fn process_keyevent(&mut self, ev: KeyEvent) -> Option<DecodedKey> {
self.event_decoder.process_keyevent(ev)
}
}
impl Ps2Decoder {
/// Build a new PS/2 protocol decoder.
pub const fn new() -> Ps2Decoder {
Ps2Decoder {
register: 0,
num_bits: 0,
}
}
/// Clears the bit register.
///
/// Call this when there is a timeout reading data from the keyboard.
pub fn clear(&mut self) {
self.register = 0;
self.num_bits = 0;
}
/// Shift a bit into the register.
///
/// Until the last bit is added you get Ok(None) returned.
pub fn add_bit(&mut self, bit: bool) -> Result<Option<u8>, Error> {
self.register |= (bit as u16) << self.num_bits;
self.num_bits += 1;
if self.num_bits == KEYCODE_BITS {
let word = self.register;
self.register = 0;
self.num_bits = 0;
let byte = Self::check_word(word)?;
Ok(Some(byte))
} else {
Ok(None)
}
}
/// Process an entire 11-bit word.
///
/// Must be packed into the bottom 11-bits of the 16-bit value.
pub fn add_word(&self, word: u16) -> Result<u8, Error> {
Self::check_word(word)
}
/// Check 11-bit word has 1 start bit, 1 stop bit and an odd parity bit.
const fn check_word(word: u16) -> Result<u8, Error> {
let start_bit = Self::get_bit(word, 0);
let parity_bit = Self::get_bit(word, 9);
let stop_bit = Self::get_bit(word, 10);
let data = ((word >> 1) & 0xFF) as u8;
if start_bit {
return Err(Error::BadStartBit);
}
if !stop_bit {
return Err(Error::BadStopBit);
}
// We have odd parity, so if there are an even number of 1 bits, we need
// the parity bit set to make it odd.
let need_parity = Self::has_even_number_bits(data);
if need_parity != parity_bit {
return Err(Error::ParityError);
}
Ok(data)
}
const fn get_bit(word: u16, offset: usize) -> bool {
((word >> offset) & 0x0001) != 0
}
const fn has_even_number_bits(data: u8) -> bool {
(data.count_ones() % 2) == 0
}
}
impl Default for Ps2Decoder {
fn default() -> Self {
Ps2Decoder::new()
}
}
impl<L> EventDecoder<L>
where
L: KeyboardLayout,
{
/// Construct a new event decoder.
pub const fn new(layout: L, handle_ctrl: HandleControl) -> EventDecoder<L> {
EventDecoder {
handle_ctrl,
modifiers: Modifiers {
lshift: false,
rshift: false,
lctrl: false,
rctrl: false,
numlock: true,
capslock: false,
lalt: false,
ralt: false,
rctrl2: false,
},
layout,
}
}
/// Change the Ctrl key mapping.
pub fn set_ctrl_handling(&mut self, new_value: HandleControl) {
self.handle_ctrl = new_value;
}
/// Get the current Ctrl key mapping.
pub const fn get_ctrl_handling(&self) -> HandleControl {
self.handle_ctrl
}
/// Processes a `KeyEvent` returned from `add_bit`, `add_byte` or `add_word`
/// and produces a decoded key.
///
/// For example, the KeyEvent for pressing the '5' key on your keyboard
/// gives a DecodedKey of unicode character '5', unless the shift key is
/// held in which case you get the unicode character '%'.
pub fn process_keyevent(&mut self, ev: KeyEvent) -> Option<DecodedKey> {
match ev {
KeyEvent {
code: KeyCode::LShift,
state: KeyState::Down,
} => {
self.modifiers.lshift = true;
Some(DecodedKey::RawKey(KeyCode::LShift))
}
KeyEvent {
code: KeyCode::RShift,
state: KeyState::Down,
} => {
self.modifiers.rshift = true;
Some(DecodedKey::RawKey(KeyCode::RShift))
}
KeyEvent {
code: KeyCode::LShift,
state: KeyState::Up,
} => {
self.modifiers.lshift = false;
None
}
KeyEvent {
code: KeyCode::RShift,
state: KeyState::Up,
} => {
self.modifiers.rshift = false;
None
}
KeyEvent {
code: KeyCode::CapsLock,
state: KeyState::Down,
} => {
self.modifiers.capslock = !self.modifiers.capslock;
Some(DecodedKey::RawKey(KeyCode::CapsLock))
}
KeyEvent {
code: KeyCode::NumpadLock,
state: KeyState::Down,
} => {
if self.modifiers.rctrl2 {
// It's a Pause key because we got the 'hidden' rctrl2
// sequence first.
