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/// Raw display handle for the Web.
///
/// ## Construction
/// ```
/// # use raw_window_handle::WebDisplayHandle;
/// let mut display_handle = WebDisplayHandle::empty();
/// /* set fields */
/// ```
#[non_exhaustive]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct WebDisplayHandle;
impl WebDisplayHandle {
pub fn empty() -> Self {
Self {}
}
}
/// Raw window handle for the Web.
///
/// ## Construction
/// ```
/// # use raw_window_handle::WebWindowHandle;
/// let mut window_handle = WebWindowHandle::empty();
/// /* set fields */
/// ```
#[non_exhaustive]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct WebWindowHandle {
/// An ID value inserted into the [data attributes] of the canvas element as '`raw-handle`'.
///
/// When accessing from JS, the attribute will automatically be called `rawHandle`.
///
/// Each canvas created by the windowing system should be assigned their own unique ID.
/// 0 should be reserved for invalid / null IDs.
///
/// [data attributes]: https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/data-*
pub id: u32,
}
impl WebWindowHandle {
pub fn empty() -> Self {
Self { id: 0 }
}
}