Function sdl2_sys::SDL_JoystickEventState
source · pub unsafe extern "C" fn SDL_JoystickEventState(state: c_int) -> c_int
Expand description
Enable/disable joystick event polling.
If joystick events are disabled, you must call SDL_JoystickUpdate() yourself and manually check the state of the joystick when you want joystick information.
It is recommended that you leave joystick event handling enabled.
WARNING: Calling this function may delete all events currently in SDL’s event queue.
\param state can be one of SDL_QUERY
, SDL_IGNORE
, or SDL_ENABLE
\returns 1 if enabled, 0 if disabled, or a negative error code on failure;
call SDL_GetError() for more information.
If `state` is `SDL_QUERY` then the current state is returned,
otherwise the new processing state is returned.
\since This function is available since SDL 2.0.0.
\sa SDL_GameControllerEventState