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// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
//! # Sized Chunks
//!
//! This crate contains three fixed size low level array like data structures,
//! primarily intended for use in [immutable.rs], but fully supported as a
//! standalone crate.
//!
//! Their sizing information is encoded in the type using the
//! [`typenum`][typenum] crate, which you may want to take a look at before
//! reading on, but usually all you need to know about it is that it provides
//! types `U1` to `U128` to represent numbers, which the data types take as type
//! parameters, eg. `SparseChunk<A, U32>` would give you a sparse array with
//! room for 32 elements of type `A`. You can also omit the size, as they all
//! default to a size of 64, so `SparseChunk<A>` would be a sparse array with a
//! capacity of 64.
//!
//! All data structures always allocate the same amount of space, as determined
//! by their capacity, regardless of how many elements they contain, and when
//! they run out of space, they will panic.
//!
//! ## Data Structures
//!
//! | Type | Description | Push | Pop | Deref to `&[A]` |
//! | ---- | ----------- | ---- | --- | --------------- |
//! | [`Chunk`][Chunk] | Contiguous array | O(1)/O(n) | O(1) | Yes |
//! | [`RingBuffer`][RingBuffer] | Non-contiguous array | O(1) | O(1) | No |
//! | [`SparseChunk`][SparseChunk] | Sparse array | N/A | N/A | No |
//!
//! The [`Chunk`][Chunk] and [`RingBuffer`][RingBuffer] are very similar in
//! practice, in that they both work like a plain array, except that you can
//! push to either end with some expectation of performance. The difference is
//! that [`RingBuffer`][RingBuffer] always allows you to do this in constant
//! time, but in order to give that guarantee, it doesn't lay out its elements
//! contiguously in memory, which means that you can't dereference it to a slice
//! `&[A]`.
//!
//! [`Chunk`][Chunk], on the other hand, will shift its contents around when
//! necessary to accommodate a push to a full side, but is able to guarantee a
//! contiguous memory layout in this way, so it can always be dereferenced into
//! a slice. Performance wise, repeated pushes to the same side will always run
//! in constant time, but a push to one side followed by a push to the other
//! side will cause the latter to run in linear time if there's no room (which
//! there would only be if you've popped from that side).
//!
//! To choose between them, you can use the following rules:
//! - I only ever want to push to the back: you don't need this crate, try
//! [`ArrayVec`][ArrayVec].
//! - I need to push to either side but probably not both on the same array: use
//! [`Chunk`][Chunk].
//! - I need to push to both sides and I don't need slices: use
//! [`RingBuffer`][RingBuffer].
//! - I need to push to both sides but I do need slices: use [`Chunk`][Chunk].
//!
//! Finally, [`SparseChunk`][SparseChunk] is a more efficient version of
//! `Vec<Option<A>>`: each index is either inhabited or not, but instead of
//! using the `Option` discriminant to decide which is which, it uses a compact
//! bitmap. You can also think of `SparseChunk<A, N>` as a `BTreeMap<usize, A>`
//! where the `usize` must be less than `N`, but without the performance
//! overhead. Its API is also more consistent with a map than an array - there's
//! no push, pop, append, etc, just insert, remove and lookup.
//!
//! # [`InlineArray`][InlineArray]
//!
//! Finally, there's [`InlineArray`][InlineArray], which is a simple vector that's
//! sized to fit inside any `Sized` type that's big enough to hold a size counter
//! and at least one instance of the array element type. This can be a useful
//! optimisation when implementing a list like data structure with a nontrivial
//! set of pointers in its full form, where you could plausibly fit several
//! elements inside the space allocated for the pointers. `im::Vector` is a
//! good example of that, and the use case for which [`InlineArray`][InlineArray]
//! was implemented.
//!
//! # Feature Flags
//!
//! The following feature flags are available:
//!
//! | Feature | Description |
//! | ------- | ----------- |
//! | `arbitrary` | Provides [`Arbitrary`][Arbitrary] implementations from the [`arbitrary`][arbitrary_crate] crate. Requires the `std` flag. |
//! | `refpool` | Provides [`PoolDefault`][PoolDefault] and [`PoolClone`][PoolClone] implemetations from the [`refpool`][refpool] crate. |
//! | `ringbuffer` | Enables the [`RingBuffer`][RingBuffer] data structure. |
//! | `std` | Without this flag (enabled by default), the crate will be `no_std`, and absent traits relating to `std::collections` and `std::io`. |
//!
//! [immutable.rs]: https://immutable.rs/
//! [typenum]: https://docs.rs/typenum/
//! [Chunk]: struct.Chunk.html
//! [RingBuffer]: struct.RingBuffer.html
//! [SparseChunk]: struct.SparseChunk.html
//! [InlineArray]: struct.InlineArray.html
//! [ArrayVec]: https://docs.rs/arrayvec/
//! [Arbitrary]: https://docs.rs/arbitrary/latest/arbitrary/trait.Arbitrary.html
//! [arbitrary_crate]: https://docs.rs/arbitrary
//! [refpool]: https://docs.rs/refpool
//! [PoolDefault]: https://docs.rs/refpool/latest/refpool/trait.PoolDefault.html
//! [PoolClone]: https://docs.rs/refpool/latest/refpool/trait.PoolClone.html
#![forbid(rust_2018_idioms)]
#![deny(nonstandard_style)]
#![warn(unreachable_pub, missing_docs)]
#![cfg_attr(test, deny(warnings))]
#![cfg_attr(not(any(feature = "std", test)), no_std)]
// Jeremy Francis Corbyn, clippy devs need to calm down 🤦♀️
#![allow(clippy::suspicious_op_assign_impl, clippy::suspicious_arithmetic_impl)]
pub mod inline_array;
pub mod sized_chunk;
pub mod sparse_chunk;
#[cfg(test)]
mod tests;
#[cfg(feature = "arbitrary")]
mod arbitrary;
pub use crate::inline_array::InlineArray;
pub use crate::sized_chunk::Chunk;
pub use crate::sparse_chunk::SparseChunk;
#[cfg(feature = "ringbuffer")]
pub mod ring_buffer;
#[cfg(feature = "ringbuffer")]
pub use crate::ring_buffer::RingBuffer;