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use std::{
collections::VecDeque,
future::Future,
io,
io::IoSliceMut,
mem::MaybeUninit,
net::{SocketAddr, SocketAddrV6},
pin::Pin,
str,
sync::{Arc, Mutex},
task::{Context, Poll, Waker},
time::Instant,
};
use crate::runtime::{default_runtime, AsyncUdpSocket, Runtime};
use bytes::{Bytes, BytesMut};
use pin_project_lite::pin_project;
use proto::{
self as proto, ClientConfig, ConnectError, ConnectionHandle, DatagramEvent, ServerConfig,
};
use rustc_hash::FxHashMap;
use tokio::sync::{futures::Notified, mpsc, Notify};
use udp::{RecvMeta, UdpState, BATCH_SIZE};
use crate::{
connection::Connecting, work_limiter::WorkLimiter, ConnectionEvent, EndpointConfig,
EndpointEvent, VarInt, IO_LOOP_BOUND, RECV_TIME_BOUND, SEND_TIME_BOUND,
};
/// A QUIC endpoint.
///
/// An endpoint corresponds to a single UDP socket, may host many connections, and may act as both
/// client and server for different connections.
///
/// May be cloned to obtain another handle to the same endpoint.
#[derive(Debug, Clone)]
pub struct Endpoint {
pub(crate) inner: EndpointRef,
pub(crate) default_client_config: Option<ClientConfig>,
runtime: Arc<dyn Runtime>,
}
impl Endpoint {
/// Helper to construct an endpoint for use with outgoing connections only
///
/// Note that `addr` is the *local* address to bind to, which should usually be a wildcard
/// address like `0.0.0.0:0` or `[::]:0`, which allow communication with any reachable IPv4 or
/// IPv6 address respectively from an OS-assigned port.
///
/// Platform defaults for dual-stack sockets vary. For example, any socket bound to a wildcard
/// IPv6 address on Windows will not by default be able to communicate with IPv4
/// addresses. Portable applications should bind an address that matches the family they wish to
/// communicate within.
#[cfg(feature = "ring")]
pub fn client(addr: SocketAddr) -> io::Result<Self> {
let socket = std::net::UdpSocket::bind(addr)?;
let runtime = default_runtime()
.ok_or_else(|| io::Error::new(io::ErrorKind::Other, "no async runtime found"))?;
Self::new_with_runtime(
EndpointConfig::default(),
None,
runtime.wrap_udp_socket(socket)?,
runtime,
)
}
/// Helper to construct an endpoint for use with both incoming and outgoing connections
///
/// Platform defaults for dual-stack sockets vary. For example, any socket bound to a wildcard
/// IPv6 address on Windows will not by default be able to communicate with IPv4
/// addresses. Portable applications should bind an address that matches the family they wish to
/// communicate within.
#[cfg(feature = "ring")]
pub fn server(config: ServerConfig, addr: SocketAddr) -> io::Result<Self> {
let socket = std::net::UdpSocket::bind(addr)?;
let runtime = default_runtime()
.ok_or_else(|| io::Error::new(io::ErrorKind::Other, "no async runtime found"))?;
Self::new_with_runtime(
EndpointConfig::default(),
Some(config),
runtime.wrap_udp_socket(socket)?,
runtime,
)
}
/// Construct an endpoint with arbitrary configuration and socket
pub fn new(
config: EndpointConfig,
server_config: Option<ServerConfig>,
socket: std::net::UdpSocket,
runtime: Arc<dyn Runtime>,
) -> io::Result<Self> {
let socket = runtime.wrap_udp_socket(socket)?;
Self::new_with_runtime(config, server_config, socket, runtime)
}
/// Construct an endpoint with arbitrary configuration and pre-constructed abstract socket
///
/// Useful when `socket` has additional state (e.g. sidechannels) attached for which shared
/// ownership is needed.
