use crate::{
props::Props,
widget::{
node::{WidgetNode, WidgetNodePrefab},
unit::{WidgetUnit, WidgetUnitData},
utils::{Rect, Transform},
WidgetId,
},
PrefabValue, PropsData, Scalar,
};
use serde::{Deserialize, Serialize};
use std::convert::TryFrom;
#[derive(PropsData, Debug, Clone, Serialize, Deserialize)]
#[props_data(crate::props::PropsData)]
#[prefab(crate::Prefab)]
pub struct FlexBoxItemLayout {
#[serde(default)]
#[serde(skip_serializing_if = "Option::is_none")]
pub basis: Option<Scalar>,
#[serde(default = "FlexBoxItemLayout::default_fill")]
pub fill: Scalar,
#[serde(default = "FlexBoxItemLayout::default_grow")]
pub grow: Scalar,
#[serde(default = "FlexBoxItemLayout::default_shrink")]
pub shrink: Scalar,
#[serde(default)]
pub margin: Rect,
#[serde(default)]
pub align: Scalar,
}
impl FlexBoxItemLayout {
fn default_fill() -> Scalar {
1.0
}
fn default_grow() -> Scalar {
1.0
}
fn default_shrink() -> Scalar {
1.0
}
pub fn cleared() -> Self {
Self {
fill: 0.0,
grow: 0.0,
shrink: 0.0,
..Default::default()
}
}
}
impl Default for FlexBoxItemLayout {
fn default() -> Self {
Self {
basis: None,
fill: Self::default_fill(),
grow: Self::default_grow(),
shrink: Self::default_shrink(),
margin: Default::default(),
align: 0.0,
}
}
}
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
pub struct FlexBoxItem {
#[serde(default)]
pub slot: WidgetUnit,
#[serde(default)]
pub layout: FlexBoxItemLayout,
}
impl TryFrom<FlexBoxItemNode> for FlexBoxItem {
type Error = ();
fn try_from(node: FlexBoxItemNode) -> Result<Self, Self::Error> {
let FlexBoxItemNode { slot, layout } = node;
Ok(Self {
slot: WidgetUnit::try_from(slot)?,
layout,
})
}
}
#[derive(Debug, Default, Clone)]
pub struct FlexBoxItemNode {
pub slot: WidgetNode,
pub layout: FlexBoxItemLayout,
}
#[derive(Debug, Default, Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum FlexBoxDirection {
#[default]
HorizontalLeftToRight,
HorizontalRightToLeft,
VerticalTopToBottom,
VerticalBottomToTop,
}
impl FlexBoxDirection {
pub fn is_horizontal(&self) -> bool {
*self == Self::HorizontalLeftToRight || *self == Self::HorizontalRightToLeft
}
pub fn is_vertical(&self) -> bool {
*self == Self::VerticalTopToBottom || *self == Self::VerticalBottomToTop
}
pub fn is_order_ascending(&self) -> bool {
*self == Self::HorizontalLeftToRight || *self == Self::VerticalTopToBottom
}
pub fn is_order_descending(&self) -> bool {
*self == Self::HorizontalRightToLeft || *self == Self::VerticalBottomToTop
}
}
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
pub struct FlexBox {
#[serde(default)]
pub id: WidgetId,
#[serde(default)]
#[serde(skip_serializing_if = "Vec::is_empty")]
pub items: Vec<FlexBoxItem>,
#[serde(default)]
pub direction: FlexBoxDirection,
#[serde(default)]
pub separation: Scalar,
#[serde(default)]
pub wrap: bool,
#[serde(default)]
pub transform: Transform,
}
impl WidgetUnitData for FlexBox {
fn id(&self) -> &WidgetId {
&self.id
}
fn get_children(&self) -> Vec<&WidgetUnit> {
self.items.iter().map(|item| &item.slot).collect()
}
}
impl TryFrom<FlexBoxNode> for FlexBox {
type Error = ();
fn try_from(node: FlexBoxNode) -> Result<Self, Self::Error> {
let FlexBoxNode {
id,
items,
direction,
separation,
wrap,
transform,
..
} = node;
let items = items
.into_iter()
.map(FlexBoxItem::try_from)
.collect::<Result<_, _>>()?;
Ok(Self {
id,
items,
direction,
separation,
wrap,
transform,
})
}
}
#[derive(Debug, Default, Clone)]
pub struct FlexBoxNode {
pub id: WidgetId,
pub props: Props,
pub items: Vec<FlexBoxItemNode>,
pub direction: FlexBoxDirection,
pub separation: Scalar,
pub wrap: bool,
pub transform: Transform,
}
impl FlexBoxNode {
pub fn remap_props<F>(&mut self, mut f: F)
where
F: FnMut(Props) -> Props,
{
let props = std::mem::take(&mut self.props);
self.props = (f)(props);
}
}
impl From<FlexBoxNode> for WidgetNode {
fn from(data: FlexBoxNode) -> Self {
Self::Unit(data.into())
}
}
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
pub(crate) struct FlexBoxNodePrefab {
#[serde(default)]
pub id: WidgetId,
#[serde(default)]
pub props: PrefabValue,
#[serde(default)]
#[serde(skip_serializing_if = "Vec::is_empty")]
pub items: Vec<FlexBoxItemNodePrefab>,
#[serde(default)]
pub direction: FlexBoxDirection,
#[serde(default)]
pub separation: Scalar,
#[serde(default)]
pub wrap: bool,
#[serde(default)]
pub transform: Transform,
}
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
pub(crate) struct FlexBoxItemNodePrefab {
#[serde(default)]
pub slot: WidgetNodePrefab,
#[serde(default)]
pub layout: FlexBoxItemLayout,
}