Some(DecodedKey::RawKey(KeyCode::PauseBreak))
} else {
// It's a numlock toggle
self.modifiers.numlock = !self.modifiers.numlock;
Some(DecodedKey::RawKey(KeyCode::NumpadLock))
}
}
KeyEvent {
code: KeyCode::LControl,
state: KeyState::Down,
} => {
self.modifiers.lctrl = true;
Some(DecodedKey::RawKey(KeyCode::LControl))
}
KeyEvent {
code: KeyCode::LControl,
state: KeyState::Up,
} => {
self.modifiers.lctrl = false;
None
}
KeyEvent {
code: KeyCode::RControl,
state: KeyState::Down,
} => {
self.modifiers.rctrl = true;
Some(DecodedKey::RawKey(KeyCode::RControl))
}
KeyEvent {
code: KeyCode::RControl,
state: KeyState::Up,
} => {
self.modifiers.rctrl = false;
None
}
KeyEvent {
code: KeyCode::LAlt,
state: KeyState::Down,
} => {
self.modifiers.lalt = true;
Some(DecodedKey::RawKey(KeyCode::LAlt))
}
KeyEvent {
code: KeyCode::LAlt,
state: KeyState::Up,
} => {
self.modifiers.lalt = false;
None
}
KeyEvent {
code: KeyCode::RAltGr,
state: KeyState::Down,
} => {
self.modifiers.ralt = true;
Some(DecodedKey::RawKey(KeyCode::RAltGr))
}
KeyEvent {
code: KeyCode::RAltGr,
state: KeyState::Up,
} => {
self.modifiers.ralt = false;
None
}
KeyEvent {
code: KeyCode::RControl2,
state: KeyState::Down,
} => {
self.modifiers.rctrl2 = true;
Some(DecodedKey::RawKey(KeyCode::RControl2))
}
KeyEvent {
code: KeyCode::RControl2,
state: KeyState::Up,
} => {
self.modifiers.rctrl2 = false;
None
}
KeyEvent {
code: c,
state: KeyState::Down,
} => Some(
self.layout
.map_keycode(c, &self.modifiers, self.handle_ctrl),
),
_ => None,
}
}
/// Change the keyboard layout.
///
/// Only useful with [`layouts::AnyLayout`], otherwise you can only change a
/// layout for exactly the same layout.
pub fn change_layout(&mut self, new_layout: L) {
self.layout = new_layout;
}
}
impl KeyEvent {
pub const fn new(code: KeyCode, state: KeyState) -> KeyEvent {
KeyEvent { code, state }
}
}
// ****************************************************************************
//
// Keyboard Layouts
//
// ****************************************************************************
impl Modifiers {
pub const fn is_shifted(&self) -> bool {
self.lshift | self.rshift
}
pub const fn is_ctrl(&self) -> bool {
self.lctrl | self.rctrl
}
pub const fn is_alt(&self) -> bool {
self.lalt | self.ralt
}
pub const fn is_altgr(&self) -> bool {
self.ralt | (self.lalt & self.is_ctrl())
}
pub const fn is_caps(&self) -> bool {
self.is_shifted() ^ self.capslock
}
}
// ****************************************************************************
//
// Tests
//
// ****************************************************************************
#[cfg(test)]
mod test {
use super::*;
fn add_bytes<L, S>(keyboard: &mut Keyboard<L, S>, test_sequence: &[(u8, Option<KeyEvent>)])
where
L: KeyboardLayout,
S: ScancodeSet,
{
for (byte, expected_key) in test_sequence.iter().cloned() {
let result = keyboard.add_byte(byte);
assert_eq!(
result,
Ok(expected_key.clone()),
"0x{:02x} should have given {:?} not {:?}",
byte,
expected_key,
result
);
}
}
fn process_keyevents<L, S>(
keyboard: &mut Keyboard<L, S>,
test_sequence: &[(KeyEvent, Option<DecodedKey>)],
) where
L: KeyboardLayout,
S: ScancodeSet,
{
for (idx, (event, expected_decode)) in test_sequence.iter().cloned().enumerate() {
let result = keyboard.process_keyevent(event.clone());
assert_eq!(
result,
expected_decode.clone(),
"Entry {} {:?} should have given {:?} not {:?}",
idx,
event,