pub fn new_with_abstract_socket(
config: EndpointConfig,
server_config: Option<ServerConfig>,
socket: impl AsyncUdpSocket,
runtime: Arc<dyn Runtime>,
) -> io::Result<Self> {
Self::new_with_runtime(config, server_config, Box::new(socket), runtime)
}
fn new_with_runtime(
config: EndpointConfig,
server_config: Option<ServerConfig>,
socket: Box<dyn AsyncUdpSocket>,
runtime: Arc<dyn Runtime>,
) -> io::Result<Self> {
let addr = socket.local_addr()?;
let allow_mtud = !socket.may_fragment();
let rc = EndpointRef::new(
socket,
proto::Endpoint::new(Arc::new(config), server_config.map(Arc::new), allow_mtud),
addr.is_ipv6(),
runtime.clone(),
);
let driver = EndpointDriver(rc.clone());
runtime.spawn(Box::pin(async {
if let Err(e) = driver.await {
tracing::error!("I/O error: {}", e);
}
}));
Ok(Self {
inner: rc,
default_client_config: None,
runtime,
})
}
/// Get the next incoming connection attempt from a client
///
/// Yields [`Connecting`] futures that must be `await`ed to obtain the final `Connection`, or
/// `None` if the endpoint is [`close`](Self::close)d.
pub fn accept(&self) -> Accept<'_> {
Accept {
endpoint: self,
notify: self.inner.shared.incoming.notified(),
}
}
/// Set the client configuration used by `connect`
pub fn set_default_client_config(&mut self, config: ClientConfig) {
self.default_client_config = Some(config);
}
/// Connect to a remote endpoint
///
/// `server_name` must be covered by the certificate presented by the server. This prevents a
/// connection from being intercepted by an attacker with a valid certificate for some other
/// server.
///
/// May fail immediately due to configuration errors, or in the future if the connection could
/// not be established.
pub fn connect(&self, addr: SocketAddr, server_name: &str) -> Result<Connecting, ConnectError> {
let config = match &self.default_client_config {
Some(config) => config.clone(),
None => return Err(ConnectError::NoDefaultClientConfig),
};
self.connect_with(config, addr, server_name)
}
/// Connect to a remote endpoint using a custom configuration.
///
/// See [`connect()`] for details.
///
/// [`connect()`]: Endpoint::connect
pub fn connect_with(
&self,
config: ClientConfig,
addr: SocketAddr,
server_name: &str,
) -> Result<Connecting, ConnectError> {
let mut endpoint = self.inner.state.lock().unwrap();
if endpoint.driver_lost {
return Err(ConnectError::EndpointStopping);
}
if addr.is_ipv6() && !endpoint.ipv6 {
return Err(ConnectError::InvalidRemoteAddress(addr));
}
let addr = if endpoint.ipv6 {
SocketAddr::V6(ensure_ipv6(addr))
} else {
addr
};
let (ch, conn) = endpoint.inner.connect(config, addr, server_name)?;
let udp_state = endpoint.udp_state.clone();
Ok(endpoint
.connections
.insert(ch, conn, udp_state, self.runtime.clone()))
}
/// Switch to a new UDP socket
///
/// Allows the endpoint's address to be updated live, affecting all active connections. Incoming
/// connections and connections to servers unreachable from the new address will be lost.
///
/// On error, the old UDP socket is retained.
pub fn rebind(&self, socket: std::net::UdpSocket) -> io::Result<()> {
let addr = socket.local_addr()?;
let socket = self.runtime.wrap_udp_socket(socket)?;
let mut inner = self.inner.state.lock().unwrap();
inner.socket = socket;
inner.ipv6 = addr.is_ipv6();
// Generate some activity so peers notice the rebind
for sender in inner.connections.senders.values() {
// Ignoring errors from dropped connections
let _ = sender.send(ConnectionEvent::Ping);
}
Ok(())
}
/// Replace the server configuration, affecting new incoming connections only
///
/// Useful for e.g. refreshing TLS certificates without disrupting existing connections.
