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mod gradient;
mod linear_gradient;
mod radial_gradient;
mod pattern;
pub use gradient::GradientStop;
pub use linear_gradient::LinearGradient;
pub use radial_gradient::RadialGradient;
pub use pattern::{Pattern, FilterQuality};
use crate::{Color, Transform};
use crate::floating_point::NormalizedF32;
use crate::pipeline::{RasterPipelineBuilder, ContextStorage};
use crate::scalar::Scalar;
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum SpreadMode {
Pad,
Reflect,
Repeat,
}
pub struct StageRec<'a> {
pub ctx_storage: &'a mut ContextStorage,
pub pipeline: &'a mut RasterPipelineBuilder,
}
#[derive(Clone, Debug)]
pub enum Shader<'a> {
SolidColor(Color),
LinearGradient(LinearGradient),
RadialGradient(RadialGradient),
Pattern(Pattern<'a>),
}
impl<'a> Shader<'a> {
#[inline]
pub fn is_opaque(&self) -> bool {
match self {
Shader::SolidColor(ref c) => c.is_opaque(),
Shader::LinearGradient(ref g) => g.is_opaque(),
Shader::RadialGradient(_) => false,
Shader::Pattern(_) => false,
}
}
pub(crate) fn push_stages(&self, rec: StageRec) -> Option<()> {
match self {
Shader::SolidColor(_) => Some(()),
Shader::LinearGradient(ref g) => g.push_stages(rec),
Shader::RadialGradient(ref g) => g.push_stages(rec),
Shader::Pattern(ref p) => p.push_stages(rec),
}
}
pub fn transform(&mut self, ts: &Transform) {
match self {
Shader::SolidColor(_) => {}
Shader::LinearGradient(g) => {
if let Some(ts) = g.base.transform.post_concat(ts) {
g.base.transform = ts;
}
}
Shader::RadialGradient(g) => {
if let Some(ts) = g.base.transform.post_concat(ts) {
g.base.transform = ts;
}
}
Shader::Pattern(p) => {
if let Some(ts) = p.transform.post_concat(ts) {
p.transform = ts;
}
}
}
}
pub fn apply_opacity(&mut self, opacity: f32) {
match self {
Shader::SolidColor(ref mut c) => {
c.apply_opacity(opacity);
}
Shader::LinearGradient(g) => {
g.base.apply_opacity(opacity);
}
Shader::RadialGradient(g) => {
g.base.apply_opacity(opacity);
}
Shader::Pattern(ref mut p) => {
p.opacity = NormalizedF32::new(p.opacity.get() * opacity.bound(0.0, 1.0)).unwrap();
}
}
}
}