tauri_codegen/
embedded_assets.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
// Copyright 2019-2024 Tauri Programme within The Commons Conservancy
// SPDX-License-Identifier: Apache-2.0
// SPDX-License-Identifier: MIT

use base64::Engine;
use proc_macro2::TokenStream;
use quote::{quote, ToTokens, TokenStreamExt};
use sha2::{Digest, Sha256};
use std::{
  collections::HashMap,
  fs::File,
  path::{Path, PathBuf},
};
use tauri_utils::config::PatternKind;
use tauri_utils::{assets::AssetKey, config::DisabledCspModificationKind};
use thiserror::Error;
use walkdir::{DirEntry, WalkDir};

#[cfg(feature = "compression")]
use brotli::enc::backward_references::BrotliEncoderParams;

/// The subdirectory inside the target directory we want to place assets.
const TARGET_PATH: &str = "tauri-codegen-assets";

/// (key, (original filepath, compressed bytes))
type Asset = (AssetKey, (PathBuf, PathBuf));

/// All possible errors while reading and compressing an [`EmbeddedAssets`] directory
#[derive(Debug, Error)]
#[non_exhaustive]
pub enum EmbeddedAssetsError {
  #[error("failed to read asset at {path} because {error}")]
  AssetRead {
    path: PathBuf,
    error: std::io::Error,
  },

  #[error("failed to write asset from {path} to Vec<u8> because {error}")]
  AssetWrite {
    path: PathBuf,
    error: std::io::Error,
  },

  #[error("failed to create hex from bytes because {0}")]
  Hex(std::fmt::Error),

  #[error("invalid prefix {prefix} used while including path {path}")]
  PrefixInvalid { prefix: PathBuf, path: PathBuf },

  #[error("invalid extension `{extension}` used for image {path}, must be `ico` or `png`")]
  InvalidImageExtension { extension: PathBuf, path: PathBuf },

  #[error("failed to walk directory {path} because {error}")]
  Walkdir {
    path: PathBuf,
    error: walkdir::Error,
  },

  #[error("OUT_DIR env var is not set, do you have a build script?")]
  OutDir,

  #[error("version error: {0}")]
  Version(#[from] semver::Error),
}

pub type EmbeddedAssetsResult<T> = Result<T, EmbeddedAssetsError>;

/// Represent a directory of assets that are compressed and embedded.
///
/// This is the compile time generation of [`tauri_utils::assets::Assets`] from a directory. Assets
/// from the directory are added as compiler dependencies by dummy including the original,
/// uncompressed assets.
///
/// The assets are compressed during this runtime, and can only be represented as a [`TokenStream`]
/// through [`ToTokens`]. The generated code is meant to be injected into an application to include
/// the compressed assets in that application's binary.
#[derive(Default)]
pub struct EmbeddedAssets {
  assets: HashMap<AssetKey, (PathBuf, PathBuf)>,
  csp_hashes: CspHashes,
}

pub struct EmbeddedAssetsInput(Vec<PathBuf>);

impl From<PathBuf> for EmbeddedAssetsInput {
  fn from(path: PathBuf) -> Self {
    Self(vec![path])
  }
}

impl From<Vec<PathBuf>> for EmbeddedAssetsInput {
  fn from(paths: Vec<PathBuf>) -> Self {
    Self(paths)
  }
}

/// Holds a list of (prefix, entry)
struct RawEmbeddedAssets {
  paths: Vec<(PathBuf, DirEntry)>,
  csp_hashes: CspHashes,
}

impl RawEmbeddedAssets {
  /// Creates a new list of (prefix, entry) from a collection of inputs.
  fn new(input: EmbeddedAssetsInput, options: &AssetOptions) -> Result<Self, EmbeddedAssetsError> {
    let mut csp_hashes = CspHashes::default();

    input
      .0
      .into_iter()
      .flat_map(|path| {
        let prefix = if path.is_dir() {
          path.clone()
        } else {
          path
            .parent()
            .expect("embedded file asset has no parent")
            .to_path_buf()
        };

