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extern crate alloc;
use alloc::sync::Arc;
use alloc::vec;
use alloc::vec::Vec;
use smallvec::SmallVec;
use crate::errors::Error;
use crate::errors::SBSError;
use crate::matrix::Matrix;
use lru::LruCache;
#[cfg(feature = "std")]
use parking_lot::Mutex;
#[cfg(not(feature = "std"))]
use spin::Mutex;
use super::Field;
use super::ReconstructShard;
const DATA_DECODE_MATRIX_CACHE_CAPACITY: usize = 254;
// /// Parameters for parallelism.
// #[derive(PartialEq, Debug, Clone, Copy)]
// pub struct ParallelParam {
// /// Number of bytes to split the slices into for computations
// /// which can be done in parallel.
// ///
// /// Default is 32768.
// pub bytes_per_encode: usize,
// }
// impl ParallelParam {
// /// Create a new `ParallelParam` with the given split arity.
// pub fn new(bytes_per_encode: usize) -> ParallelParam {
// ParallelParam { bytes_per_encode }
// }
// }
// impl Default for ParallelParam {
// fn default() -> Self {
// ParallelParam::new(32768)
// }
// }
/// Bookkeeper for shard by shard encoding.
///
/// This is useful for avoiding incorrect use of
/// `encode_single` and `encode_single_sep`
///
/// # Use cases
///
/// Shard by shard encoding is useful for streamed data encoding
/// where you do not have all the needed data shards immediately,
/// but you want to spread out the encoding workload rather than
/// doing the encoding after everything is ready.
///
/// A concrete example would be network packets encoding,
/// where encoding packet by packet as you receive them may be more efficient
/// than waiting for N packets then encode them all at once.
///
/// # Example
///
/// ```
/// # #[macro_use] extern crate reed_solomon_erasure;
/// # use reed_solomon_erasure::*;
/// # fn main () {
/// use reed_solomon_erasure::galois_8::Field;
/// let r: ReedSolomon<Field> = ReedSolomon::new(3, 2).unwrap();
///
/// let mut sbs = ShardByShard::new(&r);
///
/// let mut shards = shards!([0u8, 1, 2, 3, 4],
/// [5, 6, 7, 8, 9],
/// // say we don't have the 3rd data shard yet
/// // and we want to fill it in later
/// [0, 0, 0, 0, 0],
/// [0, 0, 0, 0, 0],
/// [0, 0, 0, 0, 0]);
///
/// // encode 1st and 2nd data shard
/// sbs.encode(&mut shards).unwrap();
/// sbs.encode(&mut shards).unwrap();
///
/// // fill in 3rd data shard
/// shards[2][0] = 10.into();
/// shards[2][1] = 11.into();
/// shards[2][2] = 12.into();
/// shards[2][3] = 13.into();
/// shards[2][4] = 14.into();
///
/// // now do the encoding
/// sbs.encode(&mut shards).unwrap();
///
/// assert!(r.verify(&shards).unwrap());
/// # }
/// ```
#[derive(PartialEq, Debug)]
pub struct ShardByShard<'a, F: 'a + Field> {
codec: &'a ReedSolomon<F>,
cur_input: usize,
}
impl<'a, F: 'a + Field> ShardByShard<'a, F> {
/// Creates a new instance of the bookkeeping struct.
pub fn new(codec: &'a ReedSolomon<F>) -> ShardByShard<'a, F> {
ShardByShard {
codec,
cur_input: 0,
}
}
/// Checks if the parity shards are ready to use.
pub fn parity_ready(&self) -> bool {
self.cur_input == self.codec.data_shard_count
}
/// Resets the bookkeeping data.
///
/// You should call this when you have added and encoded
/// all data shards, and have finished using the parity shards.
