pub fn gamepad_input_tick<G: Application>(
internal_game: LoReM<'_, Game<G>>,
gamepads: Re<'_, Gamepads>,
gamepad_messages: Msg<'_, GamepadMessage>,
)
pub fn gamepad_input_tick<G: Application>(
internal_game: LoReM<'_, Game<G>>,
gamepads: Re<'_, Gamepads>,
gamepad_messages: Msg<'_, GamepadMessage>,
)