        WalkDir::new(&path)
          .follow_links(true)
          .contents_first(true)
          .into_iter()
          .map(move |entry| (prefix.clone(), entry))
      })
      .filter_map(|(prefix, entry)| {
        match entry {
          // we only serve files, not directory listings
          Ok(entry) if entry.file_type().is_dir() => None,

          // compress all files encountered
          Ok(entry) => {
            if let Err(error) = csp_hashes
              .add_if_applicable(&entry, &options.dangerous_disable_asset_csp_modification)
            {
              Some(Err(error))
            } else {
              Some(Ok((prefix, entry)))
            }
          }

          // pass down error through filter to fail when encountering any error
          Err(error) => Some(Err(EmbeddedAssetsError::Walkdir {
            path: prefix,
            error,
          })),
        }
      })
      .collect::<Result<Vec<(PathBuf, DirEntry)>, _>>()
      .map(|paths| Self { paths, csp_hashes })
  }
}

/// Holds all hashes that we will apply on the CSP tag/header.
#[derive(Debug, Default)]
pub struct CspHashes {
  /// Scripts that are part of the asset collection (JS or MJS files).
  pub(crate) scripts: Vec<String>,
  /// Inline scripts (`<script>code</script>`). Maps a HTML path to a list of hashes.
  pub(crate) inline_scripts: HashMap<String, Vec<String>>,
  /// A list of hashes of the contents of all `style` elements.
  pub(crate) styles: Vec<String>,
}

impl CspHashes {
  /// Only add a CSP hash to the appropriate category if we think the file matches
  ///
  /// Note: this only checks the file extension, much like how a browser will assume a .js file is
  /// a JavaScript file unless HTTP headers tell it otherwise.
  pub fn add_if_applicable(
    &mut self,
    entry: &DirEntry,
    dangerous_disable_asset_csp_modification: &DisabledCspModificationKind,
  ) -> Result<(), EmbeddedAssetsError> {
    let path = entry.path();

    // we only hash JavaScript files for now, may expand to other CSP hashable types in the future
    if let Some("js") | Some("mjs") = path.extension().and_then(|os| os.to_str()) {
      if dangerous_disable_asset_csp_modification.can_modify("script-src") {
        let mut hasher = Sha256::new();
        hasher.update(
          &std::fs::read(path).map_err(|error| EmbeddedAssetsError::AssetRead {
            path: path.to_path_buf(),
            error,
          })?,
        );
        let hash = hasher.finalize();
        self.scripts.push(format!(
          "'sha256-{}'",
          base64::engine::general_purpose::STANDARD.encode(hash)
        ));
      }
    }

    Ok(())
  }
}

/// Options used to embed assets.
#[derive(Default)]
pub struct AssetOptions {
  pub(crate) csp: bool,
  pub(crate) pattern: PatternKind,
  pub(crate) freeze_prototype: bool,
  pub(crate) dangerous_disable_asset_csp_modification: DisabledCspModificationKind,
  #[cfg(feature = "isolation")]
  pub(crate) isolation_schema: String,
}

impl AssetOptions {
  /// Creates the default asset options.
  pub fn new(pattern: PatternKind) -> Self {
    Self {
      csp: false,
      pattern,
      freeze_prototype: false,
      dangerous_disable_asset_csp_modification: DisabledCspModificationKind::Flag(false),
      #[cfg(feature = "isolation")]
      isolation_schema: format!("isolation-{}", uuid::Uuid::new_v4()),
    }
  }

  /// Instruct the asset handler to inject the CSP token to HTML files (Linux only) and add asset nonces and hashes to the policy.
  #[must_use]
  pub fn with_csp(mut self) -> Self {
    self.csp = true;
    self
  }