expected_decode,
result
);
}
}
#[test]
fn test_f9() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Us104Key,
HandleControl::MapLettersToUnicode,
);
// start
assert_eq!(k.add_bit(false), Ok(None));
// 8 data bits (LSB first)
assert_eq!(k.add_bit(true), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
// parity
assert_eq!(k.add_bit(false), Ok(None));
// stop
assert_eq!(
k.add_bit(true),
Ok(Some(KeyEvent::new(KeyCode::F9, KeyState::Down)))
);
}
#[test]
fn test_f9_word() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Us104Key,
HandleControl::MapLettersToUnicode,
);
assert_eq!(
k.add_word(0x0402),
Ok(Some(KeyEvent::new(KeyCode::F9, KeyState::Down)))
);
}
#[test]
fn test_f9_byte() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Us104Key,
HandleControl::MapLettersToUnicode,
);
let test_sequence = [(0x01, Some(KeyEvent::new(KeyCode::F9, KeyState::Down)))];
add_bytes(&mut k, &test_sequence);
}
#[test]
fn test_keyup_keydown() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Us104Key,
HandleControl::MapLettersToUnicode,
);
let test_sequence = [
(0x01, Some(KeyEvent::new(KeyCode::F9, KeyState::Down))),
(0x01, Some(KeyEvent::new(KeyCode::F9, KeyState::Down))),
(0xF0, None),
(0x01, Some(KeyEvent::new(KeyCode::F9, KeyState::Up))),
];
add_bytes(&mut k, &test_sequence);
}
#[test]
fn test_f5() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Us104Key,
HandleControl::MapLettersToUnicode,
);
// start
assert_eq!(k.add_bit(false), Ok(None));
// 8 data bits (LSB first)
assert_eq!(k.add_bit(true), Ok(None));
assert_eq!(k.add_bit(true), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
// parity
assert_eq!(k.add_bit(true), Ok(None));
// stop
assert_eq!(
k.add_bit(true),
Ok(Some(KeyEvent::new(KeyCode::F5, KeyState::Down)))
);
}
#[test]
fn test_f5_up() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Us104Key,
HandleControl::MapLettersToUnicode,
);
// Send F0
// start
assert_eq!(k.add_bit(false), Ok(None));
// 8 data bits (LSB first)
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(true), Ok(None));
assert_eq!(k.add_bit(true), Ok(None));
assert_eq!(k.add_bit(true), Ok(None));
assert_eq!(k.add_bit(true), Ok(None));
// parity
assert_eq!(k.add_bit(true), Ok(None));
// stop
assert_eq!(k.add_bit(true), Ok(None));
// Send 03
// start
assert_eq!(k.add_bit(false), Ok(None));
// 8 data bits (LSB first)
assert_eq!(k.add_bit(true), Ok(None));
assert_eq!(k.add_bit(true), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
assert_eq!(k.add_bit(false), Ok(None));
// parity
assert_eq!(k.add_bit(true), Ok(None));
// stop
assert_eq!(
k.add_bit(true),
Ok(Some(KeyEvent::new(KeyCode::F5, KeyState::Up)))
);
}
#[test]
fn test_shift() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Uk105Key,
HandleControl::MapLettersToUnicode,
);
let test_sequence = [
// A with left shift held
(
KeyEvent::new(KeyCode::LShift, KeyState::Down),
Some(DecodedKey::RawKey(KeyCode::LShift)),
),
(
KeyEvent::new(KeyCode::A, KeyState::Down),
Some(DecodedKey::Unicode('A')),
),
(KeyEvent::new(KeyCode::A, KeyState::Up), None),
(KeyEvent::new(KeyCode::LShift, KeyState::Up), None),
// A with no shift
(
KeyEvent::new(KeyCode::A, KeyState::Down),
Some(DecodedKey::Unicode('a')),
),
(KeyEvent::new(KeyCode::A, KeyState::Up), None),
// A with right shift held
(
KeyEvent::new(KeyCode::RShift, KeyState::Down),
Some(DecodedKey::RawKey(KeyCode::RShift)),
),
(
