Function sdl2_sys::SDL_GameControllerGetBindForButton
source · pub unsafe extern "C" fn SDL_GameControllerGetBindForButton(
gamecontroller: *mut SDL_GameController,
button: SDL_GameControllerButton,
) -> SDL_GameControllerButtonBind
Expand description
Get the SDL joystick layer binding for a controller button mapping.
\param gamecontroller a game controller
\param button an button enum value (an SDL_GameControllerButton value)
\returns a SDL_GameControllerButtonBind describing the bind. On failure
(like the given Controller button doesn’t exist on the device),
its .bindType
will be SDL_CONTROLLER_BINDTYPE_NONE
.
\since This function is available since SDL 2.0.0.
\sa SDL_GameControllerGetBindForAxis