pub fn set_server_config(&self, server_config: Option<ServerConfig>) {
self.inner
.state
.lock()
.unwrap()
.inner
.set_server_config(server_config.map(Arc::new))
}
/// Get the local `SocketAddr` the underlying socket is bound to
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.inner.state.lock().unwrap().socket.local_addr()
}
/// Reject new incoming connections without affecting existing connections
///
/// Convenience short-hand for using
/// [`set_server_config`](Self::set_server_config) to update
/// [`concurrent_connections`](ServerConfig::concurrent_connections) to
/// zero.
pub fn reject_new_connections(&self) {
self.inner
.state
.lock()
.unwrap()
.inner
.reject_new_connections();
}
/// Close all of this endpoint's connections immediately and cease accepting new connections.
///
/// See [`Connection::close()`] for details.
///
/// [`Connection::close()`]: crate::Connection::close
pub fn close(&self, error_code: VarInt, reason: &[u8]) {
let reason = Bytes::copy_from_slice(reason);
let mut endpoint = self.inner.state.lock().unwrap();
endpoint.connections.close = Some((error_code, reason.clone()));
for sender in endpoint.connections.senders.values() {
// Ignoring errors from dropped connections
let _ = sender.send(ConnectionEvent::Close {
error_code,
reason: reason.clone(),
});
}
self.inner.shared.incoming.notify_waiters();
}
/// Wait for all connections on the endpoint to be cleanly shut down
///
/// Waiting for this condition before exiting ensures that a good-faith effort is made to notify
/// peers of recent connection closes, whereas exiting immediately could force them to wait out
/// the idle timeout period.
///
/// Does not proactively close existing connections or cause incoming connections to be
/// rejected. Consider calling [`close()`] if that is desired.
///
/// [`close()`]: Endpoint::close
pub async fn wait_idle(&self) {
loop {
{
let endpoint = &mut *self.inner.state.lock().unwrap();
if endpoint.connections.is_empty() {
break;
}
// Construct future while lock is held to avoid race
self.inner.shared.idle.notified()
}
.await;
}
}
}
/// A future that drives IO on an endpoint
///
/// This task functions as the switch point between the UDP socket object and the
/// `Endpoint` responsible for routing datagrams to their owning `Connection`.
/// In order to do so, it also facilitates the exchange of different types of events
/// flowing between the `Endpoint` and the tasks managing `Connection`s. As such,
/// running this task is necessary to keep the endpoint's connections running.
///
/// `EndpointDriver` futures terminate when all clones of the `Endpoint` have been dropped, or when
/// an I/O error occurs.
#[must_use = "endpoint drivers must be spawned for I/O to occur"]
#[derive(Debug)]
pub(crate) struct EndpointDriver(pub(crate) EndpointRef);
impl Future for EndpointDriver {
type Output = Result<(), io::Error>;
#[allow(unused_mut)] // MSRV
fn poll(mut self: Pin<&mut Self>, cx: &mut Context) -> Poll<Self::Output> {
let mut endpoint = self.0.state.lock().unwrap();
if endpoint.driver.is_none() {
endpoint.driver = Some(cx.waker().clone());
}
let now = Instant::now();
let mut keep_going = false;
keep_going |= endpoint.drive_recv(cx, now)?;
keep_going |= endpoint.handle_events(cx, &self.0.shared);
keep_going |= endpoint.drive_send(cx)?;
if !endpoint.incoming.is_empty() {
self.0.shared.incoming.notify_waiters();
}
if endpoint.ref_count == 0 && endpoint.connections.is_empty() {
Poll::Ready(Ok(()))
} else {
drop(endpoint);
// If there is more work to do schedule the endpoint task again.
