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//! This module defines the windows thread control. //! //! The crate's prelude doesn't have much control over //! the windows threads, and this module provides //! better control over those. use winapi::ctypes::c_int; use winapi::shared::minwindef::DWORD; use winapi::um::errhandlingapi::GetLastError; use winapi::um::processthreadsapi::{ GetCurrentThread, GetThreadPriority, SetThreadIdealProcessor, SetThreadPriority, SetThreadPriorityBoost, }; use winapi::um::winbase; use winapi::um::winnt::HANDLE; use crate::{Error, ThreadPriority}; /// An alias type for specifying the ideal processor. /// Used in the WinAPI for affinity control. pub type IdealProcessor = DWORD; /// An alias type for a thread id. pub type ThreadId = HANDLE; /// The WinAPI priority representation. Check out MSDN for more info: /// https://docs.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-setthreadpriority #[repr(u32)] #[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd)] pub enum WinAPIThreadPriority { /// Begin background processing mode. The system lowers the resource /// scheduling priorities of the thread so that it can perform background /// work without significantly affecting activity in the foreground. /// /// This value can be specified only if hThread is a handle to the current /// thread. The function fails if the thread is already in background processing mode. /// /// # Warning /// Windows Server 2003: This value is not supported. BackgroundModeBegin = winbase::THREAD_MODE_BACKGROUND_BEGIN, /// End background processing mode. The system restores the resource /// scheduling priorities of the thread as they were before the thread /// entered background processing mode. /// /// This value can be specified only if hThread is a handle to the current thread. /// The function fails if the thread is not in background processing mode. /// /// # Warning /// Windows Server 2003: This value is not supported. BackgroundModeEnd = winbase::THREAD_MODE_BACKGROUND_END, /// Priority 1 point above the priority class. AboveNormal = winbase::THREAD_PRIORITY_ABOVE_NORMAL, /// Priority 1 point below the priority class. BelowNormal = winbase::THREAD_PRIORITY_BELOW_NORMAL, /// Priority 2 points above the priority class. Highest = winbase::THREAD_PRIORITY_HIGHEST, /// Base priority of 1 for IDLE_PRIORITY_CLASS, BELOW_NORMAL_PRIORITY_CLASS, /// NORMAL_PRIORITY_CLASS, ABOVE_NORMAL_PRIORITY_CLASS, or HIGH_PRIORITY_CLASS /// processes, and a base priority of 16 for REALTIME_PRIORITY_CLASS processes. Idle = winbase::THREAD_PRIORITY_IDLE, /// Priority 2 points below the priority class. Lowest = winbase::THREAD_PRIORITY_LOWEST, /// Normal priority for the priority class. Normal = winbase::THREAD_PRIORITY_NORMAL, /// Base priority of 15 for IDLE_PRIORITY_CLASS, BELOW_NORMAL_PRIORITY_CLASS, /// NORMAL_PRIORITY_CLASS, ABOVE_NORMAL_PRIORITY_CLASS, or HIGH_PRIORITY_CLASS /// processes, and a base priority of 31 for REALTIME_PRIORITY_CLASS processes. TimeCritical = winbase::THREAD_PRIORITY_TIME_CRITICAL, } impl std::convert::TryFrom<ThreadPriority> for WinAPIThreadPriority { type Error = crate::Error; fn try_from(priority: ThreadPriority) -> Result<Self, Self::Error> { Ok(match priority { ThreadPriority::Min => WinAPIThreadPriority::Lowest, ThreadPriority::Specific(p) => match p { 0 => WinAPIThreadPriority::Idle, 1..=19 => WinAPIThreadPriority::Lowest, 21..=39 => WinAPIThreadPriority::BelowNormal, 41..=59 => WinAPIThreadPriority::Normal, 61..=79 => WinAPIThreadPriority::AboveNormal, 81..=99 => WinAPIThreadPriority::Highest, _ => return Err(Error::Priority("The value is out of range [0; 99]")), }, ThreadPriority::Max => WinAPIThreadPriority::Highest, }) } } impl std::convert::TryFrom<DWORD> for WinAPIThreadPriority { type Error = crate::Error; fn try_from(priority: DWORD) -> Result<Self, Self::Error> { Ok(match priority { winbase::THREAD_MODE_BACKGROUND_BEGIN => WinAPIThreadPriority::BackgroundModeBegin, winbase::THREAD_MODE_BACKGROUND_END => WinAPIThreadPriority::BackgroundModeEnd, winbase::THREAD_PRIORITY_ABOVE_NORMAL => WinAPIThreadPriority::AboveNormal, winbase::THREAD_PRIORITY_BELOW_NORMAL => WinAPIThreadPriority::BelowNormal, winbase::THREAD_PRIORITY_HIGHEST => WinAPIThreadPriority::Highest, winbase::THREAD_PRIORITY_IDLE => WinAPIThreadPriority::Idle, winbase::THREAD_PRIORITY_LOWEST => WinAPIThreadPriority::Lowest, winbase::THREAD_PRIORITY_NORMAL => WinAPIThreadPriority::Normal, winbase::THREAD_PRIORITY_TIME_CRITICAL => WinAPIThreadPriority::TimeCritical, _ => return Err(Error::Priority("Priority couldn't be parsed")), }) } } /// Sets thread's priority and schedule policy /// /// * May require privileges /// /// # Usage /// /// Setting thread priority to minimum: /// /// ```rust /// use thread_priority::*; /// /// let thread_id = thread_native_id(); /// assert!