rendy_factory/factory.rs
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use {
crate::{
blitter::Blitter,
command::{
families_from_device, CommandPool, Families, Family, FamilyId, Fence, QueueType, Reset,
},
config::{Config, DevicesConfigure, HeapsConfigure, QueuesConfigure},
core::{rendy_with_slow_safety_checks, Device, DeviceId, Instance, InstanceId},
descriptor::DescriptorAllocator,
memory::{self, Heaps, MemoryUsage, TotalMemoryUtilization, Write},
resource::*,
upload::{BufferState, ImageState, ImageStateOrLayout, Uploader},
wsi::{Surface, SwapchainError, Target},
},
rendy_core::{
hal::{
adapter::{Adapter, Gpu, PhysicalDevice},
buffer,
device::{
AllocationError, CreationError, Device as _, MapError, OomOrDeviceLost,
OutOfMemory, WaitFor,
},
format, image,
pso::DescriptorSetLayoutBinding,
window::{Extent2D, InitError, Surface as GfxSurface},
Backend, Features, Instance as _, Limits,
},
HasRawWindowHandle,
},
smallvec::SmallVec,
std::{borrow::BorrowMut, cmp::max, mem::ManuallyDrop},
thread_profiler::profile_scope,
};
#[derive(Debug)]
struct ResourceHub<B: Backend> {
buffers: ResourceTracker<Buffer<B>>,
images: ResourceTracker<Image<B>>,
views: ResourceTracker<ImageView<B>>,
layouts: ResourceTracker<DescriptorSetLayout<B>>,
sets: ResourceTracker<DescriptorSet<B>>,
samplers: ResourceTracker<Sampler<B>>,
samplers_cache: parking_lot::RwLock<SamplerCache<B>>,
}
impl<B> Default for ResourceHub<B>
where
B: Backend,
{
fn default() -> Self {
ResourceHub {
buffers: ResourceTracker::default(),
images: ResourceTracker::default(),
views: ResourceTracker::default(),
layouts: ResourceTracker::default(),
sets: ResourceTracker::default(),
samplers: ResourceTracker::default(),
samplers_cache: parking_lot::RwLock::new(SamplerCache::default()),
}
}
}
impl<B> ResourceHub<B>
where
B: Backend,
{
unsafe fn cleanup(
&mut self,
device: &Device<B>,
heaps: &mut Heaps<B>,
allocator: &mut DescriptorAllocator<B>,
next: Epochs,
complete: Epochs,
) {
self.sets
.cleanup(|s| s.dispose(allocator), &next, &complete);
self.views.cleanup(|v| v.dispose(device), &next, &complete);
self.layouts
.cleanup(|l| l.dispose(device), &next, &complete);
self.buffers
.cleanup(|b| b.dispose(device, heaps), &next, &complete);
self.images
.cleanup(|i| i.dispose(device, heaps), &next, &complete);
self.samplers
.cleanup(|i| i.dispose(device), &next, &complete);
}
unsafe fn dispose(
mut self,
device: &Device<B>,
heaps: &mut Heaps<B>,
allocator: &mut DescriptorAllocator<B>,
) {
drop(self.samplers_cache);
self.sets.dispose(|s| s.dispose(allocator));
self.views.dispose(|v| v.dispose(device));
self.layouts.dispose(|l| l.dispose(device));
self.buffers.dispose(|b| b.dispose(device, heaps));
self.images.dispose(|i| i.dispose(device, heaps));
self.samplers.dispose(|i| i.dispose(device));
}
}
/// Failure uploading a buffer or an image.
#[derive(Clone, Debug, PartialEq)]
pub enum UploadError {
/// Failed to create the staging buffer.
Create(BufferCreationError),
/// Failed to map the staging buffer.
Map(MapError),
/// Failed to upload the data.
Upload(OutOfMemory),
}
impl std::fmt::Display for UploadError {
fn fmt(&self, fmt: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
UploadError::Create(err) => write!(fmt, "Upload failed: {:?}", err),
UploadError::Map(err) => write!(fmt, "Upload failed: {:?}", err),
UploadError::Upload(err) => write!(fmt, "Upload failed: {:?}", err),
}
}
}
impl std::error::Error for UploadError {
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
match self {
UploadError::Create(err) => Some(err),
UploadError::Map(err) => Some(err),
UploadError::Upload(err) => Some(err),
}
}
}
#[derive(Debug)]
enum InstanceOrId<B: Backend> {
Instance(Instance<B>),
Id(InstanceId),
}
impl<B> InstanceOrId<B>
where
B: Backend,
{
fn id(&self) -> InstanceId {
match self {
InstanceOrId::Instance(instance) => instance.id(),
InstanceOrId::Id(id) => *id,
}
}
fn as_instance(&self) -> Option<&Instance<B>> {
match self {
InstanceOrId::Instance(instance) => Some(instance),
InstanceOrId::Id(_) => None,
}
}
}
/// Higher level device interface.