// `wake_by_ref()` is called outside the lock to minimize
// lock contention on a multithreaded runtime.
if keep_going {
cx.waker().wake_by_ref();
}
Poll::Pending
}
}
}
impl Drop for EndpointDriver {
fn drop(&mut self) {
let mut endpoint = self.0.state.lock().unwrap();
endpoint.driver_lost = true;
self.0.shared.incoming.notify_waiters();
// Drop all outgoing channels, signaling the termination of the endpoint to the associated
// connections.
endpoint.connections.senders.clear();
}
}
#[derive(Debug)]
pub(crate) struct EndpointInner {
pub(crate) state: Mutex<State>,
pub(crate) shared: Shared,
}
#[derive(Debug)]
pub(crate) struct State {
socket: Box<dyn AsyncUdpSocket>,
udp_state: Arc<UdpState>,
inner: proto::Endpoint,
outgoing: VecDeque<udp::Transmit>,
incoming: VecDeque<Connecting>,
driver: Option<Waker>,
ipv6: bool,
connections: ConnectionSet,
events: mpsc::UnboundedReceiver<(ConnectionHandle, EndpointEvent)>,
/// Number of live handles that can be used to initiate or handle I/O; excludes the driver
ref_count: usize,
driver_lost: bool,
recv_limiter: WorkLimiter,
recv_buf: Box<[u8]>,
send_limiter: WorkLimiter,
runtime: Arc<dyn Runtime>,
/// The packet contents length in the outgoing queue.
outgoing_queue_contents_len: usize,
}
#[derive(Debug)]
pub(crate) struct Shared {
incoming: Notify,
idle: Notify,
}
impl State {
fn drive_recv<'a>(&'a mut self, cx: &mut Context, now: Instant) -> Result<bool, io::Error> {
self.recv_limiter.start_cycle();
let mut metas = [RecvMeta::default(); BATCH_SIZE];
let mut iovs = MaybeUninit::<[IoSliceMut<'a>; BATCH_SIZE]>::uninit();
self.recv_buf
.chunks_mut(self.recv_buf.len() / BATCH_SIZE)
.enumerate()
.for_each(|(i, buf)| unsafe {
iovs.as_mut_ptr()
.cast::<IoSliceMut>()
.add(i)
.write(IoSliceMut::<'a>::new(buf));
});
let mut iovs = unsafe { iovs.assume_init() };
loop {
match self.socket.poll_recv(cx, &mut iovs, &mut metas) {
Poll::Ready(Ok(msgs)) => {
self.recv_limiter.record_work(msgs);
for (meta, buf) in metas.iter().zip(iovs.iter()).take(msgs) {
let mut data: BytesMut = buf[0..meta.len].into();
while !data.is_empty() {
let buf = data.split_to(meta.stride.min(data.len()));
match self.inner.handle(
now,
meta.addr,
meta.dst_ip,
meta.ecn.map(proto_ecn),
buf,
) {
Some((handle, DatagramEvent::NewConnection(conn))) => {
let conn = self.connections.insert(
handle,
conn,
self.udp_state.clone(),
self.runtime.clone(),
);
self.incoming.push_back(conn);
}
Some((handle, DatagramEvent::ConnectionEvent(event))) => {
// Ignoring errors from dropped connections that haven't yet been cleaned up
let _ = self
.connections
.senders
.get_mut(&handle)
.unwrap()
.send(ConnectionEvent::Proto(event));
}
None => {}
}
}
}
}
Poll::Pending => {
break;
}
// Ignore ECONNRESET as it's undefined in QUIC and may be injected by an
// attacker
Poll::Ready(Err(ref e)) if e.kind() == io::ErrorKind::ConnectionReset => {
continue;
}
Poll::Ready(Err(e)) => {
return Err(e);
}
}
if !self.recv_limiter.allow_work() {
self.recv_limiter.finish_cycle();
return Ok(true);
}
}
self.recv_limiter.finish_cycle();
Ok(false)
}
fn drive_send(&mut self, cx: &mut Context) -> Result<bool, io::Error> {
self.send_limiter.start_cycle();
let result = loop {
while self.outgoing.len() < BATCH_SIZE {
match self.inner.poll_transmit() {
Some(t) => self.queue_transmit(t),
None => break,
}
}
if self.outgoing.is_empty() {
break Ok(false);
}
if !self.send_limiter.allow_work() {
break Ok(true);
}
match self
.socket
.poll_send(&self.udp_state, cx, self.outgoing.as_slices().0)
{
Poll::Ready(Ok(n)) => {
let contents_len: usize =
self.outgoing.drain(..n).map(|t| t.contents.len()).sum();
self.decrement_outgoing_contents_len(contents_len);
// We count transmits instead of `poll_send` calls since the cost
// of a `sendmmsg` still linearily increases with number of packets.
