Function sdl2_sys::SDL_GameControllerMapping
source · pub unsafe extern "C" fn SDL_GameControllerMapping(
gamecontroller: *mut SDL_GameController,
) -> *mut c_char
Expand description
Get the current mapping of a Game Controller.
The returned string must be freed with SDL_free().
Details about mappings are discussed with SDL_GameControllerAddMapping().
\param gamecontroller the game controller you want to get the current mapping for \returns a string that has the controller’s mapping or NULL if no mapping is available; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_GameControllerAddMapping \sa SDL_GameControllerMappingForGUID