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#[cfg(feature = "std")] use core::fmt; #[cfg(feature = "std")] use core::iter; use core::marker::PhantomData; use core::mem::size_of; #[cfg(feature = "std")] use std::collections::HashMap; #[cfg(feature = "std")] use byteorder::{BigEndian, LittleEndian}; use byteorder::{ByteOrder, NativeEndian}; use classes::ByteClasses; use dense; use dfa::DFA; #[cfg(feature = "std")] use error::{Error, Result}; #[cfg(feature = "std")] use state_id::{dead_id, usize_to_state_id, write_state_id_bytes, StateID}; #[cfg(not(feature = "std"))] use state_id::{dead_id, StateID}; /// A sparse table-based deterministic finite automaton (DFA). /// /// In contrast to a [dense DFA](enum.DenseDFA.html), a sparse DFA uses a /// more space efficient representation for its transition table. Consequently, /// sparse DFAs can use much less memory than dense DFAs, but this comes at a /// price. In particular, reading the more space efficient transitions takes /// more work, and consequently, searching using a sparse DFA is typically /// slower than a dense DFA. /// /// A sparse DFA can be built using the default configuration via the /// [`SparseDFA::new`](enum.SparseDFA.html#method.new) constructor. Otherwise, /// one can configure various aspects of a dense DFA via /// [`dense::Builder`](dense/struct.Builder.html), and then convert a dense /// DFA to a sparse DFA using /// [`DenseDFA::to_sparse`](enum.DenseDFA.html#method.to_sparse). /// /// In general, a sparse DFA supports all the same operations as a dense DFA. /// /// Making the choice between a dense and sparse DFA depends on your specific /// work load. If you can sacrifice a bit of search time performance, then a /// sparse DFA might be the best choice. In particular, while sparse DFAs are /// probably always slower than dense DFAs, you may find that they are easily /// fast enough for your purposes! /// /// # State size /// /// A `SparseDFA` has two type parameters, `T` and `S`. `T` corresponds to /// the type of the DFA's transition table while `S` corresponds to the /// representation used for the DFA's state identifiers as described by the /// [`StateID`](trait.StateID.html) trait. This type parameter is typically /// `usize`, but other valid choices provided by this crate include `u8`, /// `u16`, `u32` and `u64`. The primary reason for choosing a different state /// identifier representation than the default is to reduce the amount of /// memory used by a DFA. Note though, that if the chosen representation cannot /// accommodate the size of your DFA, then building the DFA will fail and /// return an error. /// /// While the reduction in heap memory used by a DFA is one reason for choosing /// a smaller state identifier representation, another possible reason is for /// decreasing the serialization size of a DFA, as returned by /// [`to_bytes_little_endian`](enum.SparseDFA.html#method.to_bytes_little_endian), /// [`to_bytes_big_endian`](enum.SparseDFA.html#method.to_bytes_big_endian) /// or /// [`to_bytes_native_endian`](enum.DenseDFA.html#method.to_bytes_native_endian). /// /// The type of the transition table is typically either `Vec<u8>` or `&[u8]`, /// depending on where the transition table is stored. Note that this is /// different than a dense DFA, whose transition table is typically /// `Vec<S>` or `&[S]`. The reason for this is that a sparse DFA always reads /// its transition table from raw bytes because the table is compactly packed. /// /// # Variants /// /// This DFA is defined as a non-exhaustive enumeration of different types of /// dense DFAs. All of the variants use the same internal representation /// for the transition table, but they vary in how the transition table is /// read. A DFA's specific variant depends on the configuration options set via /// [`dense::Builder`](dense/struct.Builder.html). The default variant is /// `ByteClass`. /// /// # The `DFA` trait /// /// This type implements the [`DFA`](trait.DFA.html) trait, which means it /// can be used for searching. For example: /// /// ``` /// use regex_automata::{DFA, SparseDFA}; /// /// # fn example() -> Result<(), regex_automata::Error> { /// let dfa = SparseDFA::new("foo[0-9]+")?; /// assert_eq!(Some(8), dfa.find(b"foo12345")); /// # Ok(()) }; example().unwrap() /// ``` /// /// The `DFA` trait also provides an assortment of other lower level methods /// for DFAs, such as `start_state` and `next_state`. While these are correctly /// implemented, it is an anti-pattern to use them in performance sensitive /// code on the `SparseDFA` type directly. Namely, each implementation requires /// a branch to determine which type of sparse DFA is being used. Instead, /// this branch should be pushed up a layer in the code since walking the /// transitions of a DFA is usually a hot path. If you do need to use these /// lower level methods in performance critical code, then you should match on /// the variants of this DFA and use each variant's implementation of the `DFA` /// trait directly. #[derive(Clone, Debug)] pub enum SparseDFA<T: AsRef<[u8]>, S: StateID = usize> { /// A standard DFA that does not use byte classes. Standard(Standard<T, S>), /// A DFA that shrinks its alphabet to a set of equivalence classes instead /// of using all possible byte values. Any two bytes belong to the same /// equivalence class if and only if they can be used interchangeably /// anywhere in the DFA while never discriminating between a match and a /// non-match. /// /// Unlike dense DFAs, sparse DFAs do not tend to benefit nearly as much /// from using byte classes. In some cases, using byte classes can even /// marginally increase the size of a sparse DFA's transition table. The /// reason for this is that a sparse DFA already compacts each state's /// transitions separate from whether byte classes are used. ByteClass(ByteClass<T, S>), /// Hints that destructuring should not be exhaustive. /// /// This enum may grow additional variants, so this makes sure clients /// don't count on exhaustive matching. (Otherwise, adding a new variant /// could break existing code.) #[doc(hidden)] __Nonexhaustive, } #[cfg(feature = "std")] impl SparseDFA<Vec<u8>, usize> { /// Parse the given regular expression using a default configuration and /// return the corresponding sparse DFA. /// /// The default configuration uses `usize` for state IDs and reduces the /// alphabet size by splitting bytes into equivalence classes. The /// resulting DFA is *not* minimized. /// /// If you want a non-default configuration, then use the /// [`dense::Builder`](dense/struct.Builder.html) /// to set your own configuration, and then call /// [`DenseDFA::to_sparse`](enum.DenseDFA.html#method.to_sparse) /// to create a sparse DFA. /// /// # Example /// /// ``` /// use regex_automata::{DFA, SparseDFA}; /// /// # fn example() -> Result<(), regex_automata::Error> { /// let dfa = SparseDFA::new("foo[0-9]+bar")?; /// assert_eq!(Some(11), dfa.find(b"foo12345bar")); /// # Ok(()) }; example().unwrap() /// ``` pub fn new(pattern: &str) -> Result<SparseDFA<Vec<u8>, usize>> { dense::Builder::new() .build(pattern) .and_then(|dense| dense.to_sparse()) } } #[cfg(feature = "std")] impl<S: StateID> SparseDFA<Vec<u8>, S> { /// Create a new empty sparse DFA that never matches any input. /// /// # Example /// /// In order to build an empty DFA, callers must provide a type hint /// indicating their choice of state identifier representation. /// /// ``` /// use regex_automata::{DFA, SparseDFA}; /// /// # fn example() -> Result<(), regex_automata::Error> { /// let dfa: SparseDFA<Vec<u8>, usize> = SparseDFA::empty(); /// assert_eq!(None, dfa.find(b"")); /// assert_eq!(None, dfa.find(b"foo")); /// # Ok(()) }; example().unwrap() /// ``` pub fn empty() -> SparseDFA<Vec<u8>, S> { dense::DenseDFA::empty().to_sparse().unwrap() } pub(crate) fn from_dense_sized<T: AsRef<[S]>, A: StateID>( dfa: &dense::Repr<T, S>, ) -> Result<SparseDFA<Vec<u8>, A>> { Repr::from_dense_sized(dfa).map(|r| r.into_sparse_dfa()) } } impl<T: AsRef<[u8]>, S: StateID> SparseDFA<T, S> { /// Cheaply return a borrowed version of this sparse DFA. Specifically, the /// DFA returned always uses `&[u8]` for its transition table while keeping /// the same state identifier representation. pub fn as_ref<'a>(&'a self) -> SparseDFA<&'a [u8], S> { match *self { SparseDFA::Standard(Standard(ref r)) => { SparseDFA::Standard(Standard(r.as_ref())) } SparseDFA::ByteClass(ByteClass(ref r)) => { SparseDFA::ByteClass(ByteClass(r.as_ref())) } SparseDFA::__Nonexhaustive => unreachable!(), } } /// Return an owned version of this sparse DFA. Specifically, the DFA /// returned always uses `Vec<u8>` for its transition table while keeping /// the same state identifier representation. /// /// Effectively, this returns a sparse DFA whose transition table lives /// on the heap. #[cfg(feature = "std")] pub fn to_owned(&self) -> SparseDFA<Vec<u8>, S> { match *self { SparseDFA::Standard(Standard(ref r)) => { SparseDFA::Standard(Standard(r.to_owned())) } SparseDFA::ByteClass(ByteClass(ref r)) => { SparseDFA::ByteClass(ByteClass(r.to_owned())) } SparseDFA::__Nonexhaustive => unreachable!(), } } /// Returns the memory usage, in bytes, of this DFA. /// /// The memory usage is computed based on the number of bytes used to /// represent this DFA's transition table. This typically corresponds to /// heap memory usage. /// /// This does **not** include the stack size used up by this DFA. To /// compute that, used `std::mem::size_of::<SparseDFA>()`. pub fn memory_usage(&self) -> usize { self.repr().memory_usage() } fn repr(&self) -> &Repr<T, S> { match *self { SparseDFA::Standard(ref r) => &r.0, SparseDFA::ByteClass(ref r) => &r.0, SparseDFA::__Nonexhaustive => unreachable!