pub fn mouse_input_tick<G: Application>(
internal_game: LoReM<'_, Game<G>>,
window_messages: Msg<'_, WindowMessage>,
wgpu_render: Re<'_, Render>,
)
pub fn mouse_input_tick<G: Application>(
internal_game: LoReM<'_, Game<G>>,
window_messages: Msg<'_, WindowMessage>,
wgpu_render: Re<'_, Render>,
)