use tiny_skia::*;
fn main() {
let triangle = crate_triangle();
let mut paint = Paint::default();
paint.anti_alias = true;
paint.shader = Pattern::new(
triangle.as_ref(),
SpreadMode::Repeat,
FilterQuality::Bicubic,
1.0,
Transform::from_row(1.5, -0.4, 0.0, -0.8, 5.0, 1.0),
);
let path = PathBuilder::from_circle(200.0, 200.0, 180.0).unwrap();
let mut pixmap = Pixmap::new(400, 400).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap.save_png("image.png").unwrap();
}
fn crate_triangle() -> Pixmap {
let mut paint = Paint::default();
paint.set_color_rgba8(50, 127, 150, 200);
paint.anti_alias = true;
let mut pb = PathBuilder::new();
pb.move_to(0.0, 20.0);
pb.line_to(20.0, 20.0);
pb.line_to(10.0, 0.0);
pb.close();
let path = pb.finish().unwrap();
let mut pixmap = Pixmap::new(20, 20).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap
}