Function sdl2_sys::SDL_CreateTexture
source ยท pub unsafe extern "C" fn SDL_CreateTexture(
renderer: *mut SDL_Renderer,
format: Uint32,
access: c_int,
w: c_int,
h: c_int,
) -> *mut SDL_Texture
Expand description
Create a texture for a rendering context.
You can set the texture scaling method by setting
SDL_HINT_RENDER_SCALE_QUALITY
before creating the texture.
\param renderer the rendering context \param format one of the enumerated values in SDL_PixelFormatEnum \param access one of the enumerated values in SDL_TextureAccess \param w the width of the texture in pixels \param h the height of the texture in pixels \returns a pointer to the created texture or NULL if no rendering context was active, the format was unsupported, or the width or height were out of range; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_CreateTextureFromSurface \sa SDL_DestroyTexture \sa SDL_QueryTexture \sa SDL_UpdateTexture