///
/// Returns `SBSError::LeftoverShards` when there are shards encoded
/// but parity shards are not ready to use.
pub fn reset(&mut self) -> Result<(), SBSError> {
if self.cur_input > 0 && !self.parity_ready() {
return Err(SBSError::LeftoverShards);
}
self.cur_input = 0;
Ok(())
}
/// Resets the bookkeeping data without checking.
pub fn reset_force(&mut self) {
self.cur_input = 0;
}
/// Returns the current input shard index.
pub fn cur_input_index(&self) -> usize {
self.cur_input
}
fn return_ok_and_incre_cur_input(&mut self) -> Result<(), SBSError> {
self.cur_input += 1;
Ok(())
}
fn sbs_encode_checks<U: AsRef<[F::Elem]> + AsMut<[F::Elem]>>(
&mut self,
slices: &mut [U],
) -> Result<(), SBSError> {
let internal_checks = |codec: &ReedSolomon<F>, data: &mut [U]| {
check_piece_count!(all => codec, data);
check_slices!(multi => data);
Ok(())
};
if self.parity_ready() {
return Err(SBSError::TooManyCalls);
}
match internal_checks(self.codec, slices) {
Ok(()) => Ok(()),
Err(e) => Err(SBSError::RSError(e)),
}
}
fn sbs_encode_sep_checks<T: AsRef<[F::Elem]>, U: AsRef<[F::Elem]> + AsMut<[F::Elem]>>(
&mut self,
data: &[T],
parity: &mut [U],
) -> Result<(), SBSError> {
let internal_checks = |codec: &ReedSolomon<F>, data: &[T], parity: &mut [U]| {
check_piece_count!(data => codec, data);
check_piece_count!(parity => codec, parity);
check_slices!(multi => data, multi => parity);
Ok(())
};
if self.parity_ready() {
return Err(SBSError::TooManyCalls);
}
match internal_checks(self.codec, data, parity) {
Ok(()) => Ok(()),
Err(e) => Err(SBSError::RSError(e)),
}
}
/// Constructs the parity shards partially using the current input data shard.
///
/// Returns `SBSError::TooManyCalls` when all input data shards
/// have already been filled in via `encode`
pub fn encode<T, U>(&mut self, mut shards: T) -> Result<(), SBSError>
where
T: AsRef<[U]> + AsMut<[U]>,
U: AsRef<[F::Elem]> + AsMut<[F::Elem]>,
{
let shards = shards.as_mut();
self.sbs_encode_checks(shards)?;
self.codec.encode_single(self.cur_input, shards).unwrap();
self.return_ok_and_incre_cur_input()
}
/// Constructs the parity shards partially using the current input data shard.
///
/// Returns `SBSError::TooManyCalls` when all input data shards
/// have already been filled in via `encode`
pub fn encode_sep<T: AsRef<[F::Elem]>, U: AsRef<[F::Elem]> + AsMut<[F::Elem]>>(
&mut self,
data: &[T],
parity: &mut [U],
) -> Result<(), SBSError> {
self.sbs_encode_sep_checks(data, parity)?;
self.codec
.encode_single_sep(self.cur_input, data[self.cur_input].as_ref(), parity)
.unwrap();
self.return_ok_and_incre_cur_input()
}
}
/// Reed-Solomon erasure code encoder/decoder.
///
/// # Common error handling
///
/// ## For `encode`, `encode_shards`, `verify`, `verify_shards`, `reconstruct`, `reconstruct_data`, `reconstruct_shards`, `reconstruct_data_shards`
///
/// Return `Error::TooFewShards` or `Error::TooManyShards`
/// when the number of provided shards
/// does not match the codec's one.
///
/// Return `Error::EmptyShard` when the first shard provided is
/// of zero length.
///
/// Return `Error::IncorrectShardSize` when the provided shards
/// are of different lengths.
///
/// ## For `reconstruct`, `reconstruct_data`, `reconstruct_shards`, `reconstruct_data_shards`
///
/// Return `Error::TooFewShardsPresent` when there are not
/// enough shards for reconstruction.
///
/// Return `Error::InvalidShardFlags` when the number of flags does not match
/// the total number of shards.
///
/// # Variants of encoding methods
///
/// ## `sep`
///
/// Methods ending in `_sep` takes an immutable reference to data shards,
/// and a mutable reference to parity shards.
///
/// They are useful as they do not need to borrow the data shards mutably,
/// and other work that only needs read-only access to data shards can be done
/// in parallel/concurrently during the encoding.
///
/// Following is a table of all the `sep` variants
///
/// | not `sep` | `sep` |
/// | --- | --- |
/// | `encode_single` | `encode_single_sep` |
/// | `encode` | `encode_sep` |
///
/// The `sep` variants do similar checks on the provided data shards and
/// parity shards.
///
/// Return `Error::TooFewDataShards`, `Error::TooManyDataShards`,
/// `Error::TooFewParityShards`, or `Error::TooManyParityShards` when applicable.
