pub fn advanced_game_audio_tick<R: ApplicationAudio<L>, L: ApplicationLogic>(
audio_render: LoReM<'_, GameAudioRender<R, L>>,
logic: LoRe<'_, GameLogic<L>>,
audio_mixer: LoReM<'_, AudioMixer>,
stereo_samples: Re<'_, Assets<StereoSample>>,
)