(set_thread_priority(thread_id, ThreadPriority::Min).is_ok()); /// ``` /// /// If there's an error, a result of /// [`GetLastError`](https://docs.microsoft.com/en-us/windows/win32/api/errhandlingapi/nf-errhandlingapi-getlasterror) is returned. pub fn set_thread_priority(native: ThreadId, priority: ThreadPriority) -> Result<(), Error> { use std::convert::TryFrom; unsafe { if SetThreadPriority(native, WinAPIThreadPriority::try_from(priority)? as c_int) != 0 { Ok(()) } else { Err(Error::OS(GetLastError() as i32)) } } } /// Set current thread's priority. /// /// * May require privileges /// /// # Usage /// /// Setting thread priority to minimum: /// /// ```rust /// use thread_priority::*; /// /// assert!(set_current_thread_priority(ThreadPriority::Min).is_ok()); /// ``` /// /// If there's an error, a result of /// [`GetLastError`](https://docs.microsoft.com/en-us/windows/win32/api/errhandlingapi/nf-errhandlingapi-getlasterror) is returned. pub fn set_current_thread_priority(priority: ThreadPriority) -> Result<(), Error> { let thread_id = thread_native_id(); set_thread_priority(thread_id, priority) } /// Get current thread's priority value. /// /// Returns current thread id, which is the current OS's native handle. /// It may or may not be equal or even related to rust's thread id, /// there is absolutely no guarantee for that. /// /// # Usage /// /// ```rust /// use thread_priority::thread_priority; /// /// assert!(thread_priority().is_ok()); /// ``` pub fn thread_priority() -> Result<ThreadPriority, Error> { use std::convert::TryFrom; unsafe { let ret = GetThreadPriority(thread_native_id()); if ret as u32 != winbase::THREAD_PRIORITY_ERROR_RETURN { Ok(ThreadPriority::Specific( WinAPIThreadPriority::try_from(ret as DWORD)? as u32, )) } else { Err(Error::OS(GetLastError() as i32)) } } } /// Returns current thread id, which is the current OS's native handle. /// It may or may not be equal or even related to rust's thread id, /// there is absolutely no guarantee for that. /// /// # Usage /// /// ```rust /// use thread_priority::thread_native_id; /// /// assert!(!thread_native_id().is_null()); /// ``` pub fn thread_native_id() -> ThreadId { unsafe { GetCurrentThread() } } /// Disables or enables the ability of the system to temporarily boost the priority of a thread. /// /// If there's an error, a result of /// [`GetLastError`](https://docs.microsoft.com/en-us/windows/win32/api/errhandlingapi/nf-errhandlingapi-getlasterror) is returned. /// /// # Usage /// /// ```rust /// use thread_priority::*; /// /// let thread_id = thread_native_id(); /// assert!(set_thread_priority_boost(thread_id, false).is_ok()) /// ``` pub fn set_thread_priority_boost(native: ThreadId, enabled: bool) -> Result<(), Error> { unsafe { if SetThreadPriorityBoost(native, enabled as i32) != 0 { Ok(()) } else { Err(Error::OS(GetLastError() as i32)) } } } /// Disables or enables the ability of the system to temporarily boost the priority of a current thread. /// /// If there's an error, a result of /// [`GetLastError`](https://docs.microsoft.com/en-us/windows/win32/api/errhandlingapi/nf-errhandlingapi-getlasterror) is returned. /// /// This is a short-hand of the `set_thread_priority_boost` function for the current thread. pub fn set_current_thread_priority_boost(enabled: bool) -> Result<(), Error> { set_thread_priority_boost(thread_native_id(), enabled) } /// Sets a preferred processor for a thread. The system schedules threads on their preferred /// processors whenever possible. /// /// On a system with more than 64 processors, this function sets the preferred processor to a /// logical processor in the processor group to which the calling thread is assigned. Use the /// `SetThreadIdealProcessorEx` function to specify a processor group and preferred processor. /// /// If there's an error, a result of /// [`GetLastError`](https://docs.microsoft.com/en-us/windows/win32/api/errhandlingapi/nf-errhandlingapi-getlasterror) is returned. /// On success, the function returns a previously assigned processor. /// /// # Note /// The processor number starts with zero. /// /// # Usage /// /// ```rust /// use thread_priority::*; /// /// let thread_id = thread_native_id(); /// assert!(set_thread_ideal_processor(thread_id, 0).is_ok()) /// ``` pub fn set_thread_ideal_processor( native: ThreadId, ideal_processor: IdealProcessor, ) -> Result<IdealProcessor, Error> { unsafe { let ret = SetThreadIdealProcessor(native, ideal_processor); if ret == IdealProcessor::max_value() - 1 { Err(Error::OS(GetLastError() as i32)) } else { Ok(ret) } } } /// Sets a preferred processor for a current thread. The system schedules threads on their preferred /// processors whenever possible. /// /// This is a short-hand of the `set_thread_ideal_processor` function for the current thread. pub fn set_current_thread_ideal_processor( ideal_processor: IdealProcessor, ) -> Result<IdealProcessor, Error> { set_thread_ideal_processor(thread_native_id(), ideal_processor) }