///
/// ## `single`
///
/// Methods containing `single` facilitate shard by shard encoding, where
/// the parity shards are partially constructed using one data shard at a time.
/// See `ShardByShard` struct for more details on how shard by shard encoding
/// can be useful.
///
/// They are prone to **misuse**, and it is recommended to use the `ShardByShard`
/// bookkeeping struct instead for shard by shard encoding.
///
/// The ones that are also `sep` are **ESPECIALLY** prone to **misuse**.
/// Only use them when you actually need the flexibility.
///
/// Following is a table of all the shard by shard variants
///
/// | all shards at once | shard by shard |
/// | --- | --- |
/// | `encode` | `encode_single` |
/// | `encode_sep` | `encode_single_sep` |
///
/// The `single` variants do similar checks on the provided data shards and parity shards,
/// and also do index check on `i_data`.
///
/// Return `Error::InvalidIndex` if `i_data >= data_shard_count`.
///
/// # Encoding behaviour
/// ## For `encode`
///
/// You do not need to clear the parity shards beforehand, as the methods
/// will overwrite them completely.
///
/// ## For `encode_single`, `encode_single_sep`
///
/// Calling them with `i_data` being `0` will overwrite the parity shards
/// completely. If you are using the methods correctly, then you do not need
/// to clear the parity shards beforehand.
///
/// # Variants of verifying methods
///
/// `verify` allocate sa buffer on the heap of the same size
/// as the parity shards, and encode the input once using the buffer to store
/// the computed parity shards, then check if the provided parity shards
/// match the computed ones.
///
/// `verify_with_buffer`, allows you to provide
/// the buffer to avoid making heap allocation(s) for the buffer in every call.
///
/// The `with_buffer` variants also guarantee that the buffer contains the correct
/// parity shards if the result is `Ok(_)` (i.e. it does not matter whether the
/// verification passed or not, as long as the result is not an error, the buffer
/// will contain the correct parity shards after the call).
///
/// Following is a table of all the `with_buffer` variants
///
/// | not `with_buffer` | `with_buffer` |
/// | --- | --- |
/// | `verify` | `verify_with_buffer` |
///
/// The `with_buffer` variants also check the dimensions of the buffer and return
/// `Error::TooFewBufferShards`, `Error::TooManyBufferShards`, `Error::EmptyShard`,
/// or `Error::IncorrectShardSize` when applicable.
///
#[derive(Debug)]
pub struct ReedSolomon<F: Field> {
data_shard_count: usize,
parity_shard_count: usize,
total_shard_count: usize,
matrix: Matrix<F>,
data_decode_matrix_cache: Mutex<LruCache<Vec<usize>, Arc<Matrix<F>>>>,
}
impl<F: Field> Clone for ReedSolomon<F> {
fn clone(&self) -> ReedSolomon<F> {
ReedSolomon::new(self.data_shard_count, self.parity_shard_count)
.expect("basic checks already passed as precondition of existence of self")
}
}
impl<F: Field> PartialEq for ReedSolomon<F> {
fn eq(&self, rhs: &ReedSolomon<F>) -> bool {
self.data_shard_count == rhs.data_shard_count
&& self.parity_shard_count == rhs.parity_shard_count
}
}
impl<F: Field> ReedSolomon<F> {
// AUDIT
//
// Error detection responsibilities
//
// Terminologies and symbols:
// X =A, B, C=> Y: X delegates error checking responsibilities A, B, C to Y
// X:= A, B, C: X needs to handle responsibilities A, B, C
//
// Encode methods
//
// `encode_single`:=
// - check index `i_data` within range [0, data shard count)
// - check length of `slices` matches total shard count exactly
// - check consistency of length of individual slices
// `encode_single_sep`:=
// - check index `i_data` within range [0, data shard count)
// - check length of `parity` matches parity shard count exactly
// - check consistency of length of individual parity slices
// - check length of `single_data` matches length of first parity slice
// `encode`:=
// - check length of `slices` matches total shard count exactly
// - check consistency of length of individual slices
// `encode_sep`:=
// - check length of `data` matches data shard count exactly
