pub fn advanced_game_render_tick<R: ApplicationRender<L>, L: ApplicationLogic>(
game_render: LoReM<'_, GameRenderer<R, L>>,
logic: LoRe<'_, GameLogic<L>>,
wgpu_render: ReM<'_, Render>,
)
pub fn advanced_game_render_tick<R: ApplicationRender<L>, L: ApplicationLogic>(
game_render: LoReM<'_, GameRenderer<R, L>>,
logic: LoRe<'_, GameLogic<L>>,
wgpu_render: ReM<'_, Render>,
)