/// Manges memory, resources and queue families.
#[derive(Debug)]
pub struct Factory<B: Backend> {
descriptor_allocator: ManuallyDrop<parking_lot::Mutex<DescriptorAllocator<B>>>,
heaps: ManuallyDrop<parking_lot::Mutex<Heaps<B>>>,
resources: ManuallyDrop<ResourceHub<B>>,
epochs: Vec<parking_lot::RwLock<Vec<u64>>>,
uploader: Uploader<B>,
blitter: Blitter<B>,
families_indices: Vec<usize>,
device: Device<B>,
adapter: Adapter<B>,
instance: InstanceOrId<B>,
}
#[allow(unused)]
fn factory_is_send_sync<B: Backend>() {
fn is_send_sync<T: Send + Sync>() {}
is_send_sync::<Factory<B>>();
}
impl<B> Drop for Factory<B>
where
B: Backend,
{
fn drop(&mut self) {
log::debug!("Dropping factory");
self.wait_idle().unwrap();
unsafe {
// Device is idle.
self.uploader.dispose(&self.device);
log::trace!("Uploader disposed");
self.blitter.dispose(&self.device);
log::trace!("Blitter disposed");
std::ptr::read(&mut *self.resources).dispose(
&self.device,
self.heaps.get_mut(),
self.descriptor_allocator.get_mut(),
);
log::trace!("Resources disposed");
}
unsafe {
std::ptr::read(&mut *self.heaps)
.into_inner()
.dispose(&self.device);
log::trace!("Heaps disposed");
}
unsafe {
std::ptr::read(&mut *self.descriptor_allocator)
.into_inner()
.dispose(&self.device);
log::trace!("Descriptor allocator disposed");
}
log::trace!("Factory dropped");
}
}
impl<B> Factory<B>
where
B: Backend,
{
/// Wait for whole device become idle.
/// This function is very heavy and
/// usually used only for teardown.
pub fn wait_idle(&self) -> Result<(), OutOfMemory> {
profile_scope!("wait_idle");
log::debug!("Wait device idle");
self.device.wait_idle()?;
log::trace!("Device idle");
Ok(())
}
/// Creates a buffer with the specified properties.
///
/// This function returns relevant value, that is, the value cannot be dropped.
/// However buffer can be destroyed using [`destroy_relevant_buffer`] function.
///
/// [`destroy_relevant_buffer`]: #method.destroy_relevant_buffer
pub fn create_relevant_buffer(
&self,
info: BufferInfo,
memory_usage: impl MemoryUsage,
) -> Result<Buffer<B>, BufferCreationError> {
profile_scope!("create_relevant_buffer");
unsafe { Buffer::create(&self.device, &mut self.heaps.lock(), info, memory_usage) }
}
/// Destroy buffer.
/// If buffer was created using [`create_buffer`] it must be unescaped first.
/// If buffer was shaderd unescaping may fail due to other owners existing.
/// In any case unescaping and destroying manually can slightly increase performance.
///
/// # Safety
///
/// Buffer must not be used by any pending commands or referenced anywhere.
///
/// [`create_buffer`]: #method.create_buffer
pub unsafe fn destroy_relevant_buffer(&self, buffer: Buffer<B>) {
buffer.dispose(&self.device, &mut self.heaps.lock());
}
/// Creates a buffer with the specified properties.
///
/// This function (unlike [`create_relevant_buffer`]) returns value that can be dropped.
///
/// [`create_relevant_buffer`]: #method.create_relevant_buffer
pub fn create_buffer(
&self,
info: BufferInfo,
memory_usage: impl MemoryUsage,
) -> Result<Escape<Buffer<B>>, BufferCreationError> {
let buffer = self.create_relevant_buffer(info, memory_usage)?;
Ok(self.resources.buffers.escape(buffer))
}
/// Creates an image with the specified properties.
///
/// This function returns relevant value, that is, the value cannot be dropped.
/// However image can be destroyed using [`destroy_relevant_image`] function.
///
/// [`destroy_relevant_image`]: #method.destroy_relevant_image
pub fn create_relevant_image(
&self,
info: ImageInfo,
memory_usage: impl MemoryUsage,
) -> Result<Image<B>, ImageCreationError> {
profile_scope!("create_relevant_image");
unsafe { Image::create(&self.device, &mut self.heaps.lock(), info, memory_usage) }
}
/// Destroy image.
/// If image was created using [`create_image`] it must be unescaped first.
/// If image was shaderd unescaping may fail due to other owners existing.
/// In any case unescaping and destroying manually can slightly increase performance.
///
/// # Safety
///
/// Image must not be used by any pending commands or referenced anywhere.
///
/// [`create_image`]: #method.create_image
pub unsafe fn destroy_relevant_image(&self, image: Image<B>) {
image.dispose(&self.device, &mut self.heaps.lock());
}
/// Creates an image with the specified properties.