// - check length of `parity` matches parity shard count exactly
// - check consistency of length of individual data slices
// - check consistency of length of individual parity slices
// - check length of first parity slice matches length of first data slice
//
// Verify methods
//
// `verify`:=
// - check length of `slices` matches total shard count exactly
// - check consistency of length of individual slices
//
// Generates buffer then passes control to verify_with_buffer
//
// `verify_with_buffer`:=
// - check length of `slices` matches total shard count exactly
// - check length of `buffer` matches parity shard count exactly
// - check consistency of length of individual slices
// - check consistency of length of individual slices in buffer
// - check length of first slice in buffer matches length of first slice
//
// Reconstruct methods
//
// `reconstruct` =ALL=> `reconstruct_internal`
// `reconstruct_data`=ALL=> `reconstruct_internal`
// `reconstruct_internal`:=
// - check length of `slices` matches total shard count exactly
// - check consistency of length of individual slices
// - check length of `slice_present` matches length of `slices`
fn get_parity_rows(&self) -> SmallVec<[&[F::Elem]; 32]> {
let mut parity_rows = SmallVec::with_capacity(self.parity_shard_count);
let matrix = &self.matrix;
for i in self.data_shard_count..self.total_shard_count {
parity_rows.push(matrix.get_row(i));
}
parity_rows
}
fn build_matrix(data_shards: usize, total_shards: usize) -> Matrix<F> {
let vandermonde = Matrix::vandermonde(total_shards, data_shards);
let top = vandermonde.sub_matrix(0, 0, data_shards, data_shards);
vandermonde.multiply(&top.invert().unwrap())
}
/// Creates a new instance of Reed-Solomon erasure code encoder/decoder.
///
/// Returns `Error::TooFewDataShards` if `data_shards == 0`.
///
/// Returns `Error::TooFewParityShards` if `parity_shards == 0`.
///
/// Returns `Error::TooManyShards` if `data_shards + parity_shards > F::ORDER`.
pub fn new(data_shards: usize, parity_shards: usize) -> Result<ReedSolomon<F>, Error> {
if data_shards == 0 {
return Err(Error::TooFewDataShards);
}
if parity_shards == 0 {
return Err(Error::TooFewParityShards);
}
if data_shards + parity_shards > F::ORDER {
return Err(Error::TooManyShards);
}
let total_shards = data_shards + parity_shards;
let matrix = Self::build_matrix(data_shards, total_shards);
Ok(ReedSolomon {
data_shard_count: data_shards,
parity_shard_count: parity_shards,
total_shard_count: total_shards,
matrix,
data_decode_matrix_cache: Mutex::new(LruCache::new(DATA_DECODE_MATRIX_CACHE_CAPACITY)),
})
}
pub fn data_shard_count(&self) -> usize {
self.data_shard_count
}
pub fn parity_shard_count(&self) -> usize {
self.parity_shard_count
}
pub fn total_shard_count(&self) -> usize {
self.total_shard_count
}
fn code_some_slices<T: AsRef<[F::Elem]>, U: AsMut<[F::Elem]>>(
&self,
matrix_rows: &[&[F::Elem]],
inputs: &[T],
outputs: &mut [U],
) {
for i_input in 0..self.data_shard_count {
self.code_single_slice(matrix_rows, i_input, inputs[i_input].as_ref(), outputs);
}
}
fn code_single_slice<U: AsMut<[F::Elem]>>(
&self,
matrix_rows: &[&[F::Elem]],
i_input: usize,
input: &[F::Elem],
outputs: &mut [U],
) {
outputs.iter_mut().enumerate().for_each(|(i_row, output)| {
let matrix_row_to_use = matrix_rows[i_row][i_input];
let output = output.as_mut();
if i_input == 0 {
F::mul_slice(matrix_row_to_use, input, output);
} else {
F::mul_slice_add(matrix_row_to_use, input, output);
}
})
}
fn check_some_slices_with_buffer<T, U>(
&self,
matrix_rows: &[&[F::Elem]],
inputs: &[T],
to_check: &[T],
buffer: &mut [U],
) -> bool
where
T: AsRef<[F::Elem]>,
U: AsRef<[F::Elem]> + AsMut<[F::Elem]>,
{
self.code_some_slices(matrix_rows, inputs, buffer);
let at_least_one_mismatch_present = buffer
.iter_mut()
.enumerate()
.map(|(i, expected_parity_shard)| {
expected_parity_shard.as_ref() == to_check[i].as_ref()
})
.any(|x| !x); // find the first false (some slice is different from the expected one)
!at_least_one_mismatch_present
}
/// Constructs the parity shards partially using only the data shard
/// indexed by `i_data`.
