Function sdl2_sys::SDL_LockSurface
source ยท pub unsafe extern "C" fn SDL_LockSurface(
surface: *mut SDL_Surface,
) -> c_int
Expand description
Set up a surface for directly accessing the pixels.
Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
and read from surface->pixels
, using the pixel format stored in
surface->format
. Once you are done accessing the surface, you should use
SDL_UnlockSurface() to release it.
Not all surfaces require locking. If SDL_MUSTLOCK(surface)
evaluates to
0, then you can read and write to the surface at any time, and the pixel
format of the surface will not change.
\param surface the SDL_Surface structure to be locked \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_MUSTLOCK \sa SDL_UnlockSurface