(), } } } /// Routines for converting a sparse DFA to other representations, such as /// smaller state identifiers or raw bytes suitable for persistent storage. #[cfg(feature = "std")] impl<T: AsRef<[u8]>, S: StateID> SparseDFA<T, S> { /// Create a new sparse DFA whose match semantics are equivalent to /// this DFA, but attempt to use `u8` for the representation of state /// identifiers. If `u8` is insufficient to represent all state identifiers /// in this DFA, then this returns an error. /// /// This is a convenience routine for `to_sized::<u8>()`. pub fn to_u8(&self) -> Result<SparseDFA<Vec<u8>, u8>> { self.to_sized() } /// Create a new sparse DFA whose match semantics are equivalent to /// this DFA, but attempt to use `u16` for the representation of state /// identifiers. If `u16` is insufficient to represent all state /// identifiers in this DFA, then this returns an error. /// /// This is a convenience routine for `to_sized::<u16>()`. pub fn to_u16(&self) -> Result<SparseDFA<Vec<u8>, u16>> { self.to_sized() } /// Create a new sparse DFA whose match semantics are equivalent to /// this DFA, but attempt to use `u32` for the representation of state /// identifiers. If `u32` is insufficient to represent all state /// identifiers in this DFA, then this returns an error. /// /// This is a convenience routine for `to_sized::<u32>()`. #[cfg(any(target_pointer_width = "32", target_pointer_width = "64"))] pub fn to_u32(&self) -> Result<SparseDFA<Vec<u8>, u32>> { self.to_sized() } /// Create a new sparse DFA whose match semantics are equivalent to /// this DFA, but attempt to use `u64` for the representation of state /// identifiers. If `u64` is insufficient to represent all state /// identifiers in this DFA, then this returns an error. /// /// This is a convenience routine for `to_sized::<u64>()`. #[cfg(target_pointer_width = "64")] pub fn to_u64(&self) -> Result<SparseDFA<Vec<u8>, u64>> { self.to_sized() } /// Create a new sparse DFA whose match semantics are equivalent to /// this DFA, but attempt to use `A` for the representation of state /// identifiers. If `A` is insufficient to represent all state identifiers /// in this DFA, then this returns an error. /// /// An alternative way to construct such a DFA is to use /// [`DenseDFA::to_sparse_sized`](enum.DenseDFA.html#method.to_sparse_sized). /// In general, picking the appropriate size upon initial construction of /// a sparse DFA is preferred, since it will do the conversion in one /// step instead of two. pub fn to_sized<A: StateID>(&self) -> Result<SparseDFA<Vec<u8>, A>> { self.repr().to_sized().map(|r| r.into_sparse_dfa()) } /// Serialize a sparse DFA to raw bytes in little endian format. /// /// If the state identifier representation of this DFA has a size different /// than 1, 2, 4 or 8 bytes, then this returns an error. All /// implementations of `StateID` provided by this crate satisfy this /// requirement. pub fn to_bytes_little_endian(&self) -> Result<Vec<u8>> { self.repr().to_bytes::<LittleEndian>() } /// Serialize a sparse DFA to raw bytes in big endian format. /// /// If the state identifier representation of this DFA has a size different /// than 1, 2, 4 or 8 bytes, then this returns an error. All /// implementations of `StateID` provided by this crate satisfy this /// requirement. pub fn to_bytes_big_endian(&self) -> Result<Vec<u8>> { self.repr().to_bytes::<BigEndian>() } /// Serialize a sparse DFA to raw bytes in native endian format. /// Generally, it is better to pick an explicit endianness using either /// `to_bytes_little_endian` or `to_bytes_big_endian`. This routine is /// useful in tests where the DFA is serialized and deserialized on the /// same platform. /// /// If the state identifier representation of this DFA has a size different /// than 1, 2, 4 or 8 bytes, then this returns an error. All /// implementations of `StateID` provided by this crate satisfy this /// requirement. pub fn to_bytes_native_endian(&self) -> Result<Vec<u8>> { self.repr().to_bytes::<NativeEndian>() } } impl<'a, S: StateID> SparseDFA<&'a [u8], S> { /// Deserialize a sparse DFA with a specific state identifier /// representation. /// /// Deserializing a DFA using this routine will never allocate heap memory. /// This is also guaranteed to be a constant time operation that does not /// vary with the size of the DFA. /// /// The bytes given should be generated by the serialization of a DFA with /// either the /// [`to_bytes_little_endian`](enum.DenseDFA.html#method.to_bytes_little_endian) /// method or the /// [`to_bytes_big_endian`](enum.DenseDFA.html#method.to_bytes_big_endian) /// endian, depending on the endianness of the machine you are /// deserializing this DFA from. /// /// If the state identifier representation is `usize`, then deserialization /// is dependent on the pointer size. For this reason, it is best to /// serialize DFAs using a fixed size representation for your state /// identifiers, such as `u8`, `u16`, `u32` or `u64`. /// /// # Panics /// /// The bytes given should be *trusted*. In particular, if the bytes /// are not a valid serialization of a DFA, or if the endianness of the /// serialized bytes is different than the endianness of the machine that /// is deserializing the DFA, then this routine will panic. Moreover, it /// is possible for this deserialization routine to succeed even if the /// given bytes do not represent a valid serialized sparse DFA. /// /// # Safety /// /// This routine is unsafe because it permits callers to provide an /// arbitrary transition table with possibly incorrect