swamp_advanced_game::audio

Function advanced_game_audio_tick

Source
pub fn advanced_game_audio_tick<R: ApplicationAudio<L>, L: ApplicationLogic>(
    audio_render: LoReM<'_, GameAudioRender<R, L>>,
    logic: LoRe<'_, GameLogic<L>>,
    audio_mixer: LoReM<'_, AudioMixer>,
    stereo_samples: Re<'_, Assets<StereoSample>>,
)