///
/// The slots where the parity shards sit at will be overwritten.
///
/// # Warning
///
/// You must apply this method on the data shards in strict sequential order (0..data shard count),
/// otherwise the parity shards will be incorrect.
///
/// It is recommended to use the `ShardByShard` bookkeeping struct instead of this method directly.
pub fn encode_single<T, U>(&self, i_data: usize, mut shards: T) -> Result<(), Error>
where
T: AsRef<[U]> + AsMut<[U]>,
U: AsRef<[F::Elem]> + AsMut<[F::Elem]>,
{
let slices = shards.as_mut();
check_slice_index!(data => self, i_data);
check_piece_count!(all=> self, slices);
check_slices!(multi => slices);
// Get the slice of output buffers.
let (mut_input, output) = slices.split_at_mut(self.data_shard_count);
let input = mut_input[i_data].as_ref();
self.encode_single_sep(i_data, input, output)
}
/// Constructs the parity shards partially using only the data shard provided.
///
/// The data shard must match the index `i_data`.
///
/// The slots where the parity shards sit at will be overwritten.
///
/// # Warning
///
/// You must apply this method on the data shards in strict sequential order (0..data shard count),
/// otherwise the parity shards will be incorrect.
///
/// It is recommended to use the `ShardByShard` bookkeeping struct instead of this method directly.
pub fn encode_single_sep<U: AsRef<[F::Elem]> + AsMut<[F::Elem]>>(
&self,
i_data: usize,
single_data: &[F::Elem],
parity: &mut [U],
) -> Result<(), Error> {
check_slice_index!(data => self, i_data);
check_piece_count!(parity => self, parity);
check_slices!(multi => parity, single => single_data);
let parity_rows = self.get_parity_rows();
// Do the coding.
self.code_single_slice(&parity_rows, i_data, single_data, parity);
Ok(())
}
/// Constructs the parity shards.
///
/// The slots where the parity shards sit at will be overwritten.
pub fn encode<T, U>(&self, mut shards: T) -> Result<(), Error>
where
T: AsRef<[U]> + AsMut<[U]>,
U: AsRef<[F::Elem]> + AsMut<[F::Elem]>,
{
let slices: &mut [U] = shards.as_mut();
check_piece_count!(all => self, slices);
check_slices!(multi => slices);
// Get the slice of output buffers.
let (input, output) = slices.split_at_mut(self.data_shard_count);
self.encode_sep(&*input, output)
}
/// Constructs the parity shards using a read-only view into the
/// data shards.
///
/// The slots where the parity shards sit at will be overwritten.
pub fn encode_sep<T: AsRef<[F::Elem]>, U: AsRef<[F::Elem]> + AsMut<[F::Elem]>>(
&self,
data: &[T],
parity: &mut [U],
) -> Result<(), Error> {
check_piece_count!(data => self, data);
check_piece_count!(parity => self, parity);
check_slices!(multi => data, multi => parity);
let parity_rows = self.get_parity_rows();
// Do the coding.
self.code_some_slices(&parity_rows, data, parity);
Ok(())
}
/// Checks if the parity shards are correct.
///
/// This is a wrapper of `verify_with_buffer`.
pub fn verify<T: AsRef<[F::Elem]>>(&self, slices: &[T]) -> Result<bool, Error> {
check_piece_count!(all => self, slices);
check_slices!(multi => slices);
let slice_len = slices[0].as_ref().len();
let mut buffer: SmallVec<[Vec<F::Elem>; 32]> =
SmallVec::with_capacity(self.parity_shard_count);
for _ in 0..self.parity_shard_count {
buffer.push(vec![F::zero(); slice_len]);
}
self.verify_with_buffer(slices, &mut buffer)
}
/// Checks if the parity shards are correct.
pub fn verify_with_buffer<T, U>(&self, slices: &[T], buffer: &mut [U]) -> Result<bool, Error>
where
T: AsRef<[F::Elem]>,
U: AsRef<[F::Elem]> + AsMut<[F::Elem]>,
{
check_piece_count!(all => self, slices);
check_piece_count!(parity_buf => self, buffer);
check_slices!(multi => slices, multi => buffer);
let data = &slices[0..self.data_shard_count];
let to_check = &slices[self.data_shard_count..];
let parity_rows = self.get_parity_rows();
Ok(self.check_some_slices_with_buffer(&parity_rows, data, to_check, buffer))
}
/// Reconstructs all shards.
