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//! Generated by `codegen_payloads`, do not edit by hand.
use serde::Serialize;
use crate::types::{Message, ReplyMarkup};
impl_payload! {
/// Use this method to send a game. On success, the sent [`Message`] is returned.
///
/// [`Message`]: crate::types::Message
#[derive(Debug, PartialEq, Eq, Hash, Clone, Serialize)]
pub SendGame (SendGameSetters) => Message {
required {
/// Unique identifier for the target chat
pub chat_id: u32,
/// Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
pub game_short_name: String [into],
}
optional {
/// Unique identifier for the target message thread (topic) of the forum; for forum supergroups only
pub message_thread_id: i32,
/// Sends the message [silently]. Users will receive a notification with no sound.
///
/// [silently]: https://telegram.org/blog/channels-2-0#silent-messages
pub disable_notification: bool,
/// Protects the contents of sent messages from forwarding and saving
pub protect_content: bool,
/// If the message is a reply, ID of the original message
pub reply_to_message_id: i32,
/// Pass _True_, if the message should be sent even if the specified replied-to message is not found
pub allow_sending_without_reply: bool,
/// A JSON-serialized object for an [inline keyboard]. If empty, one 'Play game_title' button will be shown. If not empty, the first button must launch the game.
///
/// [inline keyboard]: https://core.telegram.org/bots#inline-keyboards-and-on-the-fly-updating
pub reply_markup: ReplyMarkup [into],
}
}
}