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// This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this // file, You can obtain one at http://mozilla.org/MPL/2.0/. //! # Sized Chunks //! //! This crate contains three fixed size low level array like data structures, //! primarily intended for use in [immutable.rs], but fully supported as a //! standalone crate. //! //! Their sizing information is encoded in the type using the //! [`typenum`][typenum] crate, which you may want to take a look at before //! reading on, but usually all you need to know about it is that it provides //! types `U1` to `U128` to represent numbers, which the data types take as type //! parameters, eg. `SparseChunk<A, U32>` would give you a sparse array with //! room for 32 elements of type `A`. You can also omit the size, as they all //! default to a size of 64, so `SparseChunk<A>` would be a sparse array with a //! capacity of 64. //! //! All data structures always allocate the same amount of space, as determined //! by their capacity, regardless of how many elements they contain, and when //! they run out of space, they will panic. //! //! ## Data Structures //! //! | Type | Description | Push | Pop | Deref to `&[A]` | //! | ---- | ----------- | ---- | --- | --------------- | //! | [`Chunk`][Chunk] | Contiguous array | O(1)/O(n) | O(1) | Yes | //! | [`RingBuffer`][RingBuffer] | Non-contiguous array | O(1) | O(1) | No | //! | [`SparseChunk`][SparseChunk] | Sparse array | N/A | N/A | No | //! //! The [`Chunk`][Chunk] and [`RingBuffer`][RingBuffer] are very similar in //! practice, in that they both work like a plain array, except that you can //! push to either end with some expectation of performance. The difference is //! that [`RingBuffer`][RingBuffer] always allows you to do this in constant //! time, but in order to give that guarantee, it doesn't lay out its elements //! contiguously in memory, which means that you can't dereference it to a slice //! `&[A]`. //! //! [`Chunk`][Chunk], on the other hand, will shift its contents around when //! necessary to accommodate a push to a full side, but is able to guarantee a //! contiguous memory layout in this way, so it can always be dereferenced into //! a slice. Performance wise, repeated pushes to the same side will always run //! in constant time, but a push to one side followed by a push to the other //! side will cause the latter to run in linear time if there's no room (which //! there would only be if you've popped from that side). //! //! To choose between them, you can use the following rules: //! - I only ever want to push to the back: you don't need this crate, try //! [`ArrayVec`][ArrayVec]. //! - I need to push to either side but probably not both on the same array: use //! [`Chunk`][Chunk]. //! - I need to push to both sides and I don't need slices: use //! [`RingBuffer`][RingBuffer]. //! - I need to push to both sides but I do need slices: use [`Chunk`][Chunk]. //! //! Finally, [`SparseChunk`][SparseChunk] is a more efficient version of //! `Vec<Option<A>>`: each index is either inhabited or not, but instead of //! using the `Option` discriminant to decide which is which, it uses a compact //! bitmap. You can also think of `SparseChunk<A, N>` as a `BTreeMap<usize, A>` //! where the `usize` must be less than `N`, but without the performance //! overhead. Its API is also more consistent with a map than an array - there's //! no push, pop, append, etc, just insert, remove and lookup. //! //! # [`InlineArray`][InlineArray] //! //! Finally, there's [`InlineArray`][InlineArray], which is a simple vector that's //! sized to fit inside any `Sized` type that's big enough to hold a size counter //! and at least one instance of the array element type. This can be a useful //! optimisation when implementing a list like data structure with a nontrivial //! set of pointers in its full form, where you could plausibly fit several //! elements inside the space allocated for the pointers. `im::Vector` is a //! good example of that, and the use case for which [`InlineArray`][InlineArray] //! was implemented. //! //! # Feature Flags //! //! The following feature flags are available: //! //! | Feature | Description | //! | ------- | ----------- | //! | `arbitrary` | Provides [`Arbitrary`][Arbitrary] implementations from the [`arbitrary`][arbitrary_crate] crate. Requires the `std` flag. | //! | `refpool` | Provides [`PoolDefault`][PoolDefault] and [`PoolClone`][PoolClone] implemetations from the [`refpool`][refpool] crate. | //! | `ringbuffer` | Enables the [`RingBuffer`][RingBuffer] data structure. | //! | `std` | Without this flag (enabled by default), the crate will be `no_std`, and absent traits relating to `std::collections` and `std::io`. | //! //! [immutable.rs]: https://immutable.rs/ //! [typenum]: https://docs.rs/typenum/ //! [Chunk]: struct.Chunk.html //! [RingBuffer]: struct.RingBuffer.html //! [SparseChunk]: struct.SparseChunk.html //! [InlineArray]: struct.InlineArray.html //! [ArrayVec]: https://docs.rs/arrayvec/ //! [Arbitrary]: https://docs.rs/arbitrary/latest/arbitrary/trait.Arbitrary.html //! [arbitrary_crate]: https://docs.rs/arbitrary //! [refpool]: https://docs.rs/refpool //! [PoolDefault]: https://docs.rs/refpool/latest/refpool/trait.PoolDefault.html //! [PoolClone]: https://docs.rs/refpool/latest/refpool/trait.PoolClone.html #![forbid(rust_2018_idioms)] #![deny(nonstandard_style)] #![warn(unreachable_pub, missing_docs)] #![cfg_attr(test, deny(warnings))] #![cfg_attr(not(any(feature = "std", test)), no_std)] // Jeremy Francis Corbyn, clippy devs need to calm down 🤦♀️ #![allow(clippy::suspicious_op_assign_impl, clippy::suspicious_arithmetic_impl)] pub mod inline_array; pub mod sized_chunk; pub mod sparse_chunk; pub mod types; #[cfg(test)] mod tests; #[cfg(feature = "arbitrary")] mod arbitrary; pub use crate::inline_array::InlineArray; pub use crate::sized_chunk::Chunk; pub use crate::sparse_chunk::SparseChunk; #[cfg(feature = "ringbuffer")] pub mod ring_buffer; #[cfg(feature = "ringbuffer")] pub use crate::ring_buffer::RingBuffer;