///
/// The shards marked not present are only overwritten when no error
/// is detected. All provided shards must have the same length.
///
/// This means if the method returns an `Error`, then nothing is touched.
///
/// `reconstruct`, `reconstruct_data`, `reconstruct_shards`,
/// `reconstruct_data_shards` share the same core code base.
pub fn reconstruct<T: ReconstructShard<F>>(&self, slices: &mut [T]) -> Result<(), Error> {
self.reconstruct_internal(slices, false)
}
/// Reconstructs only the data shards.
///
/// The shards marked not present are only overwritten when no error
/// is detected. All provided shards must have the same length.
///
/// This means if the method returns an `Error`, then nothing is touched.
///
/// `reconstruct`, `reconstruct_data`, `reconstruct_shards`,
/// `reconstruct_data_shards` share the same core code base.
pub fn reconstruct_data<T: ReconstructShard<F>>(&self, slices: &mut [T]) -> Result<(), Error> {
self.reconstruct_internal(slices, true)
}
fn get_data_decode_matrix(
&self,
valid_indices: &[usize],
invalid_indices: &[usize],
) -> Arc<Matrix<F>> {
{
let mut cache = self.data_decode_matrix_cache.lock();
if let Some(entry) = cache.get(invalid_indices) {
return entry.clone();
}
}
// Pull out the rows of the matrix that correspond to the shards that
// we have and build a square matrix. This matrix could be used to
// generate the shards that we have from the original data.
let mut sub_matrix = Matrix::new(self.data_shard_count, self.data_shard_count);
for (sub_matrix_row, &valid_index) in valid_indices.iter().enumerate() {
for c in 0..self.data_shard_count {
sub_matrix.set(sub_matrix_row, c, self.matrix.get(valid_index, c));
}
}
// Invert the matrix, so we can go from the encoded shards back to the
// original data. Then pull out the row that generates the shard that
// we want to decode. Note that since this matrix maps back to the
// original data, it can be used to create a data shard, but not a
// parity shard.
let data_decode_matrix = Arc::new(sub_matrix.invert().unwrap());
// Cache the inverted matrix for future use keyed on the indices of the
// invalid rows.
{
let data_decode_matrix = data_decode_matrix.clone();
let mut cache = self.data_decode_matrix_cache.lock();
cache.put(Vec::from(invalid_indices), data_decode_matrix);
}
data_decode_matrix
}
fn reconstruct_internal<T: ReconstructShard<F>>(
&self,
shards: &mut [T],
data_only: bool,
) -> Result<(), Error> {
check_piece_count!(all => self, shards);
let data_shard_count = self.data_shard_count;
// Quick check: are all of the shards present? If so, there's
// nothing to do.
let mut number_present = 0;
let mut shard_len = None;
for shard in shards.iter_mut() {
if let Some(len) = shard.len() {
if len == 0 {
return Err(Error::EmptyShard);
}
number_present += 1;
if let Some(old_len) = shard_len {
if len != old_len {
// mismatch between shards.
return Err(Error::IncorrectShardSize);
}
}
shard_len = Some(len);
}
}
if number_present == self.total_shard_count {
// Cool. All of the shards are there. We don't
// need to do anything.
return Ok(());
}
// More complete sanity check
if number_present < data_shard_count {
return Err(Error::TooFewShardsPresent);
}
let shard_len = shard_len.expect("at least one shard present; qed");
// Pull out an array holding just the shards that
// correspond to the rows of the submatrix. These shards
// will be the input to the decoding process that re-creates
// the missing data shards.
//
// Also, create an array of indices of the valid rows we do have
// and the invalid rows we don't have.
//
// The valid indices are used to construct the data decode matrix,
// the invalid indices are used to key the data decode matrix
// in the data decode matrix cache.