KeyEvent::new(KeyCode::A, KeyState::Down),
Some(DecodedKey::Unicode('A')),
),
(KeyEvent::new(KeyCode::A, KeyState::Up), None),
(KeyEvent::new(KeyCode::RShift, KeyState::Up), None),
// Caps lock ON
(
KeyEvent::new(KeyCode::CapsLock, KeyState::Down),
Some(DecodedKey::RawKey(KeyCode::CapsLock)),
),
(KeyEvent::new(KeyCode::CapsLock, KeyState::Up), None),
// Letters are now caps
(
KeyEvent::new(KeyCode::X, KeyState::Down),
Some(DecodedKey::Unicode('X')),
),
(KeyEvent::new(KeyCode::X, KeyState::Up), None),
// Unless you press shift
(
KeyEvent::new(KeyCode::RShift, KeyState::Down),
Some(DecodedKey::RawKey(KeyCode::RShift)),
),
(
KeyEvent::new(KeyCode::A, KeyState::Down),
Some(DecodedKey::Unicode('a')),
),
(KeyEvent::new(KeyCode::A, KeyState::Up), None),
(KeyEvent::new(KeyCode::RShift, KeyState::Up), None),
// Numbers are not shifted
(
KeyEvent::new(KeyCode::Key1, KeyState::Down),
Some(DecodedKey::Unicode('1')),
),
(KeyEvent::new(KeyCode::Key1, KeyState::Up), None),
];
process_keyevents(&mut k, &test_sequence);
}
#[test]
fn test_ctrl() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Us104Key,
HandleControl::MapLettersToUnicode,
);
let test_sequence = [
// Normal
(
KeyEvent::new(KeyCode::A, KeyState::Down),
Some(DecodedKey::Unicode('a')),
),
(KeyEvent::new(KeyCode::A, KeyState::Up), None),
// Left Control
(
KeyEvent::new(KeyCode::LControl, KeyState::Down),
Some(DecodedKey::RawKey(KeyCode::LControl)),
),
(
KeyEvent::new(KeyCode::A, KeyState::Down),
Some(DecodedKey::Unicode('\u{0001}')),
),
(KeyEvent::new(KeyCode::LControl, KeyState::Up), None),
(KeyEvent::new(KeyCode::A, KeyState::Up), None),
// Normal
(
KeyEvent::new(KeyCode::A, KeyState::Down),
Some(DecodedKey::Unicode('a')),
),
(KeyEvent::new(KeyCode::A, KeyState::Up), None),
// Right Control
(
KeyEvent::new(KeyCode::RControl, KeyState::Down),
Some(DecodedKey::RawKey(KeyCode::RControl)),
),
(
KeyEvent::new(KeyCode::A, KeyState::Down),
Some(DecodedKey::Unicode('\u{0001}')),
),
(KeyEvent::new(KeyCode::RControl, KeyState::Up), None),
(KeyEvent::new(KeyCode::A, KeyState::Up), None),
];
process_keyevents(&mut k, &test_sequence);
}
#[test]
fn test_numlock() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Uk105Key,
HandleControl::MapLettersToUnicode,
);
let test_sequence = [
// Numlock ON by default so we get digits
(
KeyEvent::new(KeyCode::Numpad0, KeyState::Down),
Some(DecodedKey::Unicode('0')),
),
(KeyEvent::new(KeyCode::Numpad0, KeyState::Up), None),
// Numlock OFF
(
KeyEvent::new(KeyCode::NumpadLock, KeyState::Down),
Some(DecodedKey::RawKey(KeyCode::NumpadLock)),
),
(KeyEvent::new(KeyCode::NumpadLock, KeyState::Up), None),
// Now KP_0 produces INSERT
(
KeyEvent::new(KeyCode::Numpad0, KeyState::Down),
Some(DecodedKey::RawKey(KeyCode::Insert)),
),
(KeyEvent::new(KeyCode::Numpad0, KeyState::Up), None),
];
process_keyevents(&mut k, &test_sequence);
}
#[test]
fn test_set_1_down_up_down() {
let mut k = Keyboard::new(
ScancodeSet1::new(),
layouts::Us104Key,
HandleControl::MapLettersToUnicode,
);
let test_sequence = [
(0x1e, Some(KeyEvent::new(KeyCode::A, KeyState::Down))),
(0x9e, Some(KeyEvent::new(KeyCode::A, KeyState::Up))),
(0x1f, Some(KeyEvent::new(KeyCode::S, KeyState::Down))),
];
add_bytes(&mut k, &test_sequence);
}
#[test]
fn test_set_1_ext_down_up_down() {
let mut k = Keyboard::new(
ScancodeSet1::new(),
layouts::Us104Key,
HandleControl::MapLettersToUnicode,
);
let test_sequence = [
