Function sdl2_sys::SDL_GameControllerRumble
source · pub unsafe extern "C" fn SDL_GameControllerRumble(
gamecontroller: *mut SDL_GameController,
low_frequency_rumble: Uint16,
high_frequency_rumble: Uint16,
duration_ms: Uint32,
) -> c_int
Expand description
Start a rumble effect on a game controller.
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
\param gamecontroller The controller to vibrate \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF \param duration_ms The duration of the rumble effect, in milliseconds \returns 0, or -1 if rumble isn’t supported on this controller
\since This function is available since SDL 2.0.9.
\sa SDL_GameControllerHasRumble