pub fn sleep_until(deadline: Instant)
🔬This is a nightly-only experimental API. (
thread_sleep_until
)Expand description
Puts the current thread to sleep until the specified deadline has passed.
The thread may still be asleep after the deadline specified due to scheduling specifics or platform-dependent functionality. It will never wake before.
This function is blocking, and should not be used in async
functions.
§Platform-specific behavior
This function uses sleep
internally, see its platform-specific behavior.
§Examples
A simple game loop that limits the game to 60 frames per second.
#![feature(thread_sleep_until)]
let max_fps = 60.0;
let frame_time = Duration::from_secs_f32(1.0/max_fps);
let mut next_frame = Instant::now();
loop {
thread::sleep_until(next_frame);
next_frame += frame_time;
update();
render();
}
A slow api we must not call too fast and which takes a few
tries before succeeding. By using sleep_until
the time the
api call takes does not influence when we retry or when we give up
#![feature(thread_sleep_until)]
let deadline = Instant::now() + MAX_DURATION;
let delay = Duration::from_millis(250);
let mut next_attempt = Instant::now();
loop {
if Instant::now() > deadline {
break Err(());
}
if let Status::Ready(data) = slow_web_api_call() {
break Ok(data);
}
next_attempt = deadline.min(next_attempt + delay);
thread::sleep_until(next_attempt);
}