pub fn advanced_game_render_tick<R: ApplicationRender<L>, L: ApplicationLogic>(
game_render: LoReM<'_, GameRenderer<R, L>>,
logic: LoRe<'_, GameLogic<L>>,
materials: Re<'_, Assets<Material>>,
fonts: Re<'_, Assets<Font>>,
window: Re<'_, WgpuWindow>,
wgpu_render: ReM<'_, Render>,
)