1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
use crate::prelude::*;
use crate::{
    gradient_shader, scalar, Color, ColorFilter, Image, Matrix, NativeFlattenable, Point, TileMode,
};
use skia_bindings as sb;
use skia_bindings::{
    SkFlattenable, SkPoint, SkRefCntBase, SkShader, SkShader_GradientInfo, SkShader_GradientType,
    SkTileMode,
};

#[derive(Copy, Clone, PartialEq, Eq, Debug)]
#[repr(i32)]
#[allow(dead_code)]
pub enum GradientTypeInternal {
    None = SkShader_GradientType::kNone_GradientType as _,
    Color = SkShader_GradientType::kColor_GradientType as _,
    Linear = SkShader_GradientType::kLinear_GradientType as _,
    Radial = SkShader_GradientType::kRadial_GradientType as _,
    Sweep = SkShader_GradientType::kSweep_GradientType as _,
    Conical = SkShader_GradientType::kConical_GradientType as _,
}

impl NativeTransmutable<SkShader_GradientType> for GradientTypeInternal {}
#[test]
fn test_shader_grandient_type_layout() {
    GradientTypeInternal::test_layout()
}

#[derive(Copy, Clone, PartialEq, Debug)]
pub enum GradientType {
    Color,
    Linear(Point, Point),
    Radial(Point, scalar),
    Conical([(Point, scalar); 2]),
    Sweep(Point),
}

#[derive(Clone, PartialEq, Debug)]
pub struct GradientInfo<'a> {
    pub colors: &'a [Color],
    pub color_offsets: &'a [scalar],
    pub tile_mode: TileMode,
    pub gradient_flags: gradient_shader::Flags,
}

impl<'a> GradientInfo<'a> {
    pub fn color_count(&self) -> usize {
        self.colors.len()
    }
}

pub type Shader = RCHandle<SkShader>;

impl NativeRefCountedBase for SkShader {
    type Base = SkRefCntBase;
    fn ref_counted_base(&self) -> &Self::Base {
        &self._base._base._base
    }
}

impl NativeFlattenable for SkShader {
    fn native_flattenable(&self) -> &SkFlattenable {
        &self._base
    }

    fn native_deserialize(data: &[u8]) -> *mut Self {
        unsafe { sb::C_SkShader_Deserialize(data.as_ptr() as _, data.len()) }
    }
}

impl Default for RCHandle<SkShader> {
    fn default() -> Self {
        shaders::empty()
    }
}

impl RCHandle<SkShader> {
    pub fn is_opaque(&self) -> bool {
        unsafe { sb::C_SkShader_isOpaque(self.native()) }
    }

    pub fn image(&self) -> Option<(Image, Matrix, (TileMode, TileMode))> {
        unsafe {
            let mut matrix = Matrix::default();
            let mut tile_mode = [TileMode::default(); 2];
            let image = Image::from_unshared_ptr(
                self.native()
                    .isAImage(matrix.native_mut(), tile_mode.native_mut().as_mut_ptr()),
            );
            image.map(|i| (i, matrix, (tile_mode[0], tile_mode[1])))
        }
    }

    pub fn is_a_image(&self) -> bool {
        unsafe { sb::C_SkShader_isAImage(self.native()) }
    }

    #[deprecated(since = "0.11.0", note = "skbug.com/8941")]
    pub fn as_a_gradient<'a>(
        &self,
        colors: &'a mut [Color],
        color_offsets: &'a mut [scalar],
    ) -> Option<(GradientType, GradientInfo<'a>)> {
        assert_eq!(colors.len(), color_offsets.len());
        let max_color_count = colors.len();
        unsafe {
            let mut info = SkShader_GradientInfo {
                fColorCount: max_color_count.try_into().unwrap(),
                fColors: colors.native_mut().as_mut_ptr(),
                fColorOffsets: color_offsets.as_mut_ptr(),
                fPoint: [SkPoint { fX: 0.0, fY: 0.0 }; 2],
                fRadius: Default::default(),
                fTileMode: SkTileMode::kClamp,
                fGradientFlags: 0,
            };

            let gradient_type = GradientTypeInternal::from_native(sb::C_SkShader_asAGradient(
                self.native(),
                &mut info,
            ));
            match gradient_type {
                GradientTypeInternal::None => None,
                GradientTypeInternal::Color => Some(GradientType::Color),
                GradientTypeInternal::Linear => Some(GradientType::Linear(
                    Point::from_native(info.fPoint[0]),
                    Point::from_native(info.fPoint[1]),
                )),
                GradientTypeInternal::Radial => Some(GradientType::Radial(
                    Point::from_native(info.fPoint[0]),
                    info.fRadius[0],
                )),
                GradientTypeInternal::Sweep => {
                    Some(GradientType::Sweep(Point::from_native(info.fPoint[0])))
                }
                GradientTypeInternal::Conical => Some(GradientType::Conical([
                    (Point::from_native(info.fPoint[0]), info.fRadius[0]),
                    (Point::from_native(info.fPoint[1]), info.fRadius[1]),
                ])),
            }
            .map(move |t| {
                let returned_color_count: usize = info.fColorCount.try_into().unwrap();
                assert!(returned_color_count <= max_color_count);
                (
                    t,
                    GradientInfo {
                        colors: &colors[0..returned_color_count],
                        color_offsets: &color_offsets[0..returned_color_count],
                        tile_mode: TileMode::Clamp,
                        gradient_flags: gradient_shader::Flags::from_bits_truncate(
                            info.fGradientFlags,
                        ),
                    },
                )
            })
        }
    }

    pub fn with_local_matrix(&self, matrix: &Matrix) -> Self {
        Self::from_ptr(unsafe {
            sb::C_SkShader_makeWithLocalMatrix(self.native(), matrix.native())
        })
        .unwrap()
    }

    pub fn with_color_filter(&self, color_filter: ColorFilter) -> Self {
        Self::from_ptr(unsafe {
            sb::C_SkShader_makeWithColorFilter(self.native(), color_filter.into_ptr())
        })
        .unwrap()
    }
}

pub mod shaders {
    use crate::prelude::*;
    use crate::{BlendMode, Color, Color4f, ColorSpace, Matrix, Shader};
    use skia_bindings as sb;

    pub fn empty() -> Shader {
        Shader::from_ptr(unsafe { sb::C_SkShaders_Empty() }).unwrap()
    }

    pub fn color(color: impl Into<Color>) -> Shader {
        let color = color.into();
        Shader::from_ptr(unsafe { sb::C_SkShaders_Color(color.into_native()) }).unwrap()
    }

    pub fn color_in_space(color: impl AsRef<Color4f>, space: ColorSpace) -> Shader {
        Shader::from_ptr(unsafe {
            sb::C_SkShaders_Color2(color.as_ref().native(), space.into_ptr())
        })
        .unwrap()
    }

    pub fn blend(
        mode: BlendMode,
        dst: Shader,
        src: Shader,
        local_matrix: Option<&Matrix>,
    ) -> Shader {
        Shader::from_ptr(unsafe {
            sb::C_SkShaders_Blend(
                mode.into_native(),
                dst.into_ptr(),
                src.into_ptr(),
                local_matrix.native_ptr_or_null(),
            )
        })
        .unwrap()
    }

    pub fn lerp(t: f32, dst: Shader, src: Shader, local_matrix: Option<&Matrix>) -> Option<Shader> {
        Shader::from_ptr(unsafe {
            sb::C_SkShaders_Lerp(
                t,
                dst.into_ptr(),
                src.into_ptr(),
                local_matrix.native_ptr_or_null(),
            )
        })
    }

    // TODO: rename as soon it's clear from the documentation what it does.
    pub fn lerp2(red: Shader, dst: Shader, src: Shader, local_matrix: Option<&Matrix>) -> Shader {
        Shader::from_ptr(unsafe {
            sb::C_SkShaders_Lerp2(
                red.into_ptr(),
                dst.into_ptr(),
                src.into_ptr(),
                local_matrix.native_ptr_or_null(),
            )
        })
        .unwrap()
    }
}