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use std::{error::Error, io};
/// A simple example demonstrating how to handle user input. This is
/// a bit out of the scope of the library as it does not provide any
/// input handling out of the box. However, it may helps some to get
/// started.
///
/// This is a very simple example:
/// * An input box always focused. Every character you type is registered
/// here.
/// * An entered character is inserted at the cursor position.
/// * Pressing Backspace erases the left character before the cursor position
/// * Pressing Enter pushes the current input in the history of previous
/// messages.
/// **Note: ** as this is a relatively simple example unicode characters are unsupported and
/// their use will result in undefined behaviour.
use crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEventKind},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::{prelude::*, widgets::*};
enum InputMode {
Normal,
Editing,
}
/// App holds the state of the application
struct App {
/// Current value of the input box
input: String,
/// Position of cursor in the editor area.
cursor_position: usize,
/// Current input mode
input_mode: InputMode,
/// History of recorded messages
messages: Vec<String>,
}
impl Default for App {
fn default() -> App {
App {
input: String::new(),
input_mode: InputMode::Normal,
messages: Vec::new(),
cursor_position: 0,
}
}
}
impl App {
fn move_cursor_left(&mut self) {
let cursor_moved_left = self.cursor_position.saturating_sub(1);
self.cursor_position = self.clamp_cursor(cursor_moved_left);
}
fn move_cursor_right(&mut self) {
let cursor_moved_right = self.cursor_position.saturating_add(1);
self.cursor_position = self.clamp_cursor(cursor_moved_right);
}
fn enter_char(&mut self, new_char: char) {
self.input.insert(self.cursor_position, new_char);
self.move_cursor_right();
}
fn delete_char(&mut self) {
let is_not_cursor_leftmost = self.cursor_position != 0;
if is_not_cursor_leftmost {
// Method "remove" is not used on the saved text for deleting the selected char.
// Reason: Using remove on String works on bytes instead of the chars.
// Using remove would require special care because of char boundaries.
let current_index = self.cursor_position;
let from_left_to_current_index = current_index - 1;
// Getting all characters before the selected character.
let before_char_to_delete = self.input.chars().take(from_left_to_current_index);
// Getting all characters after selected character.
let after_char_to_delete = self.input.chars().skip(current_index);
// Put all characters together except the selected one.
// By leaving the selected one out, it is forgotten and therefore deleted.
self.input = before_char_to_delete.chain(after_char_to_delete).collect();
self.move_cursor_left();
}
}
fn clamp_cursor(&self, new_cursor_pos: usize) -> usize {
new_cursor_pos.clamp(0, self.input.len())
}
fn reset_cursor(&mut self) {
self.cursor_position = 0;
}
fn submit_message(&mut self) {
self.messages.push(self.input.clone());
self.input.clear();
self.reset_cursor();
}
}
fn main() -> Result<(), Box<dyn Error>> {
// setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// create app and run it
let app = App::default();
let res = run_app(&mut terminal, app);
// restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
println!("{err:?}");
}
Ok(())
}
fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut app: App) -> io::Result<()> {
loop {
terminal.draw(|f| ui(f, &app))?;
if let Event::Key(key) = event::read()? {
match app.input_mode {
InputMode::Normal => match key.code {
KeyCode::Char('e') => {
app.input_mode = InputMode::Editing;
}
KeyCode::Char('q') => {
return Ok(());
}
_ => {}
},
InputMode::Editing if key.kind == KeyEventKind::Press => match key.code {
KeyCode::Enter => app.submit_message(),
KeyCode::Char(to_insert) => {
app.enter_char(to_insert);
}
KeyCode::Backspace => {
app.delete_char();
}
KeyCode::Left => {
app.move_cursor_left();
}
KeyCode::Right => {
app.move_cursor_right();
}
KeyCode::Esc => {
app.input_mode = InputMode::Normal;
}
_ => {}
},
_ => {}
}
}
}
}
fn ui(f: &mut Frame, app: &App) {
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(1),
Constraint::Length(3),
Constraint::Min(1),
])
.split(f.size());
let (msg, style) = match app.input_mode {
InputMode::Normal => (
vec![
"Press ".into(),
"q".bold(),
" to exit, ".into(),
"e".bold(),
" to start editing.".bold(),
],
Style::default().add_modifier(Modifier::RAPID_BLINK),
),
InputMode::Editing => (
vec![
"Press ".into(),
"Esc".bold(),
" to stop editing, ".into(),
"Enter".bold(),
" to record the message".into(),
],
Style::default(),
),
};
let mut text = Text::from(Line::from(msg));
text.patch_style(style);
let help_message = Paragraph::new(text);
f.render_widget(help_message, chunks[0]);
let input = Paragraph::new(app.input.as_str())
.style(match app.input_mode {
InputMode::Normal => Style::default(),
InputMode::Editing => Style::default().fg(Color::Yellow),
})
.block(Block::default().borders(Borders::ALL).title("Input"));
f.render_widget(input, chunks[1]);
match app.input_mode {
InputMode::Normal =>
// Hide the cursor. `Frame` does this by default, so we don't need to do anything here
{}
InputMode::Editing => {
// Make the cursor visible and ask ratatui to put it at the specified coordinates after
// rendering
f.set_cursor(
// Draw the cursor at the current position in the input field.
// This position is can be controlled via the left and right arrow key
chunks[1].x + app.cursor_position as u16 + 1,
// Move one line down, from the border to the input line
chunks[1].y + 1,
)
}
}
let messages: Vec<ListItem> = app
.messages
.iter()
.enumerate()
.map(|(i, m)| {
let content = Line::from(Span::raw(format!("{i}: {m}")));
ListItem::new(content)
})
.collect();
let messages =
List::new(messages).block(Block::default().borders(Borders::ALL).title("Messages"));
f.render_widget(messages, chunks[2]);
}