Function sdl2_sys::SDL_RenderCopy
source ยท pub unsafe extern "C" fn SDL_RenderCopy(
renderer: *mut SDL_Renderer,
texture: *mut SDL_Texture,
srcrect: *const SDL_Rect,
dstrect: *const SDL_Rect,
) -> c_int
Expand description
Copy a portion of the texture to the current rendering target.
The texture is blended with the destination based on its blend mode set with SDL_SetTextureBlendMode().
The texture color is affected based on its color modulation set by SDL_SetTextureColorMod().
The texture alpha is affected based on its alpha modulation set by SDL_SetTextureAlphaMod().
\param renderer the rendering context \param texture the source texture \param srcrect the source SDL_Rect structure or NULL for the entire texture \param dstrect the destination SDL_Rect structure or NULL for the entire rendering target; the texture will be stretched to fill the given rectangle \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_RenderCopyEx \sa SDL_SetTextureAlphaMod \sa SDL_SetTextureBlendMode \sa SDL_SetTextureColorMod