self.send_limiter.record_work(n);
}
Poll::Pending => {
break Ok(false);
}
Poll::Ready(Err(e)) => {
break Err(e);
}
}
};
self.send_limiter.finish_cycle();
result
}
fn handle_events(&mut self, cx: &mut Context, shared: &Shared) -> bool {
use EndpointEvent::*;
for _ in 0..IO_LOOP_BOUND {
match self.events.poll_recv(cx) {
Poll::Ready(Some((ch, event))) => match event {
Proto(e) => {
if e.is_drained() {
self.connections.senders.remove(&ch);
if self.connections.is_empty() {
shared.idle.notify_waiters();
}
}
if let Some(event) = self.inner.handle_event(ch, e) {
// Ignoring errors from dropped connections that haven't yet been cleaned up
let _ = self
.connections
.senders
.get_mut(&ch)
.unwrap()
.send(ConnectionEvent::Proto(event));
}
}
Transmit(t) => self.queue_transmit(t),
},
Poll::Ready(None) => unreachable!("EndpointInner owns one sender"),
Poll::Pending => {
return false;
}
}
}
true
}
fn queue_transmit(&mut self, t: proto::Transmit) {
let contents_len = t.contents.len();
self.increment_outgoing_queue_contents_len(contents_len);
self.outgoing.push_back(udp::Transmit {
destination: t.destination,
ecn: t.ecn.map(udp_ecn),
contents: t.contents,
segment_size: t.segment_size,
src_ip: t.src_ip,
});
}
fn increment_outgoing_queue_contents_len(&mut self, contents_len: usize) {
self.outgoing_queue_contents_len = self
.outgoing_queue_contents_len
.saturating_add(contents_len);
self.inner
.set_socket_buffer_fill(self.outgoing_queue_contents_len);
}
fn decrement_outgoing_contents_len(&mut self, contents_len: usize) {
self.outgoing_queue_contents_len = self
.outgoing_queue_contents_len
.saturating_sub(contents_len);
self.inner
.set_socket_buffer_fill(self.outgoing_queue_contents_len);
}
}
#[inline]
fn udp_ecn(ecn: proto::EcnCodepoint) -> udp::EcnCodepoint {
match ecn {
proto::EcnCodepoint::Ect0 => udp::EcnCodepoint::Ect0,
proto::EcnCodepoint::Ect1 => udp::EcnCodepoint::Ect1,
proto::EcnCodepoint::Ce => udp::EcnCodepoint::Ce,
}
}
#[inline]
fn proto_ecn(ecn: udp::EcnCodepoint) -> proto::EcnCodepoint {
match ecn {
udp::EcnCodepoint::Ect0 => proto::EcnCodepoint::Ect0,
udp::EcnCodepoint::Ect1 => proto::EcnCodepoint::Ect1,
udp::EcnCodepoint::Ce => proto::EcnCodepoint::Ce,
}
}
#[derive(Debug)]
struct ConnectionSet {
/// Senders for communicating with the endpoint's connections
senders: FxHashMap<ConnectionHandle, mpsc::UnboundedSender<ConnectionEvent>>,
/// Stored to give out clones to new ConnectionInners
sender: mpsc::UnboundedSender<(ConnectionHandle, EndpointEvent)>,
/// Set if the endpoint has been manually closed
close: Option<(VarInt, Bytes)>,
}
impl ConnectionSet {
fn insert(
&mut self,
handle: ConnectionHandle,
conn: proto::Connection,
udp_state: Arc<UdpState>,
runtime: Arc<dyn Runtime>,
) -> Connecting {
let (send, recv) = mpsc::unbounded_channel();
if let Some((error_code, ref reason)) = self.close {