  /// Instruct the asset handler to include a script to freeze the `Object.prototype` on all HTML files.
  #[must_use]
  pub fn freeze_prototype(mut self, freeze: bool) -> Self {
    self.freeze_prototype = freeze;
    self
  }

  /// Instruct the asset handler to **NOT** modify the CSP. This is **NOT** recommended.
  pub fn dangerous_disable_asset_csp_modification(
    mut self,
    dangerous_disable_asset_csp_modification: DisabledCspModificationKind,
  ) -> Self {
    self.dangerous_disable_asset_csp_modification = dangerous_disable_asset_csp_modification;
    self
  }
}

impl EmbeddedAssets {
  /// Compress a collection of files and directories, ready to be generated into [`Assets`].
  ///
  /// [`Assets`]: tauri_utils::assets::Assets
  pub fn new(
    input: impl Into<EmbeddedAssetsInput>,
    options: &AssetOptions,
    mut map: impl FnMut(
      &AssetKey,
      &Path,
      &mut Vec<u8>,
      &mut CspHashes,
    ) -> Result<(), EmbeddedAssetsError>,
  ) -> Result<Self, EmbeddedAssetsError> {
    // we need to pre-compute all files now, so that we can inject data from all files into a few
    let RawEmbeddedAssets { paths, csp_hashes } = RawEmbeddedAssets::new(input.into(), options)?;

    struct CompressState {
      csp_hashes: CspHashes,
      assets: HashMap<AssetKey, (PathBuf, PathBuf)>,
    }

    let CompressState { assets, csp_hashes } = paths.into_iter().try_fold(
      CompressState {
        csp_hashes,
        assets: HashMap::new(),
      },
      move |mut state, (prefix, entry)| {
        let (key, asset) =
          Self::compress_file(&prefix, entry.path(), &mut map, &mut state.csp_hashes)?;
        state.assets.insert(key, asset);
        Result::<_, EmbeddedAssetsError>::Ok(state)
      },
    )?;

    Ok(Self { assets, csp_hashes })
  }

  /// Use highest compression level for release, the fastest one for everything else
  #[cfg(feature = "compression")]
  fn compression_settings() -> BrotliEncoderParams {
    let mut settings = BrotliEncoderParams::default();

    // the following compression levels are hand-picked and are not min-maxed.
    // they have a good balance of runtime vs size for the respective profile goals.
    // see the "brotli" section of this comment https://github.com/tauri-apps/tauri/issues/3571#issuecomment-1054847558
    if cfg!(debug_assertions) {
      settings.quality = 2
    } else {
      settings.quality = 9
    }

    settings
  }

  /// Compress a file and spit out the information in a [`HashMap`] friendly form.
  fn compress_file(
    prefix: &Path,
    path: &Path,
    map: &mut impl FnMut(
      &AssetKey,
      &Path,
      &mut Vec<u8>,
      &mut CspHashes,
    ) -> Result<(), EmbeddedAssetsError>,
    csp_hashes: &mut CspHashes,
  ) -> Result<Asset, EmbeddedAssetsError> {
    let mut input = std::fs::read(path).map_err(|error| EmbeddedAssetsError::AssetRead {
      path: path.to_owned(),
      error,
    })?;

    // get a key to the asset path without the asset directory prefix
    let key = path
      .strip_prefix(prefix)
      .map(AssetKey::from) // format the path for use in assets
      .map_err(|_| EmbeddedAssetsError::PrefixInvalid {
        prefix: prefix.to_owned(),
        path: path.to_owned(),
      })?;

    // perform any caller-requested input manipulation
    map(&key, path, &mut input, csp_hashes)?;

    // we must canonicalize the base of our paths to allow long paths on windows
    let out_dir = std::env::var("OUT_DIR")
      .map_err(|_| EmbeddedAssetsError::OutDir)
      .map(PathBuf::from)
      .and_then(|p| p.canonicalize().map_err(|_| EmbeddedAssetsError::OutDir))
      .map(|p| p.join(TARGET_PATH))?;