///
/// This function (unlike [`create_relevant_image`]) returns value that can be dropped.
///
/// [`create_relevant_image`]: #method.create_relevant_image
pub fn create_image(
&self,
info: ImageInfo,
memory_usage: impl MemoryUsage,
) -> Result<Escape<Image<B>>, ImageCreationError> {
let image = self.create_relevant_image(info, memory_usage)?;
Ok(self.resources.images.escape(image))
}
/// Fetch image format details for a particular `ImageInfo`.
pub fn image_format_properties(&self, info: ImageInfo) -> Option<FormatProperties> {
self.physical().image_format_properties(
info.format,
match info.kind {
Kind::D1(_, _) => 1,
Kind::D2(_, _, _, _) => 2,
Kind::D3(_, _, _) => 3,
},
info.tiling,
info.usage,
info.view_caps,
)
}
/// Create an image view with the specified properties
///
/// This function returns relevant value, that is, the value cannot be dropped.
/// However image view can be destroyed using [`destroy_relevant_image_view`] function.
///
/// [`destroy_relevant_image_view`]: #method.destroy_relevant_image_view
pub fn create_relevant_image_view(
&self,
image: Handle<Image<B>>,
info: ImageViewInfo,
) -> Result<ImageView<B>, ImageViewCreationError> {
ImageView::create(&self.device, info, image)
}
/// Destroy image view.
/// If image view was created using [`create_image_view`] it must be unescaped first.
/// If image view was shaderd unescaping may fail due to other owners existing.
/// In any case unescaping and destroying manually can slightly increase performance.
///
/// # Safety
///
/// Image view must not be used by any pending commands or referenced anywhere.
///
/// [`create_image_view`]: #method.create_image_view
pub unsafe fn destroy_relevant_image_view(&self, view: ImageView<B>) {
view.dispose(&self.device);
}
/// Create an image view with the specified properties
///
/// This function (unlike [`create_relevant_image_view`]) returns value that can be dropped.
///
/// [`create_relevant_image_view`]: #method.create_relevant_image_view
pub fn create_image_view(
&self,
image: Handle<Image<B>>,
info: ImageViewInfo,
) -> Result<Escape<ImageView<B>>, ImageViewCreationError> {
let view = self.create_relevant_image_view(image, info)?;
Ok(self.resources.views.escape(view))
}
/// Create an sampler with the specified properties
///
/// This function returns relevant value, that is, the value cannot be dropped.
/// However sampler can be destroyed using [`destroy_relevant_sampler`] function.
///
/// [`destroy_relevant_sampler`]: #method.destroy_relevant_sampler
pub fn create_relevant_sampler(
&self,
info: SamplerDesc,
) -> Result<Sampler<B>, AllocationError> {
Sampler::create(&self.device, info)
}
/// Destroy sampler.
/// If sampler was created using [`create_sampler`] it must be unescaped first.
/// If sampler was shaderd unescaping may fail due to other owners existing.
/// In any case unescaping and destroying manually can slightly increase performance.
/// If sampler was acquired using [`get_sampler`] unescaping will most probably fail
/// due to factory holding handler's copy in cache.
///
/// # Safety
///
/// Sampler view must not be used by any pending commands or referenced anywhere.
///
/// [`create_sampler`]: #method.create_sampler
/// [`get_sampler`]: #method.get_sampler
pub unsafe fn destroy_relevant_sampler(&self, sampler: Sampler<B>) {
sampler.dispose(&self.device);
}
/// Creates a sampler with the specified properties.
///
/// This function (unlike [`create_relevant_sampler`]) returns value that can be dropped.
///
/// [`create_relevant_sampler`]: #method.create_relevant_sampler
pub fn create_sampler(&self, info: SamplerDesc) -> Result<Escape<Sampler<B>>, AllocationError> {
let sampler = self.create_relevant_sampler(info)?;
Ok(self.resources.samplers.escape(sampler))
}
/// Get cached sampler or create new one.
/// User should prefer this function to [`create_sampler`] and [`create_relevant_sampler`]
/// because usually only few sampler configuration is required.
///
/// [`create_sampler`]: #method.create_sampler
/// [`create_relevant_sampler`]: #method.create_relevant_sampler
pub fn get_sampler(&self, info: SamplerDesc) -> Result<Handle<Sampler<B>>, AllocationError> {
let samplers = &self.resources.samplers;
let device = &self.device;
SamplerCache::get_with_upgradable_lock(
self.resources.samplers_cache.upgradable_read(),
parking_lot::RwLockUpgradableReadGuard::upgrade,
info.clone(),
|| Ok(samplers.handle(Sampler::create(device, info)?)),
)
}
/// Update content of the buffer bound to host visible memory.
/// This function (unlike [`upload_buffer`]) update content immediatelly.
///
/// Buffers allocated from host-invisible memory types cannot be
/// updated via this function.
///
/// Updated content will be automatically made visible to device operations
/// that will be submitted later.