transitions. While /// the various serialization routines will never return an incorrect /// transition table, there is no guarantee that the bytes provided here /// are correct. While deserialization does many checks (as documented /// above in the panic conditions), this routine does not check that the /// transition table is correct. Given an incorrect transition table, it is /// possible for the search routines to access out-of-bounds memory because /// of explicit bounds check elision. /// /// # Example /// /// This example shows how to serialize a DFA to raw bytes, deserialize it /// and then use it for searching. Note that we first convert the DFA to /// using `u16` for its state identifier representation before serializing /// it. While this isn't strictly necessary, it's good practice in order to /// decrease the size of the DFA and to avoid platform specific pitfalls /// such as differing pointer sizes. /// /// ``` /// use regex_automata::{DFA, DenseDFA, SparseDFA}; /// /// # fn example() -> Result<(), regex_automata::Error> { /// let sparse = SparseDFA::new("foo[0-9]+")?; /// let bytes = sparse.to_u16()?.to_bytes_native_endian()?; /// /// let dfa: SparseDFA<&[u8], u16> = unsafe { /// SparseDFA::from_bytes(&bytes) /// }; /// /// assert_eq!(Some(8), dfa.find(b"foo12345")); /// # Ok(()) }; example().unwrap() /// ``` pub unsafe fn from_bytes(buf: &'a [u8]) -> SparseDFA<&'a [u8], S> { Repr::from_bytes(buf).into_sparse_dfa() } } impl<T: AsRef<[u8]>, S: StateID> DFA for SparseDFA<T, S> { type ID = S; #[inline] fn start_state(&self) -> S { self.repr().start_state() } #[inline] fn is_match_state(&self, id: S) -> bool { self.repr().is_match_state(id) } #[inline] fn is_dead_state(&self, id: S) -> bool { self.repr().is_dead_state(id) } #[inline] fn is_match_or_dead_state(&self, id: S) -> bool { self.repr().is_match_or_dead_state(id) } #[inline] fn is_anchored(&self) -> bool { self.repr().is_anchored() } #[inline] fn next_state(&self, current: S, input: u8) -> S { match *self { SparseDFA::Standard(ref r) => r.next_state(current, input), SparseDFA::ByteClass(ref r) => r.next_state(current, input), SparseDFA::__Nonexhaustive => unreachable!(), } } #[inline] unsafe fn next_state_unchecked(&self, current: S, input: u8) -> S { self.next_state(current, input) } // We specialize the following methods because it lets us lift the // case analysis between the different types of sparse DFAs. Instead of // doing the case analysis for every transition, we do it once before // searching. For sparse DFAs, this doesn't seem to benefit performance as // much as it does for the dense DFAs, but it's easy to do so we might as // well do it. #[inline] fn is_match_at(&self, bytes: &[u8], start: usize) -> bool { match *self { SparseDFA::Standard(ref r) => r.is_match_at(bytes, start), SparseDFA::ByteClass(ref r) => r.is_match_at(bytes, start), SparseDFA::__Nonexhaustive => unreachable!(), } } #[inline] fn shortest_match_at(&self, bytes: &[u8], start: usize) -> Option<usize> { match *self { SparseDFA::Standard(ref r) => r.shortest_match_at(bytes, start), SparseDFA::ByteClass(ref r) => r.shortest_match_at(bytes, start), SparseDFA::__Nonexhaustive => unreachable!(), } } #[inline] fn find_at(&self, bytes: &[u8], start: usize) -> Option<usize> { match *self { SparseDFA::Standard(ref r) => r.find_at(bytes, start), SparseDFA::ByteClass(ref r) => r.find_at(bytes, start), SparseDFA::__Nonexhaustive => unreachable!(), } } #[inline] fn rfind_at(&self, bytes: &[u8], start: usize) -> Option<usize> { match *self { SparseDFA::Standard(ref r) => r.rfind_at(bytes, start), SparseDFA::ByteClass(ref r) => r.rfind_at(bytes, start), SparseDFA::__Nonexhaustive => unreachable!(), } } } /// A standard sparse DFA that does not use premultiplication or byte classes. /// /// Generally, it isn't necessary to use this type directly, since a /// `SparseDFA` can be used for searching directly. One possible reason why /// one might want to use this type directly is if you are implementing your /// own search routines by walking a DFA's transitions directly. In that case, /// you'll want to use this type (or any of the other DFA variant types) /// directly, since they implement `next_state` more efficiently. #[derive(Clone, Debug)] pub struct Standard<T: AsRef<[u8]>, S: StateID = usize>(Repr<T, S>); impl<T: AsRef<[u8]>, S: StateID> DFA for Standard<T, S> { type ID = S; #[inline] fn start_state(&self) -> S { self.0.start_state() } #[inline] fn is_match_state(&self, id: S) -> bool { self.0.is_match_state(id) } #[inline] fn is_dead_state(&self, id: S) -> bool { self.0.is_dead_state(id) } #[inline] fn is_match_or_dead_state(&self, id: S) -> bool { self.0.is_match_or_dead_state(id) } #[inline] fn is_anchored(&self) -> bool { self.0.is_anchored() } #[inline] fn next_state(&self, current: S, input: u8) -> S { self.0.state(current).next(input) } #[inline] unsafe fn next_state_unchecked(&self, current: S, input: u8) -> S { self.next_state(current, input) } } /// A sparse DFA that shrinks its alphabet. /// /// Alphabet shrinking is achieved by using a set of equivalence classes /// instead of using all possible byte values. Any two bytes belong to the same /// equivalence class if and only if they can be used interchangeably anywhere /// in the DFA while never discriminating between a match and a non-match. /// /// Unlike dense DFAs, sparse DFAs do not tend to benefit nearly as much from /// using byte classes. In some cases, using byte classes can even marginally /// increase the size of a sparse DFA's transition table. The reason for this /// is that a sparse DFA already compacts each state's transitions separate /// from whether byte classes are used. /// /// Generally, it isn't necessary to use this type directly, since a /// `SparseDFA` can be used for searching directly. One possible reason why /// one might want to use this type directly is if you are implementing your /// own search routines by walking a DFA's transitions directly. In that case, /// you'll want to use this type (or any of the other DFA variant types) /// directly, since they implement `next_state` more efficiently. #[derive(Clone, Debug)] pub struct ByteClass<T: AsRef<[u8]>, S: StateID = usize>(Repr<T, S>); impl<T: AsRef<[u8]>, S: StateID> DFA for ByteClass<T, S> { type ID = S; #[inline] fn start_state(&self) -> S { self.0.start_state() } #[inline] fn is_match_state(&self, id: S) -> bool { self.0.is_match_state(id) } #[inline] fn is_dead_state(&self, id: S) -> bool { self.0.is_dead_state(id) } #[inline] fn is_match_or_dead_state(&self, id: S) -> bool { self.0.is_match_or_dead_state(id) } #[inline] fn is_anchored(&self) -> bool { self.0.is_anchored() } #[inline] fn next_state(&self, current: S, input: u8) -> S { let input = self.0.byte_classes.get(input); self.0.state(current).next(input) } #[inline] unsafe fn next_state_unchecked(&self, current: S, input: u8) -> S { self.next_state(current, input) } } /// The underlying representation of a sparse DFA. This is shared by all of /// the different variants of a sparse DFA. #[derive(Clone)] #[cfg_attr(not(feature = "std"), derive(Debug))] struct Repr<T: AsRef<[u8]>, S: StateID = usize> { anchored: bool, start: S, state_count: usize, max_match: S, byte_classes: ByteClasses, trans: T, } impl<T: AsRef<[u8]>, S: StateID> Repr<T, S> { fn into_sparse_dfa(self) -> SparseDFA<T, S> { if self.byte_classes.is_singleton() { SparseDFA::Standard(Standard(self)) } else { SparseDFA::ByteClass(ByteClass(self)) } } fn as_ref<'a>(&'a self) -> Repr<&'a [u8], S> { Repr { anchored: self.anchored, start: self.start, state_count: self.state_count, max_match: self.max_match, byte_classes: self.byte_classes.clone(), trans: self.trans(), } } #[cfg(feature = "std")] fn to_owned(&self) -> Repr<Vec<u8>, S> { Repr { anchored: self.anchored, start: self.start, state_count: self.state_count, max_match: self.max_match, byte_classes: self.byte_classes.clone(), trans: self.trans().to_vec(), } } /// Return a convenient representation of the given state. /// /// This is marked as inline because it doesn't seem to get inlined /// otherwise, which leads to a fairly significant performance loss (~25%). #[inline] fn state<'a>(&'a self, id: S) -> State<'a, S> { let mut pos = id.to_usize(); let ntrans = NativeEndian::read_u16(&self.trans()[pos..]) as usize; pos += 2; let input_ranges = &self.trans()[pos..pos + (ntrans * 2)]; pos += 2 * ntrans; let next = &self.trans()[pos..pos + (ntrans * size_of::<S>())]; State { _state_id_repr: PhantomData, ntrans, input_ranges, next } } /// Return an iterator over all of the states in this DFA. /// /// The iterator returned yields tuples, where the first element is the /// state ID and the second element is the state itself. #[cfg(feature = "std")] fn states<'a>(&'a self) -> StateIter<'a, T, S> { StateIter { dfa: self, id: dead_id() } } fn memory_usage(&self) -> usize { self.trans().len() } fn start_state(&self) -> S { self.start } fn is_match_state(&self, id: S) -> bool { self.is_match_or_dead_state(id) && !self.is_dead_state(id) } fn is_dead_state(&self, id: S) -> bool { id == dead_id() } fn is_match_or_dead_state(&self, id: S) -> bool { id <= self.max_match } fn is_anchored(&self) -> bool { self.anchored } fn trans(&self) -> &[u8] { self.trans.as_ref() } /// Create a new sparse DFA whose match semantics are equivalent to this /// DFA, but attempt to use `A` for the representation of state /// identifiers. If `A` is insufficient to represent all state identifiers /// in this DFA, then this returns an error. #[cfg(feature = "std")] fn to_sized<A: StateID>(&self) -> Result<Repr<Vec<u8>, A>> { // To build the new DFA, we proceed much like the initial construction // of the sparse DFA. Namely, since the state ID size is changing, // we don't actually know all of our state IDs until we've allocated // all necessary space. So we do one pass that allocates all of the // storage we need, and then another pass to fill in the transitions. let mut trans = Vec::with_capacity(size_of::<A>() * self.state_count); let mut map: HashMap<S, A> = HashMap::with_capacity(self.state_count); for (old_id, state) in self.states() { let pos = trans.len(); map.insert(old_id, usize_to_state_id(pos)?); let