re_types/archetypes/
asset3d.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/rust/api.rs
// Based on "crates/store/re_types/definitions/rerun/archetypes/asset3d.fbs".

#![allow(unused_imports)]
#![allow(unused_parens)]
#![allow(clippy::clone_on_copy)]
#![allow(clippy::cloned_instead_of_copied)]
#![allow(clippy::map_flatten)]
#![allow(clippy::needless_question_mark)]
#![allow(clippy::new_without_default)]
#![allow(clippy::redundant_closure)]
#![allow(clippy::too_many_arguments)]
#![allow(clippy::too_many_lines)]

use ::re_types_core::external::arrow2;
use ::re_types_core::ComponentName;
use ::re_types_core::SerializationResult;
use ::re_types_core::{ComponentBatch, MaybeOwnedComponentBatch};
use ::re_types_core::{DeserializationError, DeserializationResult};

/// **Archetype**: A prepacked 3D asset (`.gltf`, `.glb`, `.obj`, `.stl`, etc.).
///
/// See also [`archetypes::Mesh3D`][crate::archetypes::Mesh3D].
///
/// If there are multiple [`archetypes::InstancePoses3D`][crate::archetypes::InstancePoses3D] instances logged to the same entity as a mesh,
/// an instance of the mesh will be drawn for each transform.
///
/// ## Example
///
/// ### Simple 3D asset
/// ```ignore
/// use rerun::external::anyhow;
///
/// fn main() -> anyhow::Result<()> {
///     let args = std::env::args().collect::<Vec<_>>();
///     let Some(path) = args.get(1) else {
///         anyhow::bail!("Usage: {} <path_to_asset.[gltf|glb|obj|stl]>", args[0]);
///     };
///
///     let rec = rerun::RecordingStreamBuilder::new("rerun_example_asset3d").spawn()?;
///
///     rec.log_static("world", &rerun::ViewCoordinates::RIGHT_HAND_Z_UP)?; // Set an up-axis
///     rec.log("world/asset", &rerun::Asset3D::from_file(path)?)?;
///
///     Ok(())
/// }
/// ```
/// <center>
/// <picture>
///   <source media="(max-width: 480px)" srcset="https://static.rerun.io/asset3d_simple/af238578188d3fd0de3e330212120e2842a8ddb2/480w.png">
///   <source media="(max-width: 768px)" srcset="https://static.rerun.io/asset3d_simple/af238578188d3fd0de3e330212120e2842a8ddb2/768w.png">
///   <source media="(max-width: 1024px)" srcset="https://static.rerun.io/asset3d_simple/af238578188d3fd0de3e330212120e2842a8ddb2/1024w.png">
///   <source media="(max-width: 1200px)" srcset="https://static.rerun.io/asset3d_simple/af238578188d3fd0de3e330212120e2842a8ddb2/1200w.png">
///   <img src="https://static.rerun.io/asset3d_simple/af238578188d3fd0de3e330212120e2842a8ddb2/full.png" width="640">
/// </picture>
/// </center>
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct Asset3D {
    /// The asset's bytes.
    pub blob: crate::components::Blob,

    /// The Media Type of the asset.
    ///
    /// Supported values:
    /// * `model/gltf-binary`
    /// * `model/gltf+json`
    /// * `model/obj` (.mtl material files are not supported yet, references are silently ignored)
    /// * `model/stl`
    ///
    /// If omitted, the viewer will try to guess from the data blob.
    /// If it cannot guess, it won't be able to render the asset.
    pub media_type: Option<crate::components::MediaType>,

    /// A color multiplier applied to the whole asset.
    ///
    /// For mesh who already have `albedo_factor` in materials,
    /// it will be overwritten by actual `albedo_factor` of [`archetypes::Asset3D`][crate::archetypes::Asset3D] (if specified).
    pub albedo_factor: Option<crate::components::AlbedoFactor>,
}

impl ::re_types_core::SizeBytes for Asset3D {
    #[inline]
    fn heap_size_bytes(&self) -> u64 {
        self.blob.heap_size_bytes()
            + self.media_type.heap_size_bytes()
            + self.albedo_factor.heap_size_bytes()
    }

    #[inline]
    fn is_pod() -> bool {
        <crate::components::Blob>::is_pod()
            && <Option<crate::components::MediaType>>::is_pod()
            && <Option<crate::components::AlbedoFactor>>::is_pod()
    }
}

static REQUIRED_COMPONENTS: once_cell::sync::Lazy<[ComponentName; 1usize]> =
    once_cell::sync::Lazy::new(|| ["rerun.components.Blob".into()]);

static RECOMMENDED_COMPONENTS: once_cell::sync::Lazy<[ComponentName; 2usize]> =
    once_cell::sync::Lazy::new(|| {
        [
            "rerun.components.MediaType".into(),
            "rerun.components.Asset3DIndicator".into(),
        ]
    });

static OPTIONAL_COMPONENTS: once_cell::sync::Lazy<[ComponentName; 1usize]> =
    once_cell::sync::Lazy::new(|| ["rerun.components.AlbedoFactor".into()]);

static ALL_COMPONENTS: once_cell::sync::Lazy<[ComponentName; 4usize]> =
    once_cell::sync::Lazy::new(|| {
        [
            "rerun.components.Blob".into(),
            "rerun.components.MediaType".into(),
            "rerun.components.Asset3DIndicator".into(),
            "rerun.components.AlbedoFactor".into(),
        ]
    });

impl Asset3D {
    /// The total number of components in the archetype: 1 required, 2 recommended, 1 optional
    pub const NUM_COMPONENTS: usize = 4usize;
}

