Function sdl2_sys::SDL_ComposeCustomBlendMode
source ยท pub unsafe extern "C" fn SDL_ComposeCustomBlendMode(
srcColorFactor: SDL_BlendFactor,
dstColorFactor: SDL_BlendFactor,
colorOperation: SDL_BlendOperation,
srcAlphaFactor: SDL_BlendFactor,
dstAlphaFactor: SDL_BlendFactor,
alphaOperation: SDL_BlendOperation,
) -> SDL_BlendMode
Expand description
Compose a custom blend mode for renderers.
The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept the SDL_BlendMode returned by this function if the renderer supports it.
A blend mode controls how the pixels from a drawing operation (source) get combined with the pixels from the render target (destination). First, the components of the source and destination pixels get multiplied with their blend factors. Then, the blend operation takes the two products and calculates the result that will get stored in the render target.
Expressed in pseudocode, it would look like this:
dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
Where the functions colorOperation(src, dst)
and alphaOperation(src, dst)
can return one of the following:
src + dst
src - dst
dst - src
min(src, dst)
max(src, dst)
The red, green, and blue components are always multiplied with the first, second, and third components of the SDL_BlendFactor, respectively. The fourth component is not used.
The alpha component is always multiplied with the fourth component of the SDL_BlendFactor. The other components are not used in the alpha calculation.
Support for these blend modes varies for each renderer. To check if a specific SDL_BlendMode is supported, create a renderer and pass it to either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will return with an error if the blend mode is not supported.
This list describes the support of custom blend modes for each renderer in SDL 2.0.6. All renderers support the four blend modes listed in the SDL_BlendMode enumeration.
- direct3d: Supports all operations with all factors. However, some
factors produce unexpected results with
SDL_BLENDOPERATION_MINIMUM
andSDL_BLENDOPERATION_MAXIMUM
. - direct3d11: Same as Direct3D 9.
- opengl: Supports the
SDL_BLENDOPERATION_ADD
operation with all factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL 2.0.6. - opengles: Supports the
SDL_BLENDOPERATION_ADD
operation with all factors. Color and alpha factors need to be the same. OpenGL ES 1 implementation specific: May also supportSDL_BLENDOPERATION_SUBTRACT
andSDL_BLENDOPERATION_REV_SUBTRACT
. May support color and alpha operations being different from each other. May support color and alpha factors being different from each other. - opengles2: Supports the
SDL_BLENDOPERATION_ADD
,SDL_BLENDOPERATION_SUBTRACT
,SDL_BLENDOPERATION_REV_SUBTRACT
operations with all factors. - psp: No custom blend mode support.
- software: No custom blend mode support.
Some renderers do not provide an alpha component for the default render
target. The SDL_BLENDFACTOR_DST_ALPHA
and
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA
factors do not have an effect in this
case.
\param srcColorFactor the SDL_BlendFactor applied to the red, green, and blue components of the source pixels \param dstColorFactor the SDL_BlendFactor applied to the red, green, and blue components of the destination pixels \param colorOperation the SDL_BlendOperation used to combine the red, green, and blue components of the source and destination pixels \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of the source pixels \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of the destination pixels \param alphaOperation the SDL_BlendOperation used to combine the alpha component of the source and destination pixels \returns an SDL_BlendMode that represents the chosen factors and operations.
\since This function is available since SDL 2.0.6.
\sa SDL_SetRenderDrawBlendMode \sa SDL_GetRenderDrawBlendMode \sa SDL_SetTextureBlendMode \sa SDL_GetTextureBlendMode