n = state.ntrans; let zeros = 2 + (n * 2) + (n * size_of::<A>()); trans.extend(iter::repeat(0).take(zeros)); NativeEndian::write_u16(&mut trans[pos..], n as u16); let (s, e) = (pos + 2, pos + 2 + (n * 2)); trans[s..e].copy_from_slice(state.input_ranges); } let mut new = Repr { anchored: self.anchored, start: map[&self.start], state_count: self.state_count, max_match: map[&self.max_match], byte_classes: self.byte_classes.clone(), trans, }; for (&old_id, &new_id) in map.iter() { let old_state = self.state(old_id); let mut new_state = new.state_mut(new_id); for i in 0..new_state.ntrans { let next = map[&old_state.next_at(i)]; new_state.set_next_at(i, usize_to_state_id(next.to_usize())?); } } new.start = map[&self.start]; new.max_match = map[&self.max_match]; Ok(new) } /// Serialize a sparse DFA to raw bytes using the provided endianness. /// /// If the state identifier representation of this DFA has a size different /// than 1, 2, 4 or 8 bytes, then this returns an error. All /// implementations of `StateID` provided by this crate satisfy this /// requirement. /// /// Unlike dense DFAs, the result is not necessarily aligned since a /// sparse DFA's transition table is always read as a sequence of bytes. #[cfg(feature = "std")] fn to_bytes<A: ByteOrder>(&self) -> Result<Vec<u8>> { let label = b"rust-regex-automata-sparse-dfa\x00"; let size = // For human readable label. label.len() // endiannes check, must be equal to 0xFEFF for native endian + 2 // For version number. + 2 // Size of state ID representation, in bytes. // Must be 1, 2, 4 or 8. + 2 // For DFA misc options. (Currently unused.) + 2 // For start state. + 8 // For state count. + 8 // For max match state. + 8 // For byte class map. + 256 // For transition table. + self.trans().len(); let mut i = 0; let mut buf = vec![0; size]; // write label for &b in label { buf[i] = b; i += 1; } // endianness check A::write_u16(&mut buf[i..], 0xFEFF); i += 2; // version number A::write_u16(&mut buf[i..], 1); i += 2; // size of state ID let state_size = size_of::<S>(); if ![1, 2, 4, 8].contains(&state_size) { return Err(Error::serialize(&format!( "state size of {} not supported, must be 1, 2, 4 or 8", state_size ))); } A::write_u16(&mut buf[i..], state_size as u16); i += 2; // DFA misc options let mut options = 0u16; if self.anchored { options |= dense::MASK_ANCHORED; } A::write_u16(&mut buf[i..], options); i += 2; // start state A::write_u64(&mut buf[i..], self.start.to_usize() as u64); i += 8; // state count A::write_u64(&mut buf[i..], self.state_count as u64); i += 8; // max match state A::write_u64(&mut buf[i..], self.max_match.to_usize() as u64); i += 8; // byte class map for b in (0..256).map(|b| b as u8) { buf[i] = self.byte_classes.get(b); i += 1; } // transition table for (_, state) in self.states() { A::write_u16(&mut buf[i..], state.ntrans as u16); i += 2; buf[i..i + (state.ntrans * 2)].copy_from_slice(state.input_ranges); i += state.ntrans * 2; for j in 0..state.ntrans { write_state_id_bytes::<A, _>(&mut buf[i..], state.next_at(j)); i += size_of::<S>(); } } assert_eq!(size, i, "expected to consume entire buffer"); Ok(buf) } } impl<'a, S: StateID> Repr<&'a [u8], S> { /// The implementation for deserializing a sparse DFA from raw bytes. unsafe fn from_bytes(mut buf: &'a [u8]) -> Repr<&'a [u8], S> { // skip over label match buf.iter().position(|&b| b == b'\x00') { None => panic!("could not find label"), Some(i) => buf = &buf[i + 1..], } // check that current endianness is same as endianness of DFA let endian_check = NativeEndian::read_u16(buf); buf = &buf[2..]; if endian_check != 0xFEFF { panic!( "endianness mismatch, expected 0xFEFF but got 0x{:X}. \ are you trying to load a SparseDFA serialized with a \ different endianness?", endian_check, ); } // check that the version number is supported let version = NativeEndian::read_u16(buf); buf = &buf[2..]; if version != 1 { panic!( "expected version 1, but found unsupported version {}", version, ); } // read size of state let state_size = NativeEndian::read_u16(buf) as usize; if state_size != size_of::<S>() { panic!( "state size of SparseDFA ({}) does not match \ requested state size ({})", state_size, size_of::<S>(), ); } buf = &buf[2..]; // read miscellaneous options let opts = NativeEndian::read_u16(buf); buf = &buf[2..]; // read start state let start = S::from_usize(NativeEndian::read_u64(buf) as usize); buf = &buf[8..]; // read state count let state_count = NativeEndian::read_u64(buf) as usize; buf = &buf[8..]; // read max match state let max_match = S::from_usize(NativeEndian::read_u64(buf) as usize); buf = &buf[8..]; // read byte classes let byte_classes = ByteClasses::from_slice(&buf[..256]); buf = &buf[256..]; Repr { anchored: opts & dense::MASK_ANCHORED > 0, start, state_count, max_match, byte_classes, trans: buf, } } } #[cfg(feature = "std")] impl<S: StateID> Repr<Vec<u8>, S> { /// The implementation for constructing a sparse DFA from a dense DFA. fn from_dense_sized<T: AsRef<[S]>, A: StateID>( dfa: &dense::Repr<T, S>, ) -> Result<Repr<Vec<u8>, A>> { // In order to build the transition table, we need