Struct teloxide_core::payloads::SendGame
source · pub struct SendGame {
pub chat_id: ChatId,
pub game_short_name: String,
pub message_thread_id: Option<ThreadId>,
pub disable_notification: Option<bool>,
pub protect_content: Option<bool>,
pub reply_parameters: Option<ReplyParameters>,
pub reply_markup: Option<ReplyMarkup>,
}
Expand description
Use this method to send a game. On success, the sent Message
is returned.
Fields§
§chat_id: ChatId
Unique identifier for the target chat
game_short_name: String
Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
message_thread_id: Option<ThreadId>
Unique identifier for the target message thread (topic) of the forum; for forum supergroups only
disable_notification: Option<bool>
Sends the message silently. Users will receive a notification with no sound.
protect_content: Option<bool>
Protects the contents of sent messages from forwarding and saving
reply_parameters: Option<ReplyParameters>
Description of the message to reply to
reply_markup: Option<ReplyMarkup>
A JSON-serialized object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game.
Implementations§
Trait Implementations§
source§impl Payload for SendGame
impl Payload for SendGame
source§fn timeout_hint(&self) -> Option<Duration>
fn timeout_hint(&self) -> Option<Duration>
If this payload may take long time to execute (e.g.
GetUpdates
with
big timeout
), the minimum timeout that should be used.impl Eq for SendGame
impl StructuralPartialEq for SendGame
Auto Trait Implementations§
impl Freeze for SendGame
impl RefUnwindSafe for SendGame
impl Send for SendGame
impl Sync for SendGame
impl Unpin for SendGame
impl UnwindSafe for SendGame
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> Erasable for T
impl<T> Erasable for T
source§impl<P> HasPayload for Pwhere
P: Payload,
impl<P> HasPayload for Pwhere
P: Payload,
source§fn payload_mut(&mut self) -> &mut <P as HasPayload>::Payload
fn payload_mut(&mut self) -> &mut <P as HasPayload>::Payload
Gain mutable access to the underlying payload.
source§fn payload_ref(&self) -> &<P as HasPayload>::Payload
fn payload_ref(&self) -> &<P as HasPayload>::Payload
Gain immutable access to the underlying payload.
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<P> SendGameSetters for Pwhere
P: HasPayload<Payload = SendGame>,
impl<P> SendGameSetters for Pwhere
P: HasPayload<Payload = SendGame>,
source§fn game_short_name<T>(self, value: T) -> Self
fn game_short_name<T>(self, value: T) -> Self
Setter for
game_short_name
field.source§fn message_thread_id(self, value: ThreadId) -> Self
fn message_thread_id(self, value: ThreadId) -> Self
Setter for
message_thread_id
field.source§fn disable_notification(self, value: bool) -> Self
fn disable_notification(self, value: bool) -> Self
Setter for
disable_notification
field.source§fn protect_content(self, value: bool) -> Self
fn protect_content(self, value: bool) -> Self
Setter for
protect_content
field.source§fn reply_parameters(self, value: ReplyParameters) -> Self
fn reply_parameters(self, value: ReplyParameters) -> Self
Setter for
reply_parameters
field.source§fn reply_markup<T>(self, value: T) -> Selfwhere
T: Into<ReplyMarkup>,
fn reply_markup<T>(self, value: T) -> Selfwhere
T: Into<ReplyMarkup>,
Setter for
reply_markup
field.