chromiumoxide/handler/domworld.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
use chromiumoxide_cdp::cdp::js_protocol::runtime::ExecutionContextId;
#[derive(Debug, Clone, Default)]
pub struct DOMWorld {
execution_ctx: Option<ExecutionContextId>,
execution_ctx_unique_id: Option<String>,
detached: bool,
}
impl DOMWorld {
pub fn main_world() -> Self {
Self {
execution_ctx: None,
execution_ctx_unique_id: None,
detached: false,
}
}
pub fn secondary_world() -> Self {
Self {
execution_ctx: None,
execution_ctx_unique_id: None,
detached: false,
}
}
pub fn execution_context(&self) -> Option<ExecutionContextId> {
self.execution_ctx
}
pub fn execution_context_unique_id(&self) -> Option<&str> {
self.execution_ctx_unique_id.as_deref()
}
pub fn set_context(&mut self, ctx: ExecutionContextId, unique_id: String) {
self.execution_ctx = Some(ctx);
self.execution_ctx_unique_id = Some(unique_id);
}
pub fn take_context(&mut self) -> (Option<ExecutionContextId>, Option<String>) {
(
self.execution_ctx.take(),
self.execution_ctx_unique_id.take(),
)
}
pub fn is_detached(&self) -> bool {
self.detached
}
}
/// There are two different kinds of worlds tracked for each `Frame`, that
/// represent a context for JavaScript execution. A `Page` might have many
/// execution contexts
/// - each [iframe](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/iframe)
/// has a "default" execution context that is always created after the frame
/// is attached to DOM.
/// [Extension's](https://developer.chrome.com/extensions) content scripts create additional execution contexts.
///
/// Besides pages, execution contexts can be found in
/// [Web Workers](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API).
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum DOMWorldKind {
/// The main world of a frame that represents the default execution context
/// of a frame and is also created.
#[default]
Main,
/// Each frame gets its own isolated world with universal access
Secondary,
}