to be able to write // state identifiers for each of the "next" transitions in each state. // Our state identifiers correspond to the byte offset in the // transition table at which the state is encoded. Therefore, we do not // actually know what the state identifiers are until we've allocated // exactly as much space as we need for each state. Thus, construction // of the transition table happens in two passes. // // In the first pass, we fill out the shell of each state, which // includes the transition count, the input byte ranges and zero-filled // space for the transitions. In this first pass, we also build up a // map from the state identifier index of the dense DFA to the state // identifier in this sparse DFA. // // In the second pass, we fill in the transitions based on the map // built in the first pass. let mut trans = Vec::with_capacity(size_of::<A>() * dfa.state_count()); let mut remap: Vec<A> = vec![dead_id(); dfa.state_count()]; for (old_id, state) in dfa.states() { let pos = trans.len(); remap[dfa.state_id_to_index(old_id)] = usize_to_state_id(pos)?; // zero-filled space for the transition count trans.push(0); trans.push(0); let mut trans_count = 0; for (b1, b2, _) in state.sparse_transitions() { trans_count += 1; trans.push(b1); trans.push(b2); } // fill in the transition count NativeEndian::write_u16(&mut trans[pos..], trans_count); // zero-fill the actual transitions let zeros = trans_count as usize * size_of::<A>(); trans.extend(iter::repeat(0).take(zeros)); } let mut new = Repr { anchored: dfa.is_anchored(), start: remap[dfa.state_id_to_index(dfa.start_state())], state_count: dfa.state_count(), max_match: remap[dfa.state_id_to_index(dfa.max_match_state())], byte_classes: dfa.byte_classes().clone(), trans, }; for (old_id, old_state) in dfa.states() { let new_id = remap[dfa.state_id_to_index(old_id)]; let mut new_state = new.state_mut(new_id); let sparse = old_state.sparse_transitions(); for (i, (_, _, next)) in sparse.enumerate() { let next = remap[dfa.state_id_to_index(next)]; new_state.set_next_at(i, next); } } Ok(new) } /// Return a convenient mutable representation of the given state. fn state_mut<'a>(&'a mut self, id: S) -> StateMut<'a, S> { let mut pos = id.to_usize(); let ntrans = NativeEndian::read_u16(&self.trans[pos..]) as usize; pos += 2; let size = (ntrans * 2) + (ntrans * size_of::<S>()); let ranges_and_next = &mut self.trans[pos..pos + size]; let (input_ranges, next) = ranges_and_next.split_at_mut(ntrans * 2); StateMut { _state_id_repr: PhantomData, ntrans, input_ranges, next } } } #[cfg(feature = "std")] impl<T: AsRef<[u8]>, S: StateID> fmt::Debug for Repr<T, S> { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { fn state_status<T: AsRef<[u8]>, S: StateID>( dfa: &Repr<T, S>, id: S, ) -> &'static str { if id == dead_id() { if dfa.is_match_state(id) { "D*" } else { "D " } } else if id == dfa.start_state() { if dfa.is_match_state(id) { ">*" } else { "> " } } else { if dfa.is_match_state(id) { " *" } else { " " } } } writeln!(f, "SparseDFA(")?; for (id, state) in self.states() { let status = state_status(self, id); writeln!(f, "{}{:06}: {:?}", status, id.to_usize(), state)?; } writeln!(f, ")")?; Ok(()) } } /// An iterator over all states in a sparse DFA. /// /// This iterator yields tuples, where the first element is the state ID and /// the second element is the state itself. #[cfg(feature = "std")] #[derive(Debug)] struct StateIter<'a, T: AsRef<[u8]> + 'a, S: StateID + 'a = usize> { dfa: &'a Repr<T, S>, id: S, } #[cfg(feature = "std")] impl<'a, T: AsRef<[u8]>, S: StateID> Iterator for StateIter<'a, T, S> { type Item = (S, State<'a, S>); fn next(&mut self) -> Option<(S, State<'a, S>)> { if self.id.to_usize() >= self.dfa.trans().len() { return None; } let id = self.id; let state = self.dfa.state(id); self.id = S::from_usize(self.id.to_usize() + state.bytes()); Some((id, state)) } } /// A representation of a sparse DFA state that can be cheaply materialized /// from a state identifier. #[derive(Clone)] struct State<'a, S: StateID = usize> { /// The state identifier representation used by the DFA from which this /// state was extracted. Since our transition table is compacted in a /// &[u8], we don't actually use the state ID type parameter explicitly /// anywhere, so we fake it. This prevents callers from using an incorrect /// state ID representation to read from this state. _state_id_repr: PhantomData<S>, /// The number of transitions in this state. ntrans: usize, /// Pairs of input ranges, where there is one pair for each transition. /// Each pair specifies an inclusive start and end byte range for the /// corresponding transition. input_ranges: &'a [u8], /// Transitions to the next state. This slice contains native endian /// encoded state identifiers, with `S` as the representation. Thus, there /// are `ntrans * size_of::<S>()` bytes in this slice. next: &'a [u8], } impl<'a, S: StateID> State<'a, S> { /// Searches for the next transition given an input byte. If no such /// transition could be found, then a dead state is returned. fn next(&self, input: u8) -> S { // This