///
/// # Panics
///
/// Panics if buffer size is less than `offset` + size of `content`.
///
/// # Safety
///
/// Caller must ensure that device doesn't use memory region that being updated.
///
/// [`upload_buffer`]: #method.upload_buffer
pub unsafe fn upload_visible_buffer<T>(
&self,
buffer: &mut Buffer<B>,
offset: u64,
content: &[T],
) -> Result<(), MapError>
where
T: 'static + Copy,
{
let content = std::slice::from_raw_parts(
content.as_ptr() as *const u8,
content.len() * std::mem::size_of::<T>(),
);
let mut mapped = buffer.map(&self.device, offset..offset + content.len() as u64)?;
mapped
.write(&self.device, 0..content.len() as u64)?
.write(content);
Ok(())
}
/// Update buffer range content with provided data.
///
/// Update operation will actually be submitted to the graphics device queue
/// upon next [`flush_uploads`] or [`maintain`] call to this `Factory`, and
/// is guaranteed to take place after all previous operations that have been
/// submitted to the same graphics queue on this `Factory` since last
/// [`flush_uploads`] or [`maintain`] call
///
/// Note that buffer range will receive `content` as raw bytes.
/// And interpretation will depend solely on device operation.
/// Slice of generic type is allowed for convenience.
/// It usually should be POD struct of numeric values or other POD structs.
///
/// `#[repr(C)]` can be used to guarantee defined memory layout of struct fields.
///
/// # Safety
///
/// If buffer is used by device then `last` state must match the last usage state of the buffer
/// before updating happen.
/// In order to guarantee that updated content will be made visible to next device operation
/// that reads content of the buffer range the `next` must match buffer usage state in that operation.
pub unsafe fn upload_buffer<T>(
&self,
buffer: &Buffer<B>,
offset: u64,
content: &[T],
last: Option<BufferState>,
next: BufferState,
) -> Result<(), UploadError>
where
T: 'static + Copy,
{
assert!(buffer.info().usage.contains(buffer::Usage::TRANSFER_DST));
let content_size = content.len() as u64 * std::mem::size_of::<T>() as u64;
let mut staging = self
.create_buffer(
BufferInfo {
size: content_size,
usage: buffer::Usage::TRANSFER_SRC,
},
memory::Upload,
)
.map_err(UploadError::Create)?;
self.upload_visible_buffer(&mut staging, 0, content)
.map_err(UploadError::Map)?;
self.uploader
.upload_buffer(&self.device, buffer, offset, staging, last, next)
.map_err(UploadError::Upload)
}
/// Update buffer content with provided staging buffer.
///
/// Update operation will actually be submitted to the graphics device queue
/// upon next [`flush_uploads`] or [`maintain`] call to this `Factory`, and
/// is guaranteed to take place after all previous operations that have been
/// submitted to the same graphics queue on this `Factory` since last
/// [`flush_uploads`] or [`maintain`] call
///
/// # Safety
///
/// If buffer is used by device then `last` state must match the last usage state of the buffer
/// before updating happen.
/// In order to guarantee that updated content will be made visible to next device operation
/// that reads content of the buffer range the `next` must match buffer usage state in that operation.
pub unsafe fn upload_from_staging_buffer(
&self,
buffer: &Buffer<B>,
offset: u64,
staging: Escape<Buffer<B>>,
last: Option<BufferState>,
next: BufferState,
) -> Result<(), OutOfMemory> {
assert!(buffer.info().usage.contains(buffer::Usage::TRANSFER_DST));
assert!(staging.info().usage.contains(buffer::Usage::TRANSFER_SRC));
self.uploader
.upload_buffer(&self.device, buffer, offset, staging, last, next)
}
/// Update image layers content with provided data.
/// Transition part of image from one state to another.
///
/// Update operation will actually be submitted to the graphics device queue
/// upon next [`flush_uploads`] or [`maintain`] call to this `Factory`, and
/// is guaranteed to take place after all previous operations that have been
/// submitted to the same graphics queue on this `Factory` since last
/// [`flush_uploads`] or [`maintain`] call
///
/// # Safety
///
/// Image must be created by this `Factory`.
/// If image is used by device then `last` state must match the last usage state of the image
/// before transition.
pub unsafe fn transition_image(
&self,
image: Handle<Image<B>>,
image_range: SubresourceRange,
last: impl Into<ImageStateOrLayout>,
next: ImageState,
) {
self.uploader
.transition_image(image, image_range, last.into(), next);
}
/// Update image layers content with provided data.
///
/// Update operation will actually be submitted to the graphics device queue
/// upon next [`flush_uploads`] or [`maintain`] call to this `Factory`, and
/// is guaranteed to take place after all previous operations that have been
/// submitted to the same graphics queue on this `Factory` since last
/// [`flush_uploads`] or [`maintain`] call
///
/// Note that image layers will receive `content` as raw bytes.
/// And interpretation will depend solely on device operation.
