use std::{
io::{self, stdout, Stdout},
rc::Rc,
time::Duration,
};
use anyhow::Result;
use crossterm::{
event::{self, Event, KeyCode, KeyEventKind},
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
ExecutableCommand,
};
use ratatui::{
prelude::*,
widgets::{block::Title, *},
};
fn main() -> Result<()> {
App::run()
}
struct App {
term: Term,
should_quit: bool,
state: AppState,
}
#[derive(Debug, Default, Clone, Copy)]
struct AppState {
progress1: u16,
progress2: u16,
progress3: f64,
progress4: u16,
}
impl App {
fn run() -> Result<()> {
let timeout = Duration::from_secs_f32(1.0 / 10.0);
let mut app = Self::start()?;
while !app.should_quit {
app.update();
app.draw()?;
app.handle_events(timeout)?;
}
app.stop()?;
Ok(())
}
fn start() -> Result<Self> {
Ok(App {
term: Term::start()?,
should_quit: false,
state: AppState {
progress1: 0,
progress2: 0,
progress3: 0.0,
progress4: 0,
},
})
}
fn stop(&mut self) -> Result<()> {
Term::stop()?;
Ok(())
}
fn update(&mut self) {
self.state.progress1 = (self.state.progress1 + 4).min(100);
self.state.progress2 = (self.state.progress2 + 3).min(100);
self.state.progress3 = (self.state.progress3 + 0.02).min(1.0);
self.state.progress4 = (self.state.progress4 + 1).min(100);
}
fn draw(&mut self) -> Result<()> {
self.term.draw(|frame| {
let state = self.state;
let layout = Self::equal_layout(frame);
Self::render_gauge1(state.progress1, frame, layout[0]);
Self::render_gauge2(state.progress2, frame, layout[1]);
Self::render_gauge3(state.progress3, frame, layout[2]);
Self::render_gauge4(state.progress4, frame, layout[3]);
})?;
Ok(())
}
fn handle_events(&mut self, timeout: Duration) -> io::Result<()> {
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press {
if let KeyCode::Char('q') = key.code {
self.should_quit = true;
}
}
}
}
Ok(())
}
fn equal_layout(frame: &Frame) -> Rc<[Rect]> {
Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Percentage(25),
Constraint::Percentage(25),
Constraint::Percentage(25),
Constraint::Percentage(25),
])
.split(frame.size())
}
fn render_gauge1(progress: u16, frame: &mut Frame, area: Rect) {
let title = Self::title_block("Gauge with percentage progress");
let gauge = Gauge::default()
.block(title)
.gauge_style(Style::new().light_red())
.percent(progress);
frame.render_widget(gauge, area);
}
fn render_gauge2(progress: u16, frame: &mut Frame, area: Rect) {
let title = Self::title_block("Gauge with percentage progress and custom label");
let label = format!("{}/100", progress);
let gauge = Gauge::default()
.block(title)
.gauge_style(Style::new().blue().on_light_blue())
.percent(progress)
.label(label);
frame.render_widget(gauge, area);
}
fn render_gauge3(progress: f64, frame: &mut Frame, area: Rect) {
let title =
Self::title_block("Gauge with ratio progress, custom label with style, and unicode");
let label = Span::styled(
format!("{:.2}%", progress * 100.0),
Style::new().red().italic().bold(),
);
let gauge = Gauge::default()
.block(title)
.gauge_style(Style::default().fg(Color::Yellow))
.ratio(progress)
.label(label)
.use_unicode(true);
frame.render_widget(gauge, area);
}
fn render_gauge4(progress: u16, frame: &mut Frame, area: Rect) {
let title = Self::title_block("Gauge with percentage progress and label");
let label = format!("{}/100", progress);
let gauge = Gauge::default()
.block(title)
.gauge_style(Style::new().green().italic())
.percent(progress)
.label(label);
frame.render_widget(gauge, area);
}
fn title_block(title: &str) -> Block {
let title = Title::from(title).alignment(Alignment::Center);
Block::default().title(title).borders(Borders::TOP)
}
}
struct Term {
terminal: Terminal<CrosstermBackend<Stdout>>,
}
impl Term {
pub fn start() -> io::Result<Term> {
stdout().execute(EnterAlternateScreen)?;
enable_raw_mode()?;
let terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
Ok(Self { terminal })
}
pub fn stop() -> io::Result<()> {
disable_raw_mode()?;
stdout().execute(LeaveAlternateScreen)?;
Ok(())
}
fn draw(&mut self, frame: impl FnOnce(&mut Frame)) -> Result<()> {
self.terminal.draw(frame)?;
Ok(())
}
}