Function sdl2_sys::SDL_WaitEventTimeout
source ยท pub unsafe extern "C" fn SDL_WaitEventTimeout(
event: *mut SDL_Event,
timeout: c_int,
) -> c_int
Expand description
Wait until the specified timeout (in milliseconds) for the next available event.
If event
is not NULL, the next event is removed from the queue and stored
in the SDL_Event structure pointed to by event
.
As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.
\param event the SDL_Event structure to be filled in with the next event from the queue, or NULL \param timeout the maximum number of milliseconds to wait for the next available event \returns 1 on success or 0 if there was an error while waiting for events; call SDL_GetError() for more information. This also returns 0 if the timeout elapsed without an event arriving.
\since This function is available since SDL 2.0.0.
\sa SDL_PollEvent \sa SDL_PumpEvents \sa SDL_WaitEvent