/// Slice of generic type is allowed for convenience.
/// It usually should be compatible type of pixel or channel.
/// For example `&[[u8; 4]]` or `&[u8]` for `Rgba8Unorm` format.
///
/// # Safety
///
/// Image must be created by this `Factory`.
/// If image is used by device then `last` state must match the last usage state of the image
/// before updating happen.
/// In order to guarantee that updated content will be made visible to next device operation
/// that reads content of the image layers the `next` must match image usage state in that operation.
pub unsafe fn upload_image<T>(
&self,
image: Handle<Image<B>>,
data_width: u32,
data_height: u32,
image_layers: SubresourceLayers,
image_offset: image::Offset,
image_extent: Extent,
content: &[T],
last: impl Into<ImageStateOrLayout>,
next: ImageState,
) -> Result<(), UploadError>
where
T: 'static + Copy,
{
assert!(image.info().usage.contains(image::Usage::TRANSFER_DST));
assert_eq!(image.format().surface_desc().aspects, image_layers.aspects);
assert!(image_layers.layers.start <= image_layers.layers.end);
assert!(image_layers.layers.end <= image.kind().num_layers());
assert!(image_layers.level <= image.info().levels);
let content_size = content.len() as u64 * std::mem::size_of::<T>() as u64;
let format_desc = image.format().surface_desc();
let texels_count = (image_extent.width / format_desc.dim.0 as u32) as u64
* (image_extent.height / format_desc.dim.1 as u32) as u64
* image_extent.depth as u64
* (image_layers.layers.end - image_layers.layers.start) as u64;
let total_bytes = (format_desc.bits as u64 / 8) * texels_count;
assert_eq!(
total_bytes, content_size,
"Size of must match size of the image region"
);
let mut staging = self
.create_buffer(
BufferInfo {
size: content_size,
usage: buffer::Usage::TRANSFER_SRC,
},
memory::Upload,
)
.map_err(UploadError::Create)?;
self.upload_visible_buffer(&mut staging, 0, content)
.map_err(UploadError::Map)?;
self.uploader
.upload_image(
&self.device,
image,
data_width,
data_height,
image_layers,
image_offset,
image_extent,
staging,
last.into(),
next,
)
.map_err(UploadError::Upload)
}
/// Get blitter instance
pub fn blitter(&self) -> &Blitter<B> {
&self.blitter
}
/// Create rendering surface from window handle.
pub fn create_surface(
&mut self,
handle: &impl HasRawWindowHandle,
) -> Result<Surface<B>, InitError> {
profile_scope!("create_surface");
Surface::new(
self.instance
.as_instance()
.expect("Cannot create surface without instance"),
handle,
)
}
/// Create rendering surface from window.
///
/// # Safety
///
/// Closure must return surface object created from raw instance provided as closure argument.
pub unsafe fn create_surface_with(
&mut self,
f: impl FnOnce(&B::Instance) -> B::Surface,
) -> Surface<B> {
profile_scope!("create_surface");
Surface::new_with(
self.instance
.as_instance()
.expect("Cannot create surface without instance"),
f,
)
}
/// Get formats supported by the Surface
///
/// # Panics
///
/// Panics if `surface` was not created by this `Factory`
pub fn get_surface_formats(
&self,
surface: &Surface<B>,
) -> Option<Vec<rendy_core::hal::format::Format>> {
profile_scope!("get_surface_compatibility");
assert_eq!(
surface.instance_id(),
self.instance.id(),
"Resource is not owned by specified instance"
);
unsafe { surface.supported_formats(&self.adapter.physical_device) }
}
/// Get compatibility of Surface
///
/// # Panics
///
/// Panics if `surface` was not created by this `Factory`
pub fn get_surface_capabilities(
&self,
surface: &Surface<B>,
) -> rendy_core::hal::window::SurfaceCapabilities {
profile_scope!("get_surface_compatibility");
assert_eq!(
surface.instance_id(),
self.instance.id(),
"Resource is not owned by specified instance"
);
unsafe { surface.capabilities(&self.adapter.physical_device) }
}
/// Get surface format.
///
/// # Panics
///
/// Panics if `surface` was not created by this `Factory`
pub fn get_surface_format(&self, surface: &Surface<B>) -> format::Format {
profile_scope!("get_surface_format");
assert_eq!(
surface.instance_id(),
self.instance.id(),
"Resource is not owned by specified instance"
);
unsafe { surface.format(&self.adapter.physical_device) }
}
/// Check if queue family supports presentation to the specified surface.
pub fn surface_support(&self, family: FamilyId, surface: &Surface<B>) -> bool {
assert_eq!(
surface.instance_id(),
self.instance.id(),
"Resource is not owned by specified instance"
);
surface
.raw()
.supports_queue_family(&self.adapter.queue_families[family.index])
}
/// Destroy surface returning underlying window back to the caller.
