Expand description
Animation engine
RAUI widget components can be animated by updating and adding animations using the Animator
inside of widget lifecycle hooks and by reading the progress of those animations from the
AnimatorStates
provided by the WidgetContext
.
See Animator
and AnimatorStates
for code samples.
Structs§
- A single, animated value with a name and a duration
- The amount of progress made for a value in an animation
- A
MessageData
implementation sent by running anAnimation::Message
animation - Allows manipulating widget animations
- The state of a single animation in a component
- The current state of animations in a component
Enums§
- Defines a widget animation
- An error that may occur when animating a value