//
// We only need exactly N valid indices, where N = `data_shard_count`,
// as the data decode matrix is a N x N matrix, thus only needs
// N valid indices for determining the N rows to pick from
// `self.matrix`.
let mut sub_shards: SmallVec<[&[F::Elem]; 32]> = SmallVec::with_capacity(data_shard_count);
let mut missing_data_slices: SmallVec<[&mut [F::Elem]; 32]> =
SmallVec::with_capacity(self.parity_shard_count);
let mut missing_parity_slices: SmallVec<[&mut [F::Elem]; 32]> =
SmallVec::with_capacity(self.parity_shard_count);
let mut valid_indices: SmallVec<[usize; 32]> = SmallVec::with_capacity(data_shard_count);
let mut invalid_indices: SmallVec<[usize; 32]> = SmallVec::with_capacity(data_shard_count);
// Separate the shards into groups
for (matrix_row, shard) in shards.iter_mut().enumerate() {
// get or initialize the shard so we can reconstruct in-place,
// but if we are only reconstructing data shard,
// do not initialize if the shard is not a data shard
let shard_data = if matrix_row >= data_shard_count && data_only {
shard.get().ok_or(None)
} else {
shard.get_or_initialize(shard_len).map_err(Some)
};
match shard_data {
Ok(shard) => {
if sub_shards.len() < data_shard_count {
sub_shards.push(shard);
valid_indices.push(matrix_row);
} else {
// Already have enough shards in `sub_shards`
// as we only need N shards, where N = `data_shard_count`,
// for the data decode matrix
//
// So nothing to do here
}
}
Err(None) => {
// the shard data is not meant to be initialized here,
// but we should still note it missing.
invalid_indices.push(matrix_row);
}
Err(Some(x)) => {
// initialized missing shard data.
let shard = x?;
if matrix_row < data_shard_count {
missing_data_slices.push(shard);
} else {
missing_parity_slices.push(shard);
}
invalid_indices.push(matrix_row);
}
}
}
let data_decode_matrix = self.get_data_decode_matrix(&valid_indices, &invalid_indices);
// Re-create any data shards that were missing.
//
// The input to the coding is all of the shards we actually
// have, and the output is the missing data shards. The computation
// is done using the special decode matrix we just built.
let mut matrix_rows: SmallVec<[&[F::Elem]; 32]> =
SmallVec::with_capacity(self.parity_shard_count);
for i_slice in invalid_indices
.iter()
.cloned()
.take_while(|i| i < &data_shard_count)
{
matrix_rows.push(data_decode_matrix.get_row(i_slice));
}
self.code_some_slices(&matrix_rows, &sub_shards, &mut missing_data_slices);
if data_only {
Ok(())
} else {
// Now that we have all of the data shards intact, we can
// compute any of the parity that is missing.
//
// The input to the coding is ALL of the data shards, including
// any that we just calculated. The output is whichever of the
// parity shards were missing.
let mut matrix_rows: SmallVec<[&[F::Elem]; 32]> =
SmallVec::with_capacity(self.parity_shard_count);
let parity_rows = self.get_parity_rows();
for i_slice in invalid_indices
.iter()
.cloned()
.skip_while(|i| i < &data_shard_count)
{
matrix_rows.push(parity_rows[i_slice - data_shard_count]);
}
{
// Gather up all the data shards.
// old data shards are in `sub_shards`,
// new ones are in `missing_data_slices`.
let mut i_old_data_slice = 0;
let mut i_new_data_slice = 0;
let mut all_data_slices: SmallVec<[&[F::Elem]; 32]> =
SmallVec::with_capacity(data_shard_count);
let mut next_maybe_good = 0;
let mut push_good_up_to = move |data_slices: &mut SmallVec<_>, up_to| {
// if next_maybe_good == up_to, this loop is a no-op.
for _ in next_maybe_good..up_to {
// push all good indices we just skipped.
data_slices.push(sub_shards[i_old_data_slice]);
i_old_data_slice += 1;
}
next_maybe_good = up_to + 1;
};
for i_slice in invalid_indices
.iter()
.cloned()
.take_while(|i| i < &data_shard_count)
{
push_good_up_to(&mut all_data_slices, i_slice);
all_data_slices.push(missing_data_slices[i_new_data_slice]);
i_new_data_slice += 1;
}
push_good_up_to(&mut all_data_slices, data_shard_count);
// Now do the actual computation for the missing
// parity shards
self.code_some_slices(&matrix_rows, &all_data_slices, &mut missing_parity_slices);
}
Ok(())
}
}
}