    // make sure that our output directory is created
    std::fs::create_dir_all(&out_dir).map_err(|_| EmbeddedAssetsError::OutDir)?;

    // get a hash of the input - allows for caching existing files
    let hash = crate::checksum(&input).map_err(EmbeddedAssetsError::Hex)?;

    // use the content hash to determine filename, keep extensions that exist
    let out_path = if let Some(ext) = path.extension().and_then(|e| e.to_str()) {
      out_dir.join(format!("{hash}.{ext}"))
    } else {
      out_dir.join(hash)
    };

    // only compress and write to the file if it doesn't already exist.
    if !out_path.exists() {
      #[allow(unused_mut)]
      let mut out_file =
        File::create(&out_path).map_err(|error| EmbeddedAssetsError::AssetWrite {
          path: out_path.clone(),
          error,
        })?;

      #[cfg(not(feature = "compression"))]
      {
        use std::io::Write;
        out_file
          .write_all(&input)
          .map_err(|error| EmbeddedAssetsError::AssetWrite {
            path: path.to_owned(),
            error,
          })?;
      }

      #[cfg(feature = "compression")]
      {
        let mut input = std::io::Cursor::new(input);
        // entirely write input to the output file path with compression
        brotli::BrotliCompress(&mut input, &mut out_file, &Self::compression_settings()).map_err(
          |error| EmbeddedAssetsError::AssetWrite {
            path: path.to_owned(),
            error,
          },
        )?;
      }
    }

    Ok((key, (path.into(), out_path)))
  }
}

impl ToTokens for EmbeddedAssets {
  fn to_tokens(&self, tokens: &mut TokenStream) {
    let mut assets = TokenStream::new();
    for (key, (input, output)) in &self.assets {
      let key: &str = key.as_ref();
      let input = input.display().to_string();
      let output = output.display().to_string();

      // add original asset as a compiler dependency, rely on dead code elimination to clean it up
      assets.append_all(quote!(#key => {
        const _: &[u8] = include_bytes!(#input);
        include_bytes!(#output)
      },));
    }

    let mut global_hashes = TokenStream::new();
    for script_hash in &self.csp_hashes.scripts {
      let hash = script_hash.as_str();
      global_hashes.append_all(quote!(CspHash::Script(#hash),));
    }

    for style_hash in &self.csp_hashes.styles {
      let hash = style_hash.as_str();
      global_hashes.append_all(quote!(CspHash::Style(#hash),));
    }

    let mut html_hashes = TokenStream::new();
    for (path, hashes) in &self.csp_hashes.inline_scripts {
      let key = path.as_str();
      let mut value = TokenStream::new();
      for script_hash in hashes {
        let hash = script_hash.as_str();
        value.append_all(quote!(CspHash::Script(#hash),));
      }
      html_hashes.append_all(quote!(#key => &[#value],));
    }

    // we expect phf related items to be in path when generating the path code
    tokens.append_all(quote! {{
        #[allow(unused_imports)]
        use ::tauri::utils::assets::{CspHash, EmbeddedAssets, phf, phf::phf_map};
        EmbeddedAssets::new(phf_map! { #assets }, &[#global_hashes], phf_map! { #html_hashes })
    }});
  }
}

pub(crate) fn ensure_out_dir() -> EmbeddedAssetsResult<PathBuf> {
  let out_dir = std::env::var("OUT_DIR")
    .map_err(|_| EmbeddedAssetsError::OutDir)
    .map(PathBuf::from)
    .and_then(|p| p.canonicalize().map_err(|_| EmbeddedAssetsError::OutDir))?;

  // make sure that our output directory is created
  std::fs::create_dir_all(&out_dir).map_err(|_| EmbeddedAssetsError::OutDir)?;
  Ok(out_dir)
}