use tiny_skia::*;
fn main() {
let mut paint = Paint::default();
paint.shader = LinearGradient::new(
Point::from_xy(100.0, 100.0),
Point::from_xy(900.0, 900.0),
vec![
GradientStop::new(0.0, Color::from_rgba8(50, 127, 150, 200)),
GradientStop::new(1.0, Color::from_rgba8(220, 140, 75, 180)),
],
SpreadMode::Pad,
Transform::identity(),
)
.unwrap();
let mut pb = PathBuilder::new();
pb.move_to(60.0, 60.0);
pb.line_to(160.0, 940.0);
pb.cubic_to(380.0, 840.0, 660.0, 800.0, 940.0, 800.0);
pb.cubic_to(740.0, 460.0, 440.0, 160.0, 60.0, 60.0);
pb.close();
let path = pb.finish().unwrap();
let mut pixmap = Pixmap::new(1000, 1000).unwrap();
pixmap.fill_path(
&path,
&paint,
FillRule::Winding,
Transform::identity(),
None,
);
pixmap.save_png("image.png").unwrap();
}