///
/// # Panics
///
/// Panics if `surface` was not created by this `Factory`
pub fn destroy_surface(&mut self, surface: Surface<B>) {
assert_eq!(
surface.instance_id(),
self.instance.id(),
"Resource is not owned by specified instance"
);
drop(surface);
}
/// Create target out of rendering surface.
///
/// The compatibility of the surface with the queue family which will present to
/// this target must have *already* been checked using `Factory::surface_support`.
///
/// # Panics
///
/// Panics if `surface` was not created by this `Factory`.
pub fn create_target(
&self,
surface: Surface<B>,
extent: Extent2D,
image_count: u32,
present_mode: rendy_core::hal::window::PresentMode,
usage: image::Usage,
) -> Result<Target<B>, SwapchainError> {
profile_scope!("create_target");
unsafe {
surface.into_target(
&self.adapter.physical_device,
&self.device,
extent,
image_count,
present_mode,
usage,
)
}
}
/// Destroy target returning underlying surface back to the caller.
///
/// # Safety
///
/// Target images must not be used by pending commands or referenced anywhere.
pub unsafe fn destroy_target(&self, target: Target<B>) -> Surface<B> {
target.dispose(&self.device)
}
/// Get raw device.
pub fn device(&self) -> &Device<B> {
&self.device
}
/// Get raw physical device.
pub fn physical(&self) -> &B::PhysicalDevice {
&self.adapter.physical_device
}
/// Create new semaphore.
pub fn create_semaphore(&self) -> Result<B::Semaphore, OutOfMemory> {
profile_scope!("create_semaphore");
self.device.create_semaphore()
}
/// Destroy semaphore.
///
/// # Safety
///
/// Semaphore must be created by this `Factory`.
pub unsafe fn destroy_semaphore(&self, semaphore: B::Semaphore) {
self.device.destroy_semaphore(semaphore);
}
/// Create new fence
pub fn create_fence(&self, signaled: bool) -> Result<Fence<B>, OutOfMemory> {
Fence::new(&self.device, signaled)
}
/// Wait for the fence become signeled.
pub fn reset_fence(&self, fence: &mut Fence<B>) -> Result<(), OutOfMemory> {
fence.reset(&self.device)
}
/// Wait for the fence become signeled.
///
/// # Safety
///
/// Fences must be created by this `Factory`.
pub fn reset_fences<'a>(
&self,
fences: impl IntoIterator<Item = &'a mut (impl BorrowMut<Fence<B>> + 'a)>,
) -> Result<(), OutOfMemory> {
let fences = fences
.into_iter()
.map(|f| {
let f = f.borrow_mut();
f.assert_device_owner(&self.device);
assert!(f.is_signaled());
f
})
.collect::<SmallVec<[_; 32]>>();
unsafe {
self.device.reset_fences(fences.iter().map(|f| f.raw()))?;
fences.into_iter().for_each(|f| f.mark_reset());
}
Ok(())
}
/// Wait for the fence become signeled.
pub fn wait_for_fence(
&self,
fence: &mut Fence<B>,
timeout_ns: u64,
) -> Result<bool, OomOrDeviceLost> {
profile_scope!("wait_for_fence");
fence.assert_device_owner(&self.device);
if let Some(fence_epoch) = fence.wait_signaled(&self.device, timeout_ns)? {
// Now we can update epochs counter.
let family_index = self.families_indices[fence_epoch.queue.family.index];
let mut lock = self.epochs[family_index].write();
let epoch = &mut lock[fence_epoch.queue.index];
*epoch = max(*epoch, fence_epoch.epoch);
Ok(true)
} else {
Ok(false)
}
}
/// Wait for the fences become signeled.
pub fn wait_for_fences<'a>(
&self,
fences: impl IntoIterator<Item = &'a mut (impl BorrowMut<Fence<B>> + 'a)>,
wait_for: WaitFor,
timeout_ns: u64,
) -> Result<bool, OomOrDeviceLost> {
profile_scope!("wait_for_fences");
let fences = fences
.into_iter()
.map(|f| f.borrow_mut())
.inspect(|f| f.assert_device_owner(&self.device))
.collect::<SmallVec<[_; 32]>>();
if fences.is_empty() {
return Ok(true);
}
let timeout = !unsafe {
self.device.wait_for_fences(
fences.iter().map(|f| f.raw()),
wait_for.clone(),
timeout_ns,
)
}?;
if timeout {
return Ok(false);
}
let mut epoch_locks = SmallVec::<[_; 32]>::new();
for fence in &fences {
let family_id = fence.epoch().queue.family;
while family_id.index >= epoch_locks.len() {
epoch_locks.push(None);
}
}
match wait_for {
WaitFor::Any => {
for fence in fences {
if unsafe { self.device.get_fence_status(fence.raw()) }? {
let epoch = unsafe { fence.mark_signaled() };
let family_id = epoch.queue.family;
let family_index = *self
.families_indices
.get(family_id.index)
.expect("Valid family id expected");
let lock = epoch_locks[family_id.index]
.get_or_insert_with(|| self.epochs[family_index].write());
let queue_epoch = &mut lock[epoch.queue.index];
*queue_epoch = max(*queue_epoch, epoch.epoch);
}
}
}
WaitFor::All => {
for fence in fences {
// all fences signaled
let epoch = unsafe { fence.mark_signaled() };
let family_id = epoch.queue.family;
let family_index = *self
.families_indices
.get(family_id.index)
.expect("Valid family id expected");
let lock = epoch_locks[family_id.index]
.get_or_insert_with(|| self.epochs[family_index].write());
let queue_epoch = &mut lock[epoch.queue.index];
*queue_epoch = max(*queue_epoch, epoch.epoch);
}
}
}
Ok(true)
}
/// Destroy fence.