(0xe0, None),
(
0x1c,
Some(KeyEvent::new(KeyCode::NumpadEnter, KeyState::Down)),
),
(0xe0, None),
(
0x9c,
Some(KeyEvent::new(KeyCode::NumpadEnter, KeyState::Up)),
),
];
add_bytes(&mut k, &test_sequence);
}
#[test]
fn test_set_2_poweron() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Us104Key,
HandleControl::MapLettersToUnicode,
);
let test_sequence = [(
0xAA,
Some(KeyEvent::new(KeyCode::PowerOnTestOk, KeyState::SingleShot)),
)];
add_bytes(&mut k, &test_sequence);
}
#[test]
fn test_set_2_toomanykeys() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Us104Key,
HandleControl::MapLettersToUnicode,
);
let test_sequence = [(
0x00,
Some(KeyEvent::new(KeyCode::TooManyKeys, KeyState::SingleShot)),
)];
add_bytes(&mut k, &test_sequence);
}
#[test]
fn test_set_2_down_up() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Us104Key,
HandleControl::MapLettersToUnicode,
);
let test_sequence = [
(0x29, Some(KeyEvent::new(KeyCode::Spacebar, KeyState::Down))),
(0xF0, None),
(0x29, Some(KeyEvent::new(KeyCode::Spacebar, KeyState::Up))),
(0x29, Some(KeyEvent::new(KeyCode::Spacebar, KeyState::Down))),
(0xF0, None),
(0x29, Some(KeyEvent::new(KeyCode::Spacebar, KeyState::Up))),
(0x29, Some(KeyEvent::new(KeyCode::Spacebar, KeyState::Down))),
(0xF0, None),
(0x29, Some(KeyEvent::new(KeyCode::Spacebar, KeyState::Up))),
];
add_bytes(&mut k, &test_sequence);
}
#[test]
fn test_set_2_ext_down_up() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Us104Key,
HandleControl::MapLettersToUnicode,
);
let test_sequence = [
(0xE0, None),
(0x6C, Some(KeyEvent::new(KeyCode::Home, KeyState::Down))),
(0xE0, None),
(0xF0, None),
(0x6C, Some(KeyEvent::new(KeyCode::Home, KeyState::Up))),
];
add_bytes(&mut k, &test_sequence);
}
#[test]
fn test_pause_set1() {
let mut k = Keyboard::new(
ScancodeSet1::new(),
layouts::Uk105Key,
HandleControl::MapLettersToUnicode,
);
// A Pause keypress generates this sequence all in one go. There is no
// 'Break' code for this key.
let test_sequence = [
// rctrl2
(0xE1, None),
(
0x1D,
Some(KeyEvent {
code: KeyCode::RControl2,
state: KeyState::Down,
}),
),
// Numlock
(
0x45,
Some(KeyEvent {
code: KeyCode::NumpadLock,
state: KeyState::Down,
}),
),
// Release rctrl2
(0xE1, None),
(
0x9D,
Some(KeyEvent {
code: KeyCode::RControl2,
state: KeyState::Up,
}),
),
// Release Numlock
(
0xC5,
Some(KeyEvent {
code: KeyCode::NumpadLock,
state: KeyState::Up,
}),
),
];
add_bytes(&mut k, &test_sequence);
}
#[test]
fn test_pause_set2() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Uk105Key,
HandleControl::MapLettersToUnicode,
);
// A Pause keypress generates this sequence all in one go. There is no
// 'Break' code for this key.
let test_sequence = [
// rctrl2
(0xE1, None),
(
0x14,
Some(KeyEvent {
code: KeyCode::RControl2,
state: KeyState::Down,
}),
),
// Numlock
(
0x77,
Some(KeyEvent {
code: KeyCode::NumpadLock,
state: KeyState::Down,
}),
),
// Release rctrl2
(0xE1, None),
(0xF0, None),
(
0x14,
Some(KeyEvent {
code: KeyCode::RControl2,
state: KeyState::Up,
}),
),
// Release Numlock
(0xF0, None),
(
0x77,
Some(KeyEvent {
code: KeyCode::NumpadLock,
state: KeyState::Up,
}),
),
];
add_bytes(&mut k, &test_sequence);
}
#[test]
fn test_pause_events() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Uk105Key,
HandleControl::MapLettersToUnicode,
);
// A Pause keypress generates this sequence all in one go. There is no
// 'Break' code for this key.
