1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
#![warn(missing_docs)]
use crate::layout::Rect;

/// Position in the terminal
///
/// The position is relative to the top left corner of the terminal window, with the top left corner
/// being (0, 0). The x axis is horizontal increasing to the right, and the y axis is vertical
/// increasing downwards.
///
/// # Examples
///
/// ```
/// use ratatui::layout::{Position, Rect};
///
/// // the following are all equivalent
/// let position = Position { x: 1, y: 2 };
/// let position = Position::new(1, 2);
/// let position = Position::from((1, 2));
/// let position = Position::from(Rect::new(1, 2, 3, 4));
///
/// // position can be converted back into the components when needed
/// let (x, y) = position.into();
/// ```
#[derive(Debug, Default, Copy, Clone, PartialEq, Eq, Ord, PartialOrd, Hash)]
pub struct Position {
    /// The x coordinate of the position
    ///
    /// The x coordinate is relative to the left edge of the terminal window, with the left edge
    /// being 0.
    pub x: u16,

    /// The y coordinate of the position
    ///
    /// The y coordinate is relative to the top edge of the terminal window, with the top edge
    /// being 0.
    pub y: u16,
}

impl Position {
    /// Create a new position
    pub const fn new(x: u16, y: u16) -> Self {
        Self { x, y }
    }
}

impl From<(u16, u16)> for Position {
    fn from((x, y): (u16, u16)) -> Self {
        Self { x, y }
    }
}

impl From<Position> for (u16, u16) {
    fn from(position: Position) -> Self {
        (position.x, position.y)
    }
}

impl From<Rect> for Position {
    fn from(rect: Rect) -> Self {
        rect.as_position()
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn new() {
        let position = Position::new(1, 2);
        assert_eq!(position.x, 1);
        assert_eq!(position.y, 2);
    }

    #[test]
    fn from_tuple() {
        let position = Position::from((1, 2));
        assert_eq!(position.x, 1);
        assert_eq!(position.y, 2);
    }

    #[test]
    fn into_tuple() {
        let position = Position::new(1, 2);
        let (x, y) = position.into();
        assert_eq!(x, 1);
        assert_eq!(y, 2);
    }

    #[test]
    fn from_rect() {
        let rect = Rect::new(1, 2, 3, 4);
        let position = Position::from(rect);
        assert_eq!(position.x, 1);
        assert_eq!(position.y, 2);
    }
}