Function sdl2_sys::SDL_GameControllerRumbleTriggers
source · pub unsafe extern "C" fn SDL_GameControllerRumbleTriggers(
gamecontroller: *mut SDL_GameController,
left_rumble: Uint16,
right_rumble: Uint16,
duration_ms: Uint32,
) -> c_int
Expand description
Start a rumble effect in the game controller’s triggers.
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
Note that this is rumbling of the triggers and not the game controller as a whole. This is currently only supported on Xbox One controllers. If you want the (more common) whole-controller rumble, use SDL_GameControllerRumble() instead.
\param gamecontroller The controller to vibrate \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF \param duration_ms The duration of the rumble effect, in milliseconds \returns 0, or -1 if trigger rumble isn’t supported on this controller
\since This function is available since SDL 2.0.14.
\sa SDL_GameControllerHasRumbleTriggers