straight linear search was observed to be much better than // binary search on ASCII haystacks, likely because a binary search // visits the ASCII case last but a linear search sees it first. A // binary search does do a little better on non-ASCII haystacks, but // not by much. There might be a better trade off lurking here. for i in 0..self.ntrans { let (start, end) = self.range(i); if start <= input && input <= end { return self.next_at(i); } // We could bail early with an extra branch: if input < b1, then // we know we'll never find a matching transition. Interestingly, // this extra branch seems to not help performance, or will even // hurt it. It's likely very dependent on the DFA itself and what // is being searched. } dead_id() } /// Returns the inclusive input byte range for the ith transition in this /// state. fn range(&self, i: usize) -> (u8, u8) { (self.input_ranges[i * 2], self.input_ranges[i * 2 + 1]) } /// Returns the next state for the ith transition in this state. fn next_at(&self, i: usize) -> S { S::read_bytes(&self.next[i * size_of::<S>()..]) } /// Return the total number of bytes that this state consumes in its /// encoded form. #[cfg(feature = "std")] fn bytes(&self) -> usize { 2 + (self.ntrans * 2) + (self.ntrans * size_of::<S>()) } } #[cfg(feature = "std")] impl<'a, S: StateID> fmt::Debug for State<'a, S> { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { let mut transitions = vec![]; for i in 0..self.ntrans { let next = self.next_at(i); if next == dead_id() { continue; } let (start, end) = self.range(i); if start == end { transitions.push(format!( "{} => {}", escape(start), next.to_usize() )); } else { transitions.push(format!( "{}-{} => {}", escape(start), escape(end), next.to_usize(), )); } } write!(f, "{}", transitions.join(", ")) } } /// A representation of a mutable sparse DFA state that can be cheaply /// materialized from a state identifier. #[cfg(feature = "std")] struct StateMut<'a, S: StateID = usize> { /// The state identifier representation used by the DFA from which this /// state was extracted. Since our transition table is compacted in a /// &[u8], we don't actually use the state ID type parameter explicitly /// anywhere, so we fake it. This prevents callers from using an incorrect /// state ID representation to read from this state. _state_id_repr: PhantomData<S>, /// The number of transitions in this state. ntrans: usize, /// Pairs of input ranges, where there is one pair for each transition. /// Each pair specifies an inclusive start and end byte range for the /// corresponding transition. input_ranges: &'a mut [u8], /// Transitions to the next state. This slice contains native endian /// encoded state identifiers, with `S` as the representation. Thus, there /// are `ntrans * size_of::<S>()` bytes in this slice. next: &'a mut [u8], } #[cfg(feature = "std")] impl<'a, S: StateID> StateMut<'a, S> { /// Sets the ith transition to the given state. fn set_next_at(&mut self, i: usize, next: S) { next.write_bytes(&mut self.next[i * size_of::<S>()..]); } } #[cfg(feature = "std")] impl<'a, S: StateID> fmt::Debug for StateMut<'a, S> { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { let state = State { _state_id_repr: self._state_id_repr, ntrans: self.ntrans, input_ranges: self.input_ranges, next: self.next, }; fmt::Debug::fmt(&state, f) } } /// Return the given byte as its escaped string form. #[cfg(feature = "std")] fn escape(b: u8) -> String { use std::ascii; String::from_utf8(ascii::escape_default(b).collect::<Vec<_>>()).unwrap() } /// A binary search routine specialized specifically to a sparse DFA state's /// transitions. Specifically, the transitions are defined as a set of pairs /// of input bytes that delineate an inclusive range of bytes. If the input /// byte is in the range, then the corresponding transition is a match. /// /// This binary search accepts a slice of these pairs and returns the position /// of the matching pair (the ith transition), or None if no matching pair /// could be found. /// /// Note that this routine is not currently used since it was observed to /// either decrease performance when searching ASCII, or did not provide enough /// of a boost on non-ASCII haystacks to be worth it. However, we leave it here /// for posterity in case we can find a way to use it. /// /// In theory, we could use the standard library's search routine if we could /// cast a `&[u8]` to a `&[(u8, u8)]`, but I don't believe this is currently /// guaranteed to be safe and is thus UB (since I don't think the in-memory /// representation of `(u8, u8)` has been nailed down). #[inline(always)] #[allow(dead_code)] fn binary_search_ranges(ranges: &[u8], needle: u8) -> Option<usize> { debug_assert!(ranges.len() % 2 == 0, "ranges must have even length"); debug_assert!(ranges.len() <= 512, "ranges should be short"); let (mut left, mut right) = (0, ranges.len() / 2); while left < right { let mid = (left + right) / 2; let (b1, b2) = (ranges[mid * 2], ranges[mid * 2 + 1]); if needle < b1 { right = mid; } else if needle > b2 { left = mid + 1; } else { return Some(mid); } } None }