/// Indicator component for the [`Asset3D`] [`::re_types_core::Archetype`]
pub type Asset3DIndicator = ::re_types_core::GenericIndicatorComponent<Asset3D>;

impl ::re_types_core::Archetype for Asset3D {
    type Indicator = Asset3DIndicator;

    #[inline]
    fn name() -> ::re_types_core::ArchetypeName {
        "rerun.archetypes.Asset3D".into()
    }

    #[inline]
    fn display_name() -> &'static str {
        "Asset 3D"
    }

    #[inline]
    fn indicator() -> MaybeOwnedComponentBatch<'static> {
        static INDICATOR: Asset3DIndicator = Asset3DIndicator::DEFAULT;
        MaybeOwnedComponentBatch::Ref(&INDICATOR)
    }

    #[inline]
    fn required_components() -> ::std::borrow::Cow<'static, [ComponentName]> {
        REQUIRED_COMPONENTS.as_slice().into()
    }

    #[inline]
    fn recommended_components() -> ::std::borrow::Cow<'static, [ComponentName]> {
        RECOMMENDED_COMPONENTS.as_slice().into()
    }

    #[inline]
    fn optional_components() -> ::std::borrow::Cow<'static, [ComponentName]> {
        OPTIONAL_COMPONENTS.as_slice().into()
    }

    #[inline]
    fn all_components() -> ::std::borrow::Cow<'static, [ComponentName]> {
        ALL_COMPONENTS.as_slice().into()
    }

    #[inline]
    fn from_arrow_components(
        arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn arrow2::array::Array>)>,
    ) -> DeserializationResult<Self> {
        re_tracing::profile_function!();
        use ::re_types_core::{Loggable as _, ResultExt as _};
        let arrays_by_name: ::std::collections::HashMap<_, _> = arrow_data
            .into_iter()
            .map(|(name, array)| (name.full_name(), array))
            .collect();
        let blob = {
            let array = arrays_by_name
                .get("rerun.components.Blob")
                .ok_or_else(DeserializationError::missing_data)
                .with_context("rerun.archetypes.Asset3D#blob")?;
            <crate::components::Blob>::from_arrow_opt(&**array)
                .with_context("rerun.archetypes.Asset3D#blob")?
                .into_iter()
                .next()
                .flatten()
                .ok_or_else(DeserializationError::missing_data)
                .with_context("rerun.archetypes.Asset3D#blob")?
        };
        let media_type = if let Some(array) = arrays_by_name.get("rerun.components.MediaType") {
            <crate::components::MediaType>::from_arrow_opt(&**array)
                .with_context("rerun.archetypes.Asset3D#media_type")?
                .into_iter()
                .next()
                .flatten()
        } else {
            None
        };
        let albedo_factor = if let Some(array) = arrays_by_name.get("rerun.components.AlbedoFactor")
        {
            <crate::components::AlbedoFactor>::from_arrow_opt(&**array)
                .with_context("rerun.archetypes.Asset3D#albedo_factor")?
                .into_iter()
                .next()
                .flatten()
        } else {
            None
        };
        Ok(Self {
            blob,
            media_type,
            albedo_factor,
        })
    }
}

impl ::re_types_core::AsComponents for Asset3D {
    fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>> {
        re_tracing::profile_function!();
        use ::re_types_core::Archetype as _;
        [
            Some(Self::indicator()),
            Some((&self.blob as &dyn ComponentBatch).into()),
            self.media_type
                .as_ref()
                .map(|comp| (comp as &dyn ComponentBatch).into()),
            self.albedo_factor
                .as_ref()
                .map(|comp| (comp as &dyn ComponentBatch).into()),
        ]
        .into_iter()
        .flatten()
        .collect()
    }
}

impl ::re_types_core::ArchetypeReflectionMarker for Asset3D {}

impl Asset3D {
    /// Create a new `Asset3D`.
    #[inline]
    pub fn new(blob: impl Into<crate::components::Blob>) -> Self {
        Self {
            blob: blob.into(),
            media_type: None,
            albedo_factor: None,
        }
    }

    /// The Media Type of the asset.
    ///
    /// Supported values:
    /// * `model/gltf-binary`
    /// * `model/gltf+json`
    /// * `model/obj` (.mtl material files are not supported yet, references are silently ignored)
    /// * `model/stl`
    ///
    /// If omitted, the viewer will try to guess from the data blob.
    /// If it cannot guess, it won't be able to render the asset.
    #[inline]
    pub fn with_media_type(mut self, media_type: impl Into<crate::components::MediaType>) -> Self {
        self.media_type = Some(media_type.into());
        self
    }

    /// A color multiplier applied to the whole asset.
    ///
    /// For mesh who already have `albedo_factor` in materials,
    /// it will be overwritten by actual `albedo_factor` of [`archetypes::Asset3D`][crate::archetypes::Asset3D] (if specified).
    #[inline]
    pub fn with_albedo_factor(
        mut self,
        albedo_factor: impl Into<crate::components::AlbedoFactor>,
    ) -> Self {
        self.albedo_factor = Some(albedo_factor.into());
        self
    }
}