send.send(ConnectionEvent::Close {
error_code,
reason: reason.clone(),
})
.unwrap();
}
self.senders.insert(handle, send);
Connecting::new(handle, conn, self.sender.clone(), recv, udp_state, runtime)
}
fn is_empty(&self) -> bool {
self.senders.is_empty()
}
}
fn ensure_ipv6(x: SocketAddr) -> SocketAddrV6 {
match x {
SocketAddr::V6(x) => x,
SocketAddr::V4(x) => SocketAddrV6::new(x.ip().to_ipv6_mapped(), x.port(), 0, 0),
}
}
pin_project! {
/// Future produced by [`Endpoint::accept`]
pub struct Accept<'a> {
endpoint: &'a Endpoint,
#[pin]
notify: Notified<'a>,
}
}
impl<'a> Future for Accept<'a> {
type Output = Option<Connecting>;
fn poll(self: Pin<&mut Self>, ctx: &mut Context<'_>) -> Poll<Self::Output> {
let mut this = self.project();
let endpoint = &mut *this.endpoint.inner.state.lock().unwrap();
if endpoint.driver_lost {
return Poll::Ready(None);
}
if let Some(conn) = endpoint.incoming.pop_front() {
return Poll::Ready(Some(conn));
}
if endpoint.connections.close.is_some() {
return Poll::Ready(None);
}
loop {
match this.notify.as_mut().poll(ctx) {
// `state` lock ensures we didn't race with readiness
Poll::Pending => return Poll::Pending,
// Spurious wakeup, get a new future
Poll::Ready(()) => this
.notify
.set(this.endpoint.inner.shared.incoming.notified()),
}
}
}
}
#[derive(Debug)]
pub(crate) struct EndpointRef(Arc<EndpointInner>);
impl EndpointRef {
pub(crate) fn new(
socket: Box<dyn AsyncUdpSocket>,
inner: proto::Endpoint,
ipv6: bool,
runtime: Arc<dyn Runtime>,
) -> Self {
let udp_state = Arc::new(UdpState::new());
let recv_buf = vec![
0;
inner.config().get_max_udp_payload_size().min(64 * 1024) as usize
* udp_state.gro_segments()
* BATCH_SIZE
];
let (sender, events) = mpsc::unbounded_channel();
Self(Arc::new(EndpointInner {
shared: Shared {
incoming: Notify::new(),
idle: Notify::new(),
},
state: Mutex::new(State {
socket,
udp_state,
inner,
ipv6,
events,
outgoing: VecDeque::new(),
incoming: VecDeque::new(),
driver: None,
connections: ConnectionSet {
senders: FxHashMap::default(),
sender,
close: None,
},
ref_count: 0,
driver_lost: false,
recv_buf: recv_buf.into(),
recv_limiter: WorkLimiter::new(RECV_TIME_BOUND),
send_limiter: WorkLimiter::new(SEND_TIME_BOUND),
runtime,
outgoing_queue_contents_len: 0,
}),
}))
}
}
impl Clone for EndpointRef {
fn clone(&self) -> Self {
self.0.state.lock().unwrap().ref_count += 1;
Self(self.0.clone())
}
}
impl Drop for EndpointRef {
fn drop(&mut self) {
let endpoint = &mut *self.0.state.lock().unwrap();
if let Some(x) = endpoint.ref_count.checked_sub(1) {
endpoint.ref_count = x;
if x == 0 {
// If the driver is about to be on its own, ensure it can shut down if the last
// connection is gone.
if let Some(task) = endpoint.driver.take() {
task.wake();
}
}
}
}
}
impl std::ops::Deref for EndpointRef {
type Target = EndpointInner;
fn deref(&self) -> &Self::Target {
&self.0
}
}