let test_sequence = [
// rctrl2
(
KeyEvent {
code: KeyCode::RControl2,
state: KeyState::Down,
},
Some(DecodedKey::RawKey(KeyCode::RControl2)),
),
// Numlock
(
KeyEvent {
code: KeyCode::NumpadLock,
state: KeyState::Down,
},
Some(DecodedKey::RawKey(KeyCode::PauseBreak)),
),
// Release rctrl2
(
KeyEvent {
code: KeyCode::RControl2,
state: KeyState::Up,
},
None,
),
// Release Numlock
(
KeyEvent {
code: KeyCode::NumpadLock,
state: KeyState::Up,
},
None,
),
];
process_keyevents(&mut k, &test_sequence);
}
#[test]
fn test_print_screen_set1() {
let mut k = Keyboard::new(
ScancodeSet1::new(),
layouts::Uk105Key,
HandleControl::MapLettersToUnicode,
);
// A Print Screen keypress generates this sequence on make and break.
let test_sequence = [
// ralt2
(0xE0, None),
(
0x2A,
Some(KeyEvent {
code: KeyCode::RAlt2,
state: KeyState::Down,
}),
),
// Print Screen
(0xE0, None),
(
0x37,
Some(KeyEvent {
code: KeyCode::PrintScreen,
state: KeyState::Down,
}),
),
// Release Print Screen
(0xE0, None),
(
0xB7,
Some(KeyEvent {
code: KeyCode::PrintScreen,
state: KeyState::Up,
}),
),
// Release ralt2
(0xE0, None),
(
0xAA,
Some(KeyEvent {
code: KeyCode::RAlt2,
state: KeyState::Up,
}),
),
];
add_bytes(&mut k, &test_sequence);
}
#[test]
fn test_print_screen_set2() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Uk105Key,
HandleControl::MapLettersToUnicode,
);
// A Print Screen keypress generates this sequence on make and break.
let test_sequence = [
// ralt2
(0xE0, None),
(
0x12,
Some(KeyEvent {
code: KeyCode::RAlt2,
state: KeyState::Down,
}),
),
// Print Screen
(0xE0, None),
(
0x7C,
Some(KeyEvent {
code: KeyCode::PrintScreen,
state: KeyState::Down,
}),
),
// Release Print Screen
(0xE0, None),
(0xF0, None),
(
0x7C,
Some(KeyEvent {
code: KeyCode::PrintScreen,
state: KeyState::Up,
}),
),
// Release ralt2
(0xE0, None),
(0xF0, None),
(
0x12,
Some(KeyEvent {
code: KeyCode::RAlt2,
state: KeyState::Up,
}),
),
];
add_bytes(&mut k, &test_sequence);
}
#[test]
fn test_print_screen_events() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Uk105Key,
HandleControl::MapLettersToUnicode,
);
// A Print Screen keypress generates this sequence on make and break.
let test_sequence = [
// ralt2
(
KeyEvent {
code: KeyCode::RAlt2,
state: KeyState::Down,
},
Some(DecodedKey::RawKey(KeyCode::RAlt2)),
),
// Print Screen
(
KeyEvent {
code: KeyCode::PrintScreen,
state: KeyState::Down,
},
Some(DecodedKey::RawKey(KeyCode::PrintScreen)),
),
// Release Print Screen
(
KeyEvent {
code: KeyCode::PrintScreen,
state: KeyState::Up,
},
None,
),
// Release ralt2
(
KeyEvent {
code: KeyCode::RAlt2,
state: KeyState::Up,
},
None,
),
];
process_keyevents(&mut k, &test_sequence);
}
#[test]
fn test_modifier_state_shift() {
let mut k = Keyboard::new(
ScancodeSet2::new(),
layouts::Uk105Key,
HandleControl::MapLettersToUnicode,
);
assert!(!k.get_modifiers().lshift);
k.process_keyevent(KeyEvent {
code: KeyCode::LShift,
state: KeyState::Down,
});
assert!(k.get_modifiers().lshift);
k.process_keyevent(KeyEvent {
code: KeyCode::LShift,
state: KeyState::Up,
});
assert!(!k.get_modifiers().lshift);
}
}
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//
// End Of File
//
// ****************************************************************************