///
/// # Safety
///
/// Fence must be created by this `Factory`.
pub fn destroy_fence(&self, fence: Fence<B>) {
unsafe { self.device.destroy_fence(fence.into_inner()) }
}
/// Create new command pool for specified family.
pub fn create_command_pool<R>(
&self,
family: &Family<B>,
) -> Result<CommandPool<B, QueueType, R>, OutOfMemory>
where
R: Reset,
{
profile_scope!("create_command_pool");
family.create_pool(&self.device)
}
/// Create new command pool for specified family.
///
/// # Safety
///
/// All command buffers allocated from the pool must be freed.
pub unsafe fn destroy_command_pool<C, R>(&self, pool: CommandPool<B, C, R>)
where
R: Reset,
{
pool.dispose(&self.device);
}
fn next_epochs(&mut self, families: &Families<B>) -> Epochs {
Epochs {
values: families
.as_slice()
.iter()
.map(|f| f.as_slice().iter().map(|q| q.next_epoch()).collect())
.collect(),
}
}
fn complete_epochs(&mut self) -> Epochs {
Epochs {
values: self
.epochs
.iter_mut()
.map(|l| l.get_mut().iter().cloned().collect())
.collect(),
}
}
/// Cleanup unused resources
pub fn cleanup(&mut self, families: &Families<B>) {
profile_scope!("cleanup");
let next = self.next_epochs(families);
let complete = self.complete_epochs();
unsafe {
self.uploader.cleanup(&self.device);
self.blitter.cleanup(&self.device);
self.resources.cleanup(
&self.device,
self.heaps.get_mut(),
self.descriptor_allocator.get_mut(),
next,
complete,
);
self.descriptor_allocator.get_mut().cleanup(&self.device);
}
}
/// Flush uploads
pub fn flush_uploads(&mut self, families: &mut Families<B>) {
unsafe { self.uploader.flush(families) }
}
/// Flush blits
pub fn flush_blits(&mut self, families: &mut Families<B>) {
unsafe { self.blitter.flush(families) }
}
/// Flush uploads and cleanup unused resources.
pub fn maintain(&mut self, families: &mut Families<B>) {
self.flush_uploads(families);
self.flush_blits(families);
self.cleanup(families);
}
/// Create descriptor set layout with specified bindings.
pub fn create_relevant_descriptor_set_layout(
&self,
bindings: Vec<DescriptorSetLayoutBinding>,
) -> Result<DescriptorSetLayout<B>, OutOfMemory> {
unsafe { DescriptorSetLayout::create(&self.device, DescriptorSetInfo { bindings }) }
}
/// Create descriptor set layout with specified bindings.
pub fn create_descriptor_set_layout(
&self,
bindings: Vec<DescriptorSetLayoutBinding>,
) -> Result<Escape<DescriptorSetLayout<B>>, OutOfMemory> {
let layout = self.create_relevant_descriptor_set_layout(bindings)?;
Ok(self.resources.layouts.escape(layout))
}
/// Create descriptor sets with specified layout.
pub fn create_relevant_descriptor_set(
&self,
layout: Handle<DescriptorSetLayout<B>>,
) -> Result<DescriptorSet<B>, OutOfMemory> {
// TODO: Check `layout` belongs to this factory.
unsafe {
DescriptorSet::create(&self.device, &mut self.descriptor_allocator.lock(), layout)
}
}
/// Create descriptor sets with specified layout.
pub fn create_descriptor_set(
&self,
layout: Handle<DescriptorSetLayout<B>>,
) -> Result<Escape<DescriptorSet<B>>, OutOfMemory> {
let set = self.create_relevant_descriptor_set(layout)?;
Ok(self.resources.sets.escape(set))
}
/// Create descriptor sets with specified layout.
///
/// # Safety
///
/// `layout` must be created by this `Factory`.
///
pub fn create_descriptor_sets<T>(
&self,
layout: Handle<DescriptorSetLayout<B>>,
count: u32,
) -> Result<T, OutOfMemory>
where
T: std::iter::FromIterator<Escape<DescriptorSet<B>>>,
{
profile_scope!("create_descriptor_sets");
let mut result = SmallVec::<[_; 32]>::new();
unsafe {
DescriptorSet::create_many(
&self.device,
&mut self.descriptor_allocator.lock(),
layout,
count,
&mut result,
)
}?;
Ok(result
.into_iter()
.map(|set| self.resources.sets.escape(set))
.collect())
}
/// Query memory utilization.
pub fn memory_utilization(&self) -> TotalMemoryUtilization {
self.heaps.lock().utilization()
}
/// Get Factory's instance id.
pub fn instance_id(&self) -> InstanceId {
self.device.id().instance
}
}
impl<B> std::ops::Deref for Factory<B>
where
B: Backend,
{
type Target = Device<B>;
fn deref(&self) -> &Device<B> {
&self.device
}
}
/// Initialize `Factory` and Queue `Families` associated with Device
/// using existing `Instance`.
pub fn init_with_instance<B>(
instance: Instance<B>,
config: &Config<impl DevicesConfigure, impl HeapsConfigure, impl QueuesConfigure>,
) -> Result<(Factory<B>, Families<B>), CreationError>
where
B: Backend,
{
let (mut factory, families) = init_with_instance_ref(&instance, config)?;
factory.instance = InstanceOrId::Instance(instance);
Ok((factory, families))
}
/// Initialize `Factory` and Queue `Families` associated with Device
/// using existing `Instance`.
pub fn init_with_instance_ref<B>(
instance: &Instance<B>,
config: &Config<impl DevicesConfigure, impl HeapsConfigure, impl QueuesConfigure>,
) -> Result<(Factory<B>, Families<B>), CreationError>
where
B: Backend,
{
rendy_with_slow_safety_checks!(
log::warn!("Slow safety checks are enabled! Disable them in production by enabling the 'no-slow-safety-checks' feature!")
);
let mut adapters = instance.enumerate_adapters();
if adapters.is_empty() {
log::warn!("No physical devices found");
return Err(rendy_core::hal::device::CreationError::InitializationFailed);
}
log::debug!(
"Physical devices:\n{:#?}",
adapters
.iter()
.map(|adapter| &adapter.info)
.collect::<SmallVec<[_; 32]>>()
);
let picked = config.devices.pick(&adapters);
if picked >= adapters.len() {
panic!("Physical device pick config returned index out of bound");
}
let adapter = adapters.swap_remove(picked);
#[derive(Debug)]
struct PhysicalDeviceInfo<'a> {
name: &'a str,
features: Features,
limits: Limits,
}
log::debug!(
"Physical device picked: {:#?}",
PhysicalDeviceInfo {
name: &adapter.info.name,
features: adapter.physical_device.features(),
limits: adapter.physical_device.limits(),
}
);
let device_id = DeviceId::new(instance.id());
let (device, families) = {
let families = config
.queues
.configure(device_id, &adapter.queue_families)
.into_iter()
.collect::<SmallVec<[_; 16]>>();
let (create_queues, get_queues): (SmallVec<[_; 32]>, SmallVec<[_; 32]>) = families
.iter()
.map(|(index, priorities)| {
(
(&adapter.queue_families[index.index], priorities.as_ref()),
(*index, priorities.as_ref().len()),
)
})
.unzip();
log::debug!("Queues: {:#?}", get_queues);
let Gpu {
device,
mut queue_groups,
} = unsafe {
adapter
.physical_device
.open(&create_queues, adapter.physical_device.features())
}?;
let families = unsafe {
families_from_device(
device_id,
&mut queue_groups,
get_queues,
&adapter.queue_families,
)
};
(device, families)
};
let device = Device::from_raw(device, device_id);
let (types, heaps) = config
.heaps
.configure(&adapter.physical_device.memory_properties());
let heaps = heaps.into_iter().collect::<SmallVec<[_; 16]>>();
let types = types.into_iter().collect::<SmallVec<[_; 32]>>();
log::debug!("Heaps: {:#?}\nTypes: {:#?}", heaps, types);
let heaps = unsafe { Heaps::new(types, heaps) };
let epochs = families
.as_slice()
.iter()
.map(|f| parking_lot::RwLock::new(vec![0; f.as_slice().len()]))
.collect();
let factory = Factory {
descriptor_allocator: ManuallyDrop::new(
parking_lot::Mutex::new(DescriptorAllocator::new()),
),
heaps: ManuallyDrop::new(parking_lot::Mutex::new(heaps)),
resources: ManuallyDrop::new(ResourceHub::default()),
uploader: unsafe { Uploader::new(&device, &families) }
.map_err(rendy_core::hal::device::CreationError::OutOfMemory)?,
blitter: unsafe { Blitter::new(&device, &families) }
.map_err(rendy_core::hal::device::CreationError::OutOfMemory)?,
families_indices: families.indices().into(),
epochs,
device,
adapter,
instance: InstanceOrId::Id(instance.id()),
};
Ok((factory, families))
}