1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179
use crate::{bone::Bone, face::Face, sys::*, *}; use derivative::Derivative; use num_traits::ToPrimitive; use std::ops::BitAnd; #[derive(Default, Derivative)] #[derivative(Debug)] pub struct Mesh { pub normals: Vec<Vector3D>, pub name: String, pub vertices: Vec<Vector3D>, pub texture_coords: Vec<Option<Vector3D>>, pub tangents: Vec<Vector3D>, pub bitangents: Vec<Vector3D>, pub uv_components: Vec<u32>, pub primitive_types: u32, pub bones: Vec<Bone>, pub material_index: u32, pub method: u32, pub anim_meshes: Vec<AnimMesh>, pub faces: Vec<Face>, pub colors: Vec<Option<Color4D>>, pub aabb: AABB, } #[derive(Derivative, FromPrimitive, PartialEq, ToPrimitive)] #[derivative(Debug)] #[repr(u32)] pub enum PrimitiveType { Force32Bit = aiPrimitiveType__aiPrimitiveType_Force32Bit, Line = aiPrimitiveType_aiPrimitiveType_LINE, Point = aiPrimitiveType_aiPrimitiveType_POINT, Polygon = aiPrimitiveType_aiPrimitiveType_POLYGON, Triangle = aiPrimitiveType_aiPrimitiveType_TRIANGLE, } impl From<&aiMesh> for Mesh { fn from(mesh: &aiMesh) -> Self { Self { normals: utils::get_vec(mesh.mNormals, mesh.mNumVertices), name: mesh.mName.into(), vertices: utils::get_vec(mesh.mVertices, mesh.mNumVertices), texture_coords: utils::get_vec_from_slice(&mesh.mTextureCoords), tangents: utils::get_vec(mesh.mTangents, mesh.mNumVertices), bitangents: utils::get_vec(mesh.mBitangents, mesh.mNumVertices), uv_components: mesh.mNumUVComponents.to_vec(), primitive_types: mesh.mPrimitiveTypes as u32, bones: utils::get_vec_from_raw(mesh.mBones, mesh.mNumBones), material_index: mesh.mMaterialIndex, method: mesh.mMethod, anim_meshes: utils::get_vec_from_raw(mesh.mAnimMeshes, mesh.mNumAnimMeshes), faces: utils::get_vec(mesh.mFaces, mesh.mNumFaces), colors: utils::get_vec_from_slice(&mesh.mColors), aabb: (&mesh.mAABB).into(), } } } #[derive(Derivative)] #[derivative(Debug)] pub struct AnimMesh(pub Vec<Vector3D>); impl From<&aiAnimMesh> for AnimMesh { fn from(mesh: &aiAnimMesh) -> Self { Self(utils::get_vec(mesh.mBitangents, mesh.mNumVertices)) } } impl BitAnd<PrimitiveType> for PrimitiveType { type Output = u32; fn bitand(self, rhs: PrimitiveType) -> Self::Output { ToPrimitive::to_u32(&self).unwrap() & ToPrimitive::to_u32(&rhs).unwrap() } } impl BitAnd<PrimitiveType> for u32 { type Output = u32; fn bitand(self, rhs: PrimitiveType) -> Self::Output { self & ToPrimitive::to_u32(&rhs).unwrap() } } impl BitAnd<u32> for PrimitiveType { type Output = u32; fn bitand(self, rhs: u32) -> Self::Output { ToPrimitive::to_u32(&self).unwrap() & rhs } } #[test] fn mesh_available() { use crate::scene::{PostProcess, Scene}; let current_directory_buf = utils::get_model("models/BLEND/box.blend"); let scene = Scene::from_file( current_directory_buf.as_str(), vec![ PostProcess::CalculateTangentSpace, PostProcess::Triangulate, PostProcess::JoinIdenticalVertices, PostProcess::SortByPrimitiveType, ], ) .unwrap(); assert_eq!(1, scene.meshes.len()); assert_eq!(8, scene.meshes[0].normals.len()); assert_eq!(8, scene.meshes[0].vertices.len()); assert!(scene.meshes[0].texture_coords.iter().all(|x| x.is_none())); assert!(scene.meshes[0].tangents.is_empty()); assert!(scene.meshes[0].bitangents.is_empty()); assert_eq!(8, scene.meshes[0].uv_components.len()); assert_eq!(true, scene.meshes[0].uv_components.iter().all(|x| *x == 0)); assert_eq!(4, scene.meshes[0].primitive_types); assert!(scene.meshes[0].bones.is_empty()); assert!(scene.meshes[0].anim_meshes.is_empty()); assert_eq!(12, scene.meshes[0].faces.len()); assert!(&scene.meshes[0].anim_meshes.is_empty()); assert_eq!(0, scene.meshes[0].method); assert_eq!(0, scene.meshes[0].material_index); assert_eq!(0.0, scene.meshes[0].aabb.min.x); assert_eq!(0.0, scene.meshes[0].aabb.min.y); assert_eq!(0.0, scene.meshes[0].aabb.min.z); assert_eq!(0.0, scene.meshes[0].aabb.max.x); assert_eq!(0.0, scene.meshes[0].aabb.max.y); assert_eq!(0.0, scene.meshes[0].aabb.max.z); assert!(scene.meshes[0].colors.iter().all(|x| x.is_none())); } #[test] fn bitwise_primitive_types() { use crate::scene::{PostProcess, Scene}; let current_directory_buf = utils::get_model("models/BLEND/box.blend"); let scene = Scene::from_file( current_directory_buf.as_str(), vec![ PostProcess::CalculateTangentSpace, PostProcess::Triangulate, PostProcess::JoinIdenticalVertices, PostProcess::SortByPrimitiveType, ], ) .unwrap(); assert_eq!( 4, scene.meshes[0].primitive_types & PrimitiveType::Force32Bit ); assert_eq!(0, scene.meshes[0].primitive_types & PrimitiveType::Line); assert_eq!(0, scene.meshes[0].primitive_types & PrimitiveType::Point); assert_eq!(4, scene.meshes[0].primitive_types & PrimitiveType::Triangle); assert_eq!(0, scene.meshes[0].primitive_types & PrimitiveType::Polygon); } #[test] fn debug_mesh() { use crate::scene::{PostProcess, Scene}; let current_directory_buf = utils::get_model("models/BLEND/box.blend"); let scene = Scene::from_file( current_directory_buf.as_str(), vec![ PostProcess::CalculateTangentSpace, PostProcess::Triangulate, PostProcess::JoinIdenticalVertices, PostProcess::SortByPrimitiveType, ], ) .unwrap(); dbg!(&scene.meshes); }