use std::time::{Duration, Instant};
use color_eyre::Result;
use rand::{
distributions::{Distribution, Uniform},
rngs::ThreadRng,
};
use ratatui::{
crossterm::event::{self, Event, KeyCode},
layout::{Constraint, Layout},
style::{Color, Style},
widgets::{Block, Borders, Sparkline},
DefaultTerminal, Frame,
};
fn main() -> Result<()> {
color_eyre::install()?;
let terminal = ratatui::init();
let app_result = App::new().run(terminal);
ratatui::restore();
app_result
}
struct App {
signal: RandomSignal,
data1: Vec<u64>,
data2: Vec<u64>,
data3: Vec<u64>,
}
#[derive(Clone)]
struct RandomSignal {
distribution: Uniform<u64>,
rng: ThreadRng,
}
impl RandomSignal {
fn new(lower: u64, upper: u64) -> Self {
Self {
distribution: Uniform::new(lower, upper),
rng: rand::thread_rng(),
}
}
}
impl Iterator for RandomSignal {
type Item = u64;
fn next(&mut self) -> Option<u64> {
Some(self.distribution.sample(&mut self.rng))
}
}
impl App {
fn new() -> Self {
let mut signal = RandomSignal::new(0, 100);
let data1 = signal.by_ref().take(200).collect::<Vec<u64>>();
let data2 = signal.by_ref().take(200).collect::<Vec<u64>>();
let data3 = signal.by_ref().take(200).collect::<Vec<u64>>();
Self {
signal,
data1,
data2,
data3,
}
}
fn on_tick(&mut self) {
let value = self.signal.next().unwrap();
self.data1.pop();
self.data1.insert(0, value);
let value = self.signal.next().unwrap();
self.data2.pop();
self.data2.insert(0, value);
let value = self.signal.next().unwrap();
self.data3.pop();
self.data3.insert(0, value);
}
fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> {
let tick_rate = Duration::from_millis(250);
let mut last_tick = Instant::now();
loop {
terminal.draw(|frame| self.draw(frame))?;
let timeout = tick_rate.saturating_sub(last_tick.elapsed());
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
if key.code == KeyCode::Char('q') {
return Ok(());
}
}
}
if last_tick.elapsed() >= tick_rate {
self.on_tick();
last_tick = Instant::now();
}
}
}
fn draw(&self, frame: &mut Frame) {
let chunks = Layout::vertical([
Constraint::Length(3),
Constraint::Length(3),
Constraint::Min(0),
])
.split(frame.area());
let sparkline = Sparkline::default()
.block(
Block::new()
.borders(Borders::LEFT | Borders::RIGHT)
.title("Data1"),
)
.data(&self.data1)
.style(Style::default().fg(Color::Yellow));
frame.render_widget(sparkline, chunks[0]);
let sparkline = Sparkline::default()
.block(
Block::new()
.borders(Borders::LEFT | Borders::RIGHT)
.title("Data2"),
)
.data(&self.data2)
.style(Style::default().bg(Color::Green));
frame.render_widget(sparkline, chunks[1]);
let sparkline = Sparkline::default()
.block(
Block::new()
.borders(Borders::LEFT | Borders::RIGHT)
.title("Data3"),
)
.data(&self.data3)
.style(Style::default().fg(Color::Red));
frame.render_widget(sparkline, chunks[2]);
}
}