pub fn audio_tick<G: Application>(
internal_game: LoReM<'_, Game<G>>,
stereo_samples: Re<'_, Assets<StereoSample>>,
audio_mixer: LoReM<'_, AudioMixer>,
)
pub fn audio_tick<G: Application>(
internal_game: LoReM<'_, Game<G>>,
stereo_samples: Re<'_, Assets<StereoSample>>,
audio_mixer: LoReM<'_, AudioMixer>,
)