pub type CommandCirqueRef<'a, B, C, P = OutsideRenderPass, L = PrimaryLevel> = CirqueRef<'a, CommandBuffer<B, C, ExecutableState<MultiShot, P>, L, IndividualReset>, CommandBuffer<B, C, InitialState, L, IndividualReset>, CommandBuffer<B, C, PendingState<ExecutableState<MultiShot, P>>, L, IndividualReset>>;
Expand description
Aliased Type§
enum CommandCirqueRef<'a, B, C, P = OutsideRenderPass, L = PrimaryLevel> {
Initial(InitialRef<'a, CommandBuffer<B, C, ExecutableState<MultiShot, P>, L, IndividualReset>, CommandBuffer<B, C, InitialState, L, IndividualReset>, CommandBuffer<B, C, PendingState<ExecutableState<MultiShot, P>>, L, IndividualReset>>),
Ready(ReadyRef<'a, CommandBuffer<B, C, ExecutableState<MultiShot, P>, L, IndividualReset>, CommandBuffer<B, C, InitialState, L, IndividualReset>, CommandBuffer<B, C, PendingState<ExecutableState<MultiShot, P>>, L, IndividualReset>>),
}
Variants§
Initial(InitialRef<'a, CommandBuffer<B, C, ExecutableState<MultiShot, P>, L, IndividualReset>, CommandBuffer<B, C, InitialState, L, IndividualReset>, CommandBuffer<B, C, PendingState<ExecutableState<MultiShot, P>>, L, IndividualReset>>)
Reference to value in initial state.
Ready(ReadyRef<'a, CommandBuffer<B, C, ExecutableState<MultiShot, P>, L, IndividualReset>, CommandBuffer<B, C, InitialState, L, IndividualReset>, CommandBuffer<B, C, PendingState<ExecutableState<MultiShot, P>>, L, IndividualReset>>)
Reference to value in ready state.