pub fn spawn_server_multi(
name: &'static str,
sockets: Vec<UdpSocket>,
keypair: &Keypair,
packet_sender: Sender<PacketBatch>,
exit: Arc<AtomicBool>,
staked_nodes: Arc<RwLock<StakedNodes>>,
quic_server_params: QuicServerParams,
) -> Result<SpawnNonBlockingServerResult, QuicServerError>