pub fn create_sprite_texture_sampler_group_layout(
device: &Device,
label: &str,
) -> BindGroupLayout
Expand description
Binding0: Texture Binding1: Sampler
pub fn create_sprite_texture_sampler_group_layout(
device: &Device,
label: &str,
) -> BindGroupLayout
Binding0: Texture Binding1: Sampler