Trait event_loop::EventLoop
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[src]
pub trait EventLoop: Sized { fn set_ups(&mut self, frames: u64); fn set_max_fps(&mut self, frames: u64); fn set_swap_buffers(&mut self, enable: bool); fn set_bench_mode(&mut self, enable: bool); fn ups(self, frames: u64) -> Self { ... } fn max_fps(self, frames: u64) -> Self { ... } fn swap_buffers(self, enable: bool) -> Self { ... } fn bench_mode(self, enable: bool) -> Self { ... } }
Methods implements for event loop settings.
Required Methods
fn set_ups(&mut self, frames: u64)
The number of updates per second
This is the fixed update rate on average over time. If the event loop lags, it will try to catch up.
fn set_max_fps(&mut self, frames: u64)
The maximum number of frames per second
The frame rate can be lower because the next frame is always scheduled from the previous frame. This causes the frames to "slip" over time.
fn set_swap_buffers(&mut self, enable: bool)
Enable or disable automatic swapping of buffers.
fn set_bench_mode(&mut self, enable: bool)
Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible.
Provided Methods
fn ups(self, frames: u64) -> Self
The number of updates per second
This is the fixed update rate on average over time. If the event loop lags, it will try to catch up.
fn max_fps(self, frames: u64) -> Self
The maximum number of frames per second
The frame rate can be lower because the next frame is always scheduled from the previous frame. This causes the frames to "slip" over time.
fn swap_buffers(self, enable: bool) -> Self
Enable or disable automatic swapping of buffers.
fn bench_mode(self, enable: bool) -> Self
Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible.
Implementors
impl<W, E> EventLoop for WindowEvents